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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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2010-08-09
glsl2: Teach copy propagation about "if" and "loop" instructions.
Eric Anholt
2010-08-09
glsl2: Refresh autogenerated file builtin_function.cpp.
Kenneth Graunke
2010-08-09
texture_builtins.py: Fix cut and paste errors in function names.
Kenneth Graunke
2010-08-09
radeon: Use MESA_FORMAT_SARGB8 for sRGB formats
Henri Verbeet
2010-08-09
r600c: Disable alpha test during blits
Henri Verbeet
2010-08-09
glsl2: Use gl_DepthRange's proper name.
Kenneth Graunke
2010-08-09
ir_algebraic: Support other comparisons in ir_unop_logic_not
Ian Romanick
2010-08-09
ir_algebraic: Convert ir_unop_logic_not handler to use a switch statement
Ian Romanick
2010-08-09
gallivm: More type checks.
José Fonseca
2010-08-09
gallivm: Don't call LLVMBuildFNeg on llvm-2.6.
José Fonseca
2010-08-09
gallivm: Always use floating-point operators for floating-point types
nobled
2010-08-09
util: Move _mm_shuffle_epi8() to u_sse.h.
José Fonseca
2010-08-09
glsl2: do not use __retval name; two underscores is reserved word according t...
Aras Pranckevicius
2010-08-09
glsl: fix missing return in ir_structure_splitting
Aras Pranckevicius
2010-08-09
r600g: fix r600 context structure, avoid segfault when no scissor
Jerome Glisse
2010-08-09
r300g: do not print shader compiler errors by default
Marek Olšák
2010-08-09
r600g: fix some warnings
Marek Olšák
2010-08-09
r600g: fill out some missing caps and sort them
Marek Olšák
2010-08-09
radeon: fix npot mipmap alignment on r600
Andre Maasikas
2010-08-09
r600: bump glsl version
Andre Maasikas
2010-08-09
r300g: fix hiz/zmask offset emissions.
Dave Airlie
2010-08-08
glsl2: Handle plain variable copies in struct splitting.
Eric Anholt
2010-08-09
nouveau: fix maps with PIPE_TRANSFER_UNSYNCHRONIZED | PIPE_TRANSFER_DONTBLOCK
Luca Barbieri
2010-08-08
r300g: remove a flush
Marek Olšák
2010-08-08
gallivm: Fix more integer operations.
José Fonseca
2010-08-08
gallivm: Use the correct context for integers
nobled
2010-08-08
r300g: flush zmasks of zbuffers we are going to use as samplers
Marek Olšák
2010-08-08
r300g: do not allocate a zmask block for 3D textures and cubemaps
Marek Olšák
2010-08-08
r300g: generalize the way we ask for hyperz
Marek Olšák
2010-08-08
gallivm: Add type checks for the basic operations.
José Fonseca
2010-08-08
draw: Remove unused variable.
José Fonseca
2010-08-08
draw: Use the correct type for integers
nobled
2010-08-08
r300g: take hiz/zmask offsets into a/c when clearing.
Dave Airlie
2010-08-07
i810: Add missing header m_xform.h.
Vinson Lee
2010-08-07
dri: Add missing header m_xform.h.
Vinson Lee
2010-08-07
tnl: Reduce header file inclusion in t_context.h.
Vinson Lee
2010-08-07
swrast: Reduce header file inclusion in s_zoom.h.
Vinson Lee
2010-08-07
swrast: Fix header file inclusion in s_texfilter.h.
Vinson Lee
2010-08-07
swrast: Reduce header file inclusion in s_texcombine.h.
Vinson Lee
2010-08-07
swrast: Reduce header file inclusion in s_stencil.h.
Vinson Lee
2010-08-07
swrast: Reduce header file inclusion in s_masking.h.
Vinson Lee
2010-08-07
swrast: Reduce header file inclusion in s_logic.h.
Vinson Lee
2010-08-07
swrast: Reduce header file inclusion in s_fragprog.h.
Vinson Lee
2010-08-07
swrast: Reduce header file inclusion in s_fog.h.
Vinson Lee
2010-08-07
swrast: Clean up header file inclusion in s_depth.h.
Vinson Lee
2010-08-07
swrast: Include missing header in s_context.h.
Vinson Lee
2010-08-07
swrast: Clean up header file inclusion in s_blend.h.
Vinson Lee
2010-08-07
swrast: Clean up header file inclusion in s_atifragshader.h.
Vinson Lee
2010-08-07
swrast: Clean up header file inclusion in s_alpha.h.
Vinson Lee
2010-08-07
r300c: do not advertise half float vertex on RV3xx, RS4xx, RC4xx
Marek Olšák
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