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2006-12-21comment about uniformsBrian
2006-12-21checkpoint: rewrite vec/mat productsBrian
2006-12-21fix typosBrian
2006-12-21added IR_NEG for negationBrian
2006-12-21checkpoint: matrix/float, unary negation rewriteBrian
2006-12-21Drop mesa wrappers for XFree86.George Sapountzis
2006-12-21checkpoint: ivec/int and mat/mat operationsBrian
2006-12-21checkpoint: more basic math rewrittingBrian
2006-12-21Updated keyboard input so that glut programs can read from stdin withoutSean D'Epagnier
problems if tty input is used. Also corrected a few stdin keycodes.
2006-12-20checkpoint: re-org assignment operator functionsBrian
2006-12-20added glUniformMatrix2/3fv_funcBrian
2006-12-20checkpoint: more basic math operator re-orgBrian
2006-12-20Checkpoing: re-organization of basic arithmetic functions.Brian
2006-12-20handle PROGRAM_UNIFORM, fix a _mesa_problem() callBrian
2006-12-20Uniform matrix support.Brian
Implement _mesa_uniform_matrix() Support for program parameters/uniforms with more than 4 elements. Store 4x4 matrices in column-major order in registers. Update mat mul built-in functions accordingly.
2006-12-20added _mesa_print_parameter_list()Brian
2006-12-20New IR_COND node for evaluating conditional expressions (for if/while/for).Brian
2006-12-20use cast wrappers for sanity checkingBrian
2006-12-20code re-orgBrian
2006-12-20Minor clean-ups, reformatting, comment changes.Brian
2006-12-20Fix shader object reference counting and hash table deallocation.Brian
2006-12-19Clean-up and re-org of the main GLSL object types.Brian
Use the gl_shader struct as it should be. Renamed gl_linked_program to gl_shader_program. Store both shaders and programs in the same hash table and use the Type field to distinguish them.
2006-12-19Overhaul of GLSL API functions, dispatching, etc.Brian
2006-12-19Overhaul of GLSL API functions, dispatching, etc.Brian
2006-12-19Massive re-org of GLSL-related API functions.Brian
Added new GLSL functions to struct dd_function_table. main/shaders.c calls GLSL functions through the dd_function_table. shader/shader_api.c implements the API functions. Other assorted changes, fixes everywhere else.
2006-12-20Merge branch 'nouveau-import'Dave Airlie
2006-12-19check for null Parameters ptr in _mesa_clone_program()Brian
2006-12-19lots of clean-up and re-orgBrian
2006-12-19additional error checkingBrian
2006-12-19new error msgBrian
2006-12-19rewrite +=, -= etc for floatsBrian
2006-12-18Implement array indexing of simple vec2/3/4 types. A bit of a hack for now...Brian
2006-12-18Added instruction counter to catch infinite loops (temporary).Brian
2006-12-18Check for inst->CondUpdate, print .C suffix.Brian
2006-12-18Generate IR code for for/while loops, break and continue statements.Brian
2006-12-18Implement if-conditionals and while loops, added temporary resolve-branches ↵Brian
function in linker.
2006-12-18GLSL API functions.Brian
2006-12-18Use _mesa_free_linked_program_data()Brian
2006-12-18commentsBrian
2006-12-17Don't build passthrough shader on <NV40Ben Skeggs
2006-12-16fix comment, handle NOPBrian
2006-12-16Initial code for conditional constructs.Brian
2006-12-16print BRA instructionsBrian
2006-12-16added cases for BRA, NOPBrian
2006-12-16cases for NOP, BRABrian
2006-12-16Don't update span->array->z[] values from SLANG_FRAGMENT_FIXED_FRAGDEPTH.Brian
This restores the behaviour of Mesa 6.5.1, fixing a regression in 6.5.2. See bug 9345. Revisit someday...
2006-12-16initial release notes for 6.5.3Brian
2006-12-16don't allow fog when using a fragment shader (bug 9346)Brian
2006-12-16Get nv10_swtcl.c working enough for glxgears on NV40.Ben Skeggs
2006-12-15start implementing relational operatorsBrian