Age | Commit message (Collapse) | Author |
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Try to avoid creating multiple blend atoms.
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Not used by softpipe anyway.
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And fix compiler warnings.
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Fixes a regression from commit 2c30fd84dfa052949a117c78d932b58c1f88b446
seen with DRI1.
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Fixes bug seen in progs/tests/vptest1.c
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Fixes gearsvbo app by Michael Clark.
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Test variable indexing into a uniform array in a vertex shader.
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Fixes progs/glsl/skinning.c demo.
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The READ message's msg_control value can be 0 or 1 to indicate that the
Oword should be read into the lower or upper half of the target register.
It seems that the other half of the register gets clobbered though. So
we read into two dest registers then use a MOV to combine the upper/lower
halves.
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Now that we have real constant buffers, the demands on the CURBE are lessened.
When we use real VS/WM constant buffers we only use the CURBE for clip planes.
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Fixes segfault. See bug 21239. However, the demo doesn't render
properly. Probably a bug in the GL_ATI_fragment_shader code.
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