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AgeCommit message (Collapse)Author
2004-04-27Remove include of texutil.h to get build working.Ian Romanick
2004-04-27updated other makefilesBrian Paul
2004-04-27Removed the old teximage code.Brian Paul
Moved all code related to specific texture compression modes into new texcompress_s3tc.c and texcompress_fxt1.c files (but not implemented).
2004-04-27added pointer to Vincent (OpenGL ES implementation)Brian Paul
2004-04-27transfer routines for compressed formats (avoid SEGFAULT, also prepare for ↵Daniel Borca
external packers)
2004-04-26accomodate newtexstoreDaniel Borca
fixed wgl interface for fxMesa
2004-04-26remove DitherValuesAlan Hourihane
2004-04-26bring over build fixes from stable branchAlan Hourihane
2004-04-25s/-mv8/-mcpu=ultrasparc/ (bug 941338)Brian Paul
2004-04-25fix HP-UX typo (bug 941576)Brian Paul
2004-04-24call drmUnmapBufs() in mgaDestroyScreen (Tilman Sauerbeck)Brian Paul
2004-04-23minor fixes for entrypoint name manglingBrian Paul
2004-04-23Convert R200 driver to use the t_vertex interface.Ian Romanick
2004-04-23move #define for GL_DOUBLE, to put enums in right orderBrian Paul
2004-04-23GL_DOUBLE doesn't follow GL_FLOAT, fix indexing (Keith Harrison)Brian Paul
2004-04-23init mgaScreen->irq (Tilman Sauerbeck)Brian Paul
2004-04-23Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragmentBrian Paul
program is enabled AND the currently bound program is valid. Check _Enable instead of Enable to prevent things from blowing up when someone calls glEnable(GL_VERTEX_PROGRAM_ARB) without actually defining a program.
2004-04-23assorted fixesBrian Paul
2004-04-23Add fps outputKeith Whitwell
2004-04-23remove some errant code from previous check-inBrian Paul
2004-04-23new CYGWIN docs from Eric LassaugeBrian Paul
2004-04-22s,CHAN_BITS/8,sizeof(GLchan),Brian Paul
2004-04-22fix bracket at wrong placeRoland Scheidegger
2004-04-22added CYGWIN supportBrian Paul
2004-04-22Fix order of EMIT_4UB_4F declarationsKeith Whitwell
2004-04-22added floattex.c to test floating point texturesBrian Paul
2004-04-22use FetchTexelf() in GetTexImage() to return float textures correctlyBrian Paul
2004-04-22fix some include file glitchesBrian Paul
2004-04-22minor clean-upsBrian Paul
2004-04-22obsoleteBrian Paul
2004-04-22New glTexImage code.Brian Paul
The gl_texture_format struct now has a StoreTexImageFunc that's called by glTex[Sub]Image[123]D to convert the user's texture data into the specific texture format layout. Now it's much easier to add new texture formats (like the 16/32-bit floating point formats). The texutil.[ch] and texutil_tmp.h files are obsolete.
2004-04-21Fix up some assorted issues with initialization of vertex program registers.Brian Paul
Some need to be set per-vertex, other per-primitive. Cleared that up. Only need to init temp/result registers if executing an NV vertex program.
2004-04-21only init temp regs to zero if executing NV fragment programBrian Paul
2004-04-21check return values of _swrast_CreateContext, etcBrian Paul
2004-04-20removed non-existant arbfpwpos.c, added UTIL_FILES targetBrian Paul
2004-04-20Add printing for recently added opcodes.Keith Whitwell
2004-04-20add SciTech's GLDirect driver for Windows.Alan Hourihane
This code is donated to Mesa which allows the usage of a Direct3D layer (DX7, DX8, DX9 or complete software fallback). No build system exists for this code yet, that will come.....
2004-04-20Simplify last fix slightly, apply to vtx paths as well.Keith Whitwell
2004-04-20When upgrading copied vertices, distinguish between an attributeKeith Whitwell
entering a vertex for the first time and one which was already present but increasing its size. Fixes Brian's normal.c bug.
2004-04-19apply texgen/texture matrix in glRasterPosBrian Paul
2004-04-19linux-solo-ia64 config (Stephane Marchesin)Brian Paul
2004-04-19glTexEnviv bug fixBrian Paul
2004-04-19in TexEnv functions, check if pname == GL_TEXTURE_ENV_COLOR and fetch ↵Brian Paul
appropriate number of param values
2004-04-19do texcoord projective division in _swrast_span_default_texcoords()Brian Paul
2004-04-18bug fixes for ARB/NV fragment program texture instructionsBrian Paul
2004-04-18check for __ia64__ when setting USE_IEEEBrian Paul
2004-04-18updated instructions for new directory tree and makefile systemBrian Paul
2004-04-18added missing SHADER_SOURCES to ALL_SOURCESBrian Paul
2004-04-18hack to use glTexCoord4f and Q variable to test projective texcoordsBrian Paul
2004-04-18Audit/fixes for NV/ARB TEX, TXP, TXB, TXD instructions.Brian Paul
Some texture instructions were using wrong LOD. Fixed interpolate_texcoords() so it doesn't do texcoord projective division when using a fragment program. The TXP instruction does that.