Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-04-04 | nv40: need to resubmit buffers if pushbuf gets flushed during draw | Ben Skeggs | |
2008-04-03 | nv10: emit dummy zeta size when no zbuffer is used. | Stephane Marchesin | |
2008-04-03 | nv10: fix more vertex stuff | Stephane Marchesin | |
2008-04-02 | don't push "pouets" | Stephane Marchesin | |
2008-04-02 | nv10: fix some more state, work on the vertex emission code. | Stephane Marchesin | |
2008-04-02 | nv10: set rasterizer state. | Stephane Marchesin | |
2008-04-02 | Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1 | Ben Skeggs | |
2008-04-02 | Merge branch 'gallium-0.1' of ↵ | Stephane Marchesin | |
git+ssh://marcheu@git.freedesktop.org/git/nouveau/mesa into gallium-0.1 | |||
2008-04-02 | nv10: fix stuff and things. | Stephane Marchesin | |
2008-04-02 | nv40: only update draw module state when using swtnl | Ben Skeggs | |
2008-04-02 | nv40: shorten zsa state lines | Ben Skeggs | |
2008-04-01 | mesa: added a cast to avoid int overflow, plus rename texels->pixels | Brian | |
2008-04-01 | mesa: measure fill rate for drawing a large quad with basic shading/texture ↵ | Brian | |
modes | |||
2008-04-01 | cell: more multi-texture fixes (mostly working now) | Brian | |
2008-04-01 | mesa: destroy window upon exit | Brian | |
2008-04-01 | cell: turn off some debug output | Brian | |
2008-04-01 | cell: pass tex unit to get_texel() | Brian | |
2008-04-01 | cell: fix bug in texture tiling function (non-square textures work now) | Brian | |
2008-04-01 | cell: checkpoint: more multi-texture work | Brian | |
2008-04-01 | cell: assert num samplers/textures <= CELL_MAX_SAMPLERS | Brian | |
2008-04-01 | cell: return CELL_MAX_SAMPLERS to indicate number of texture units | Brian | |
2008-04-01 | gallium: init ctx->Const.MaxTextureUnits | Brian | |
2008-04-01 | cell: enable #define CACHE_STATS to print a cache report upon exit | Brian | |
2008-04-01 | handle IsPositionInvariant flag | Ben Skeggs | |
2008-04-02 | nouveau: winsys printf disappeared :) | Ben Skeggs | |
2008-04-02 | Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1 | Ben Skeggs | |
2008-04-01 | draw: remove dead code | Keith Whitwell | |
2008-04-01 | draw: more flatshade_first changes | Keith Whitwell | |
- Reduce the number of changes to the normal vertex ordering - Assume that the hardware knows how to do this in the standard case. - Add support to the passthrough vcache path. | |||
2008-04-01 | draw: respect flatshade_first in flatshade stage | Keith Whitwell | |
2008-04-01 | draw: associate rhw divide with clipping not viewport flag | Keith Whitwell | |
2008-04-01 | draw: flush between pt/non-pt modes | Keith Whitwell | |
2008-04-01 | gallium: Fencing fix. | Michel Dänzer | |
Make sure the struct pipe_fence_handle* we point st_flush() to is initialized to NULL, so winsys->fence_reference() doesn't try to unreference a random struct pipe_fence_handle* pointer. | |||
2008-04-01 | scons: Fix test for building dri/intel winsys. | Michel Dänzer | |
2008-03-31 | cell: update some of the CAP, texformat queries | Brian | |
2008-03-31 | cell: more work for multi-texture support | Brian | |
2008-03-31 | cell: set cell->num_textures in cell_set_sampler_textures() | Brian | |
2008-04-01 | gallium: Do not assume that buffers are freed in the same order they are fenced. | José Fonseca | |
Also free buffers as soon as possible. This short term fix corrects the fenced list behavior but it will impact on performance. The long term fix is probably replace the linked list (legacy from the bufpool code) by a binary tree. | |||
2008-03-31 | cell: initial work to support multi-texture | Brian | |
2008-03-31 | cell: added const qualifier | Brian | |
2008-03-31 | cell: updated comments: s/test/SPE/ | Brian | |
2008-03-31 | cell: implement logicop/output for PIPE_FORMAT_B8G8R8A8_UNORM | Brian | |
Remote display to my usual terminal shows the right colors again. Not 100% sure about the shuffle control words, but they seem to work. | |||
2008-04-01 | gallium: Compute YCBCR bit depth. | José Fonseca | |
2008-03-31 | gallium: used inverted bitmap texture to simplify the fragment shader. | Brian | |
"Off" bits get stored as texel=0xff and "on" bits get stored as texel=0x0. Then use KIL -tmp to kill the off bits and keep the on bits. This shortens the fragment program by two instructions. | |||
2008-03-31 | gallium: updated comment for bypass_vs | Brian | |
2008-03-31 | fix parsing bug involving comments at the end of ARB v/f programs | Markus Amsler | |
2008-03-31 | gallium: use cso_save/restore_sampler_textures() functions | Brian | |
2008-03-31 | gallium: draw_passthrough.c is obsolete - removed | Brian | |
2008-03-31 | gallium: set the bypass_vs flag now | Brian | |
The glBitmap vertex shader is a no-op, but we still have to specify it in order to convey the number of inputs/outputs. | |||
2008-03-31 | gallium: move the test for bypass_vs into the vs_XXX_run() functions | Brian | |
Also: 1. Added an identity_viewport flag to skip viewport transformation when it has no effect. Might also add an explicit bypass_viewport flag someday. 2. Separate the code for computing clip codes and doing the viewport transform. Predicate them separately. Note: even if bypass_vs is set, we still look at the shader to determine the number of inputs and outputs. | |||
2008-03-31 | gallium: draw_passthrough.c is not used anymore | Brian | |