Age | Commit message (Collapse) | Author |
|
|
|
fog coords (it seems the chip cannot do fog factor computation when not using fragment depth as fog coord source). vtxfmt uses fallback for now (most code present but some magic would be needed if replaying vertices is necessary later on).
|
|
|
|
- Install custom (though inactive) pipeline
- Track depth test and culling state in hardware registers
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Minor clean-ups.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
hardware-based PBOs in the future.
|
|
In x11 driver, map/unmap PBO as needed in DrawPixels functions.
|
|
work with real, hardware-based PBOs in the future by mapping/unmapping the
PBO buffer as needed.
|
|
|
|
|
|
Added _mesa_buffer_unmap().
Minor clean-ups.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Added shaderobjects.c to sources file.
|
|
to get BlendEquation have offset 710
fix param name lack with GetInfoLogARB
|
|
problems as Linux.
|
|
|
|
|
|
export it via glXGetProcAddress. These are not supported anymore, so print
an error message to that effect.
|
|
|
|
|
|
ARB_vertex_shader
|