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AgeCommit message (Expand)Author
2010-01-13llvmpipe: check for texture usage in all scenesBrian Paul
2010-01-13llvmpipe: add scene texture referencing codeBrian Paul
2010-01-13llvmpipe: added scene functions for texture reference countingBrian Paul
2010-01-13llvmpipe: commentsBrian Paul
2010-01-13llvmpipe: commentsBrian Paul
2010-01-13llvmpipe: added llvmpipe_texture_const()Brian Paul
2010-01-13llvmpipe: minor comment upgradesBrian Paul
2010-01-13llvmpipe: Opaque shader implies complete colormask too.José Fonseca
2010-01-13llvmpipe: Reset the bin when shading a whole tile with an opaque shader.José Fonseca
2010-01-13GLX: use glproto CFLAGS etc. when buildingJesse Barnes
2010-01-13llvmpipe: add bin debuggerKeith Whitwell
2010-01-13llvmpipe: implement lp_rast_load_zstencilKeith Whitwell
2010-01-13st/dri: Make sure we always request a fake front.Thomas Hellstrom
2010-01-13llvmpipe: added debug warningBrian Paul
2010-01-13llvmpipe: comments and LLVMValueRef namingBrian Paul
2010-01-13llvmpipe: tweak subpixel_snap() arithmeticBrian Paul
2010-01-13llvmpipe: improve empty-bin test furtherKeith Whitwell
2010-01-13llvmpipe: improve empty-bin testKeith Whitwell
2010-01-13llvmpipe: quick hack to short-circuit empty binsKeith Whitwell
2010-01-13svga: Fix compile_vs error code.José Fonseca
2010-01-13svga: Fix call to translate::run().Michal Krol
2010-01-13r300g: Account for CS space used per atom.Corbin Simpson
2010-01-13r300g: Two dirty state optimizations.Corbin Simpson
2010-01-13r300g: DCE in emit.Corbin Simpson
2010-01-12swrast: Remove unnecessary header from s_fragprog.c.Vinson Lee
2010-01-12r300g: Lower the immd mode threshold.Corbin Simpson
2010-01-12swrast: Remove unnecessary header in s_lines.c.Vinson Lee
2010-01-12r300g: Fix is_r400 status for rs4xx and rc4xx.Corbin Simpson
2010-01-12swrast: Remove unnecessary header from s_points.c.Vinson Lee
2010-01-12r300g: Switch to immediate mode for tiny renders.Corbin Simpson
2010-01-12swrast: Remove unnecessary header from s_readpix.c.Vinson Lee
2010-01-12swrast: Remove unnecessary header from s_texcombine.c.Vinson Lee
2010-01-12tnl: Remove unnecessary header from t_context.c.Vinson Lee
2010-01-12tnl: Remove unnecessary headers from t_draw.c.Vinson Lee
2010-01-12tnl: Remove unnecessary header from t_pipeline.c.Vinson Lee
2010-01-12tnl: Remove unnecessary header from t_rasterpos.c.Vinson Lee
2010-01-12tnl: Remove unnecessary header from t_vb_program.c.Vinson Lee
2010-01-12r300g: emit blend LTE/GTE thresholds on >=RV350Marek Olšák
2010-01-12r300g: update the texture initialization so that it respects tilingMarek Olšák
2010-01-12r300g: add emission of texture tiling bitsMarek Olšák
2010-01-12r300g: add is_r400 flagMarek Olšák
2010-01-12r300g: silence a warningMarek Olšák
2010-01-12r300g: only emit scissor when neededMarek Olšák
2010-01-12Revert "r300g: Placate kernel checker by explicitly disabling depth test."Marek Olšák
2010-01-12r300g: mark all states as dirty after flushMarek Olšák
2010-01-12vbo: Remove unnecessary headers from vbo_exec.c.Vinson Lee
2010-01-12vbo: Remove unnecessary header from vbo_exec_array.c.Vinson Lee
2010-01-12vbo: Remove unnecessary header from vbo_exec_draw.c.Vinson Lee
2010-01-12llvmpipe: fix indentation, comment typoBrian Paul
2010-01-12llvmpipe: debug checks: make sure scene is empty at key pointsBrian Paul