index
:
android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2008-01-30
Implement vertex fetch / vertex shader output write-back
Ian Romanick
2008-01-30
Initial pass at instruction / declaration fetch
Ian Romanick
2008-01-30
Initial pass at vertex shader on SPU using TGSI VM
Ian Romanick
2008-01-30
Cell: prototype SIMD code for z testing
Brian
2008-01-30
Cell: start to SIMD-ize triangle attribute interpolation
Brian
2008-01-30
Cell: fold setup_tri() into tri_draw()
Brian
2008-01-30
Cell: make 'setup' a regular var instead of passing around a pointer everywhere
Brian
2008-01-30
Cell: minor code refactoring, movement
Brian
2008-01-30
Cell: check tile status before wait_on_mask()
Brian
2008-01-30
Cell: make wait_on_mask() static/inlined
Brian
2008-01-30
Cell: move CELL_MAX_SPUS
Brian
2008-01-30
gallium: Teach draw_vf about draw vertices.
José Fonseca
2008-01-30
gallium: Remove draw_vertex_fetch::lookup.
José Fonseca
2008-01-30
gallium: Fix build on WinXP.
Michal Krol
2008-01-29
Cell: use _pack_rgba8() from pack_rgba8.h to do float[4]->uint color conversion
Brian
2008-01-29
gallium: weaken assert slightly
Keith Whitwell
2008-01-29
gallium: streamline various unfilled & stippled paths
Keith Whitwell
2008-01-29
gallium: don't rely on assert(0) for error handling - may be disabled
Keith Whitwell
2008-01-29
gallium: Emit point size as a constant.
José Fonseca
2008-01-29
gallium: Emit constants.
José Fonseca
2008-01-29
gallium: Allow draw_vf usage to be controlled at runtime.
José Fonseca
2008-01-29
gallium: Add extern keyword to global.
José Fonseca
2008-01-28
Cell: add OPT_FLAGS var
Brian
2008-01-28
Cell: move cmd_render() into new spu_render.c file
Brian
2008-01-28
Cell: add a few null texture tests
Brian
2008-01-28
Cell: compute min index referenced in draw command, use it to reduce size of ...
Brian
2008-01-28
Cell: minor optimization for flat shading
Brian
2008-01-28
Cell: basic texture mapping
Brian
2008-01-28
Cell: initial texture cache/sampling code
Brian
2008-01-28
Cell: emit state in cell_clear_surface() if dirty.
Brian
2008-01-28
Cell: re-enable bounding boxes
Brian
2008-01-29
gallium: Use GALLIUM_ prefix for env vars.
José Fonseca
2008-01-29
gallium: Use CALLOC for pb_buffer to ensure that all fields of pipe_buffer ar...
José Fonseca
2008-01-29
gallium: Remove direct dependencies to mesa internals.
José Fonseca
2008-01-28
gallium: remove dead vars, code
Keith Whitwell
2008-01-28
gallium: fix typos in hardwired fetch path
Keith Whitwell
2008-01-28
push out far clip plane to 200
Brian
2008-01-28
Added d/D keys to change viewing distance, 'a' to toggle animation
Brian
2008-01-28
Cell: additional assertions
Brian
2008-01-28
Cell: make sure state commands aren't split across batches
Brian
2008-01-28
Cell: remove unneeded flush(), dead code
Brian
2008-01-28
Cell: clean-up of render path
Brian
2008-01-28
Cell: checkpoint commit: always inline prim indexes into batch buffer
Brian
2008-01-28
Cell: If flushing for swapbuffers, wait for frame completion
Brian
2008-01-28
Cell: additional debug code, misc clean-up
Brian
2008-01-28
Cell: generalize the batch buffer code for vertex buffers...
Brian
2008-01-28
gallium: check if surface has defined status in check_clear_depth_with_quad()
Brian
2008-01-28
gallium: handle flatshading explicitly in clipper stage
Keith Whitwell
2008-01-28
gallium: add a couple of hardwired vertex fetch functions
Keith Whitwell
2008-01-28
gallium: only call vertex/prim queue flush when there is something to flush
Keith Whitwell
[prev]
[next]