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2009-06-02docs: remove version info carried over from 7.5Brian Paul
2009-06-02docs: clarify GL_ARB_copy_buffer driver supportBrian Paul
2009-06-02st/mesa: implement/enable GL_ARB_copy_buffer extensionBrian Paul
2009-06-02mesa: fix error test mistake in _mesa_CopyBufferSubData()Brian Paul
2009-06-02docs: added GL_ARB_copy_buffer extensionBrian Paul
2009-06-02mesa: enable GL_ARB_copy_buffer for software driversBrian Paul
2009-06-02mesa: plug in new _mesa_CopyBufferSubData() functionsBrian Paul
2009-06-02mesa: _mesa_CopyBufferSubData() function, and driver fall-backBrian Paul
2009-06-02mesa: new state for GL_ARB_copy_bufferBrian Paul
2009-06-02mesa: new CopyBufferSubData() driver hookBrian Paul
2009-06-02glapi: regenerated files for GL_ARB_copy_bufferBrian Paul
2009-06-02glapi: include ARB_copy_buffer.xmlBrian Paul
2009-06-02glapi: GL_ARB_copy_buffer xml infoBrian Paul
2009-06-02r300-gallium: strip swtcl to the bare minimumJoakim Sindholt
This was originally taken from i915 and it shows. Basically most the stuff in r300_render.c was never needed and shouldn't have worked in the first place
2009-06-02intel: Clip to window after calling Driver.TexImage2DIan Romanick
This prevents the width / height from being clipped to the window size before the texture is allocated. This matches intelCopyTexImage1D. This should fix bug #21227 Signed-off-by: Ian Romanick <ian.romanick@intel.com>
2009-06-02i915: Don't put VBOs in graphics memory unless required for an operation.Eric Anholt
This saves doing swtnl from uncached memory, which is painful. Improves clutter test-text performance by 10% since it started using VBOs.
2009-06-02i965: Support OPCODE_TRUNC in the brw_wm_fp.c code.Eric Anholt
This gets two more glean glsl1 tests using the non-GLSL path.
2009-06-01Merge branch 'mesa_7_5_branch'Brian Paul
2009-06-01st/mesa: fix incorrect sprite origin when drawing to FBO/textureBrian Paul
Need to take the draw buffer's up/down orientation into consideration when setting the sprite_coord_mode field. Fixes inverted sprites when drawing into an FBO.
2009-06-01draw: reset extra_vp_outputs.slot to zero in widepoint_flush()Brian Paul
Fixes a crash when clearing the window with a quad after drawing large points. We were asking the draw module how many vertex shader outputs there were and got 3 instead of 2. This led to creating vertices with too many attributes and trying to read invalid memory. We reset extra_vp_outputs.slot to zero in the aaline/aapoint stage's flush functions already. This omission was just an oversight in the wide_point stage.
2009-06-01r300-gallium: Slightly hacky fix for glxgears-style TCL.Corbin Simpson
2009-06-01demos: add missing dependencies for util filesBrian Paul
2009-06-01Use separate $(MINSTALL) for installing librariesDan Nicholson
The special feature of bin/minstall to copy symlinks is only ever needed when installing libraries which may have .so symlinks. All the headers and directories can use a normal install program. These two modes are separated as $(INSTALL) and $(MINSTALL) to allow the user (or autoconf) to override installing normal files as they please. An autoconf check for the install program has been added and will be used in preference to minstall when available. Fixes bug 16053.
2009-06-01progs/rbug: Add small remote debugging cli applicationsJakob Bornecrantz
2009-06-01trace/rbug: Add rbug integration for remote debuggingJakob Bornecrantz
2009-06-01rbug: Add Gallium Remote Debugger Protocol codeJakob Bornecrantz
This is the (de)marshalling and connection managment code
2009-06-01util: Add simple network functionsJakob Bornecrantz
2009-05-31wgl: Cleanup framebuffer destruction logic.José Fonseca
2009-05-31wgl: Ensure we only create framebuffers for HDC associated with a window.José Fonseca
2009-05-30wgl: Use the right pixel format.José Fonseca
There is no current pixel format. Each HDC has its pixelformat which is kept by gdi and set/get via the SetPixelFormat/GetPixelFormat functions. Now the HDC's pixelformat is kept in the stw_framebuffer, which is created during the SetPixelFormat.
2009-05-30wgl: Fix debugging output.José Fonseca
2009-05-30wgl: Rename function.José Fonseca
2009-05-30wgl: Remove unused field.José Fonseca
2009-05-30mesa: Output warnings to debugger on Windows.José Fonseca
Stderr of Windows applications without console is not usually visible.
2009-05-30mesa: Check/propagate return value on st_make_current.José Fonseca
Prevents segmentation fault when trying to set the viewport/scissor after a context/drawable visual mismatch.
2009-05-30mesa: Add success/failures return value to _mesa_make_current.José Fonseca
2009-05-30Merge branch 'mesa_7_5_branch'Brian Paul
2009-05-30Revert "softpipe: fix flat shading provoking vertex for PIPE_PRIM_POLYGON"Brian Paul
This reverts commit 5d75124db480b37977c353511b4e228905b7cc95. This fixed unclipped polygons, but broke clipped polygons. A better fix from the mesa 7.5 branch will be merged next...
2009-05-30softpipe: fix incorrect provoking vertex color for PIPE_PRIM_POLYGONBrian Paul
This fixes the incorrect colors seen when rendering flat-shaded polygons. Note that clipped polygons were correct, but unclipped polygons were wrong. See the glean/clipFlat test for regression testing.
2009-05-29softpipe: update comments for max texture sizeBrian Paul
2009-05-29softpipe: increase max 2D/cube texture size to 4K x 4KBrian Paul
2009-05-28r300-gallium, radeon-gallium: Make add_buffer indicate when a flush is needed.Corbin Simpson
On a side note, why is RADEON_MAX_BOS 24? Should ask airlied about that.
2009-05-28nv50: some mipmapping fixesBen Skeggs
2009-05-28nv50: negate sources directly where supportedChristoph Bumiller
2009-05-28nv50: introduce emit_cvt and use itChristoph Bumiller
This makes some code cleaner, and we can now easily do CEIL and TRUNC.
2009-05-28nv50: fix TXPChristoph Bumiller
For TXP we need to divide texture coords by their w component, or use the coords' 1/w in the perspective interpolation instruction. This also tries to support 1D, 3D and CUBE textures, and lets the instruction only load the components that are used.
2009-05-28nv50: use multiple constant buffersChristoph Bumiller
Use different buffers for immds, FP params, and VP params. One has to map constant buffer indices in shader code to buffers defined via CB_DEF. In principle, we could use more buffers so we'd have to change the shader code less frequently.
2009-05-28nv50: don't look for unfreed temps in free_nv50_pcChristoph Bumiller
Since we stopped using alloc_temp to get hw indices for FP attrs there shouldn't be any non-deallocated temps left.
2009-05-28nv50: release hw TEMPs earlyChristoph Bumiller
Since we know when we don't use a TEMP or FP ATTR register anymore, we can release their hw resources early.
2009-05-28nv50: allow immediates for MOV, ADD and MULChristoph Bumiller
Immediates are inlined now where possible, so we need to set pc->allow32 to FALSE in LIT where we have the conditional MOV, since immediates swallow the predicate bits.