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2009-05-06mesa: code consolidation in glDraw[Range]Elements() validationBrian Paul
2009-05-06mesa: new comments, minor reformattingBrian Paul
2009-05-06mesa: use elementBuf local var instead of ctx->Array.ElementArrayBufferObjBrian Paul
Makes no real difference, but more consistant.
2009-05-06i965: Remove the forced lack of caching for renderbuffer surface state.Eric Anholt
This snuck in with the multi-draw-buffers commit, and is a major penalty to performance. It doesn't appear to be required, as the only dependency the surface BO has is on the state key (and if there's some other dependency, it should just be in the key). This brings openarena performance up to almost 2% faster than Mesa 7.4.
2009-05-06i965: Remove _NEW_PROGRAM from brw_wm_surfaces setup dependencies.Eric Anholt
This was a leftover from the brw_wm_constant_buffer change.
2009-05-06mesa: be smarter about allocating vert/frag program constantsBrian Paul
Try to re-use constants/literals more often to make best use of the constant buffer space. See bug 21354.
2009-05-06i965: Split WM constant buffer update from other WM surfaces.Eric Anholt
This can avoid re-uploading constant data when it isn't necessary, and is a step towards not updating other surfaces just because constants change. It also brings the upload of the constant buffer next to the creation. This brings openarena performance up another 4%, to 91% of the Mesa 7.4 branch.
2009-05-06i965: Disentangle VS constant surface state from WM surface state.Eric Anholt
Also, only create VS surface state if there's a VS constant buffer to be uploaded, and set the contents of the buffer at the same time as creation.
2009-05-06i965: Don't create constant buffers if they won't be used.Eric Anholt
Really, the creation and upload of constants should be in the same place, since they should only happen together, and a state flag should be triggered by them so that we don't thrash state around so much for just updating constants. But this still recovers openarena performance by another 19%, leaving us 16% behind Mesa 7.4 branch.
2009-05-06radeon: hopefully fixup radeon cube state emission for kmsDave Airlie
2009-05-06r100/r200: try and allocate miptree correct for hw.Dave Airlie
This doesn't make things worse but according to sroland it is how the GPU hw expects things on the r100/r200
2009-05-06r200: fix cubic emission.Dave Airlie
Still doesn't fix cubemaps, I really missed the whole drmsupports thing when testing this all originally
2009-05-05mesa: only use fallback texture when using shaders, not fixed-function (take ↵Brian Paul
two) The semantics are a little different for shaders vs. fixed-function when trying to use an incomplete texture. The fallback texture returning (0,0,0,1) should only be used with shaders. For fixed function, the texture unit is truly disabled/ignored. Fixes glean fbo test regression.
2009-05-05Revert "mesa: only use fallback texture when using shaders, not fixed-function"Brian Paul
This reverts commit a0edbfb28fb2e670c657d52190a7e8b1ccf4f46e. This patch didn't completely fix the problem. The next patch will.
2009-05-05mesa: only use fallback texture when using shaders, not fixed-functionBrian Paul
The semantics are a little different for shaders vs. fixed-function when trying to use an incomplete texture. The fallback texture returning (0,0,0,1) should only be used with shaders. Fixes glean fbo test regression.
2009-05-05mesa: only use fallback texture when using shaders, not fixed-functionBrian Paul
The semantics are a little different for shaders vs. fixed-function when trying to use an incomplete texture. The fallback texture returning (0,0,0,1) should only be used with shaders. Fixes glean fbo test regression.
2009-05-05mesa: minor simplification in enable_texture(), updated commentsBrian Paul
2009-05-05r200: fix some cube map issuesRoland Scheidegger
remove the r100-ism of swapping cube faces which doesn't apply to r200, and also use precalculated offsets. Note that cube textures will still not work on r100 and r200 since mipmap layout is level-first order (for r300) whereas r100/r200 require face-first (and possibly also 2k alignment for face at least with tiling).
2009-05-05r200: fix another section size mismatchRoland Scheidegger
2009-05-05Merge branch 'mesa_7_5_branch'Brian Paul
2009-05-05gallium: remove redundant cube face #definesBrian Paul
2009-05-05gallium: fix texcoords for cubemap mipmap generationBrian Paul
We need to use (s,t,r) cubemap coords when sampling from the cubemap texture so the rendered quad gets texture samples from the correct cube face.
2009-05-05r200: fix CS section size mismatch (bug 21565)Roland Scheidegger
2009-05-05progs/trivial: add test for vertex program invarient transformKeith Whitwell
2009-05-05mesa: more complete fix for transform_invarient glitchesKeith Whitwell
Add a new flag mvp_with_dp4 in the context, and use that to switch both ffvertex.c and programopt.c vertex transformation code to either DP4 or MUL/MAD implementations.
2009-05-05mesa/main: set PREFER_DP4 to match position_invarient codeKeith Whitwell
This is a quick fix for z fighting in quake4 caused by the mismatch between vertex transformation here and in the position_invarient code. Full fix would be to make this driver-tunable and adjust both position_invarient and ffvertex_prog.c code to respect driver preferences.
2009-05-05wgl: Implemente SwapLayerBuffers.José Fonseca
2009-05-05scons: Don't use deprecated Options.José Fonseca
2009-05-05util: Limit the stack walk to avoid referencing undefined memory.José Fonseca
2009-05-05gallium/tgsi: hack around linker/archiver breakageKeith Whitwell
Add a dummy function which exists only so that tgsi_text_translate() doesn't get magic-ed out of the libtgsi.a archive by the build system. Don't remove unless you know this has been fixed - check on mingw/scons builds as well.
2009-05-05progs/trivial: add vbo-noninterleaved testKeith Whitwell
2009-05-05wgl: Include alpha bits in pixel format's cColorBits field.José Fonseca
2009-05-05gallium/draw: cope with unused vertex_elementsKeith Whitwell
2009-05-05trivial: add line-flat.cKeith Whitwell
2009-05-05wgl: UINT_PTR null value is an integral type, so return 0 instead of NULL.José Fonseca
2009-05-05pb: Save the stack backtrace when creating/mapping a debug buffer.José Fonseca
2009-05-05pb: Dump the fenced buffer sizes.José Fonseca
2009-05-05nv04: small fix againStephane Marchesin
2009-05-05Fix an nv04 bug (thanks Mhopf).Stephane Marchesin
2009-05-05radeon/r200: enable all the optional drm support bitsDave Airlie
2009-05-04mesa: also print program params/constants when dumping shaders to diskBrian Paul
2009-05-04mesa: remove some unfinished/devel codeBrian Paul
2009-05-04r300: set proper texture row alignment for IGP chipsMaciej Cencora
Looks like r400 based IGP chips require 64 byte alignment
2009-05-04glx: replace Xmalloc() calls with Xcalloc()Brian Paul
Fixes a bug where psp->WaitX was uninitialized. Reported by Chris Clayton.
2009-05-01draw: added some inf/nan debug code (disabled)Brian Paul
2009-05-01gallium/glx: say we're direct renderingBrian Paul
2009-05-01mesa: in glReadBufer() set _NEW_BUFFERS, not _NEW_PIXELBrian Paul
Since GL_READ_BUFFER is historically part of the gl_pixel_attrib group it made sense to signal changes with _NEW_PIXEL. But now with FBOs it's also part of the framebuffer state. Now _NEW_PIXEL strictly indicates pixels transfer state changes. This change avoids framebuffer state validation when any random bit of pixel-transfer state is set. DRI drivers updated too: don't check _NEW_COLOR when updating framebuffer state. I think that was just copied from the Xlib driver because we care about dither enable/disable state there.
2009-05-01Merge branch 'mesa_7_5_branch'Brian Paul
2009-05-01st: create renderbuffer's pipe_surface in st_render_texture()Brian Paul
Previously we created the pipe_surface during framebuffer validation. But if we did a glCopyTex[Sub]Image() before anything else we wouldn't yet have the surface. This fixes that.
2009-05-01mesa: fix state validation bug for glCopyTex[Sub]Image()Brian Paul
We need to make sure the framebuffer state is up to date to make sure we read pixels from the right buffer when doing a texture image copy.