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AgeCommit message (Expand)Author
2010-01-14gallium/util: added debug_dump_texture() and ppm outputBrian Paul
2010-01-14llvmpipe: remove redundant code in llvmpipe_set_blend_color()Brian Paul
2010-01-14r300g: Build driver by defaultJakob Bornecrantz
2010-01-14Merge branch 'mesa_7_7_branch'Jakob Bornecrantz
2010-01-14llvmpipe: assorted clean-ups in texture codeBrian Paul
2010-01-14gallium: Document drawing commands.Michal Krol
2010-01-14Merge branch 'instanced-arrays'Michal Krol
2010-01-14r300g: Cleanup from last few commits.Corbin Simpson
2010-01-14r300g: Really destroy translated buffer at the end.Łukasz Krotowski
2010-01-14progs/trivial: test user clip plane in tri-point-line-clipped.cBrian Paul
2010-01-14progs/trivial: test glPolygonMode(POINT/LINE) with frustum clippingBrian Paul
2010-01-14gallium/util: silence warning about array initializersBrian Paul
2010-01-14egl_g3d: Check if the creation of pipe or st context fails.Chia-I Wu
2010-01-14st/egl_g3d: Use a sequence number to decide if validation is required.Chia-I Wu
2010-01-13st/mesa: Remove unnecessary header from st_program.c.Vinson Lee
2010-01-13st/mesa: Remove unnecessary header from st_texture.c.Vinson Lee
2010-01-13swrast: Remove unnecessary header from s_accum.c.Vinson Lee
2010-01-13swrast: Remove unnecessary header from s_atifragshader.c.Vinson Lee
2010-01-13swrast: Remove unnecessary header from s_bitmap.c.Vinson Lee
2010-01-13swrast: Remove unnecessary headers from s_copypix.c.Vinson Lee
2010-01-13swrast: Remove unnecessary header from s_depth.c.Vinson Lee
2010-01-13swrast: Remove unnecessary header from s_drawpix.c.Vinson Lee
2010-01-13swrast: Remove unnecessary header from s_feedback.c.Vinson Lee
2010-01-13gallium/docs: Random things sitting around in my stash.Corbin Simpson
2010-01-13r300g: Use indices to translate index buffers of ubytes.Corbin Simpson
2010-01-13radeong: Change DRI driver name to radeong.Corbin Simpson
2010-01-13r300g: Disable immediate mode rendering for now.Corbin Simpson
2010-01-13llvmpipe: use one loop in lp_rast_clear_zstencil()Brian Paul
2010-01-13llvmpipe: optimize lp_rast_clear_color() for non-gray colorsBrian Paul
2010-01-13llvmpipe: minor assorted clean-upsBrian Paul
2010-01-13gallium/draw: s/clipper/clip_stage/ to be consistant with other stagesBrian Paul
2010-01-13gallium/draw: whitespace and commentsBrian Paul
2010-01-13gallium/draw: remove always-true conditionalBrian Paul
2010-01-13gallium: remove forward struct declBrian Paul
2010-01-13DRI2: don't send DRI2 requests the server doesn't know aboutJesse Barnes
2010-01-13GLX/DRI2: pass X drawable ID insteadJesse Barnes
2010-01-13llvmpipe: check render targets before other texturesBrian Paul
2010-01-13llvmpipe: also check render target textures in lp_setup_is_texture_referenced()Brian Paul
2010-01-13llvmpipe: indentation fixesBrian Paul
2010-01-13llvmpipe: re-get scene pointer after flushingBrian Paul
2010-01-13llvmpipe: check for texture usage in all scenesBrian Paul
2010-01-13llvmpipe: add scene texture referencing codeBrian Paul
2010-01-13llvmpipe: added scene functions for texture reference countingBrian Paul
2010-01-13llvmpipe: commentsBrian Paul
2010-01-13llvmpipe: commentsBrian Paul
2010-01-13llvmpipe: added llvmpipe_texture_const()Brian Paul
2010-01-13llvmpipe: minor comment upgradesBrian Paul
2010-01-13llvmpipe: Opaque shader implies complete colormask too.José Fonseca
2010-01-13llvmpipe: Reset the bin when shading a whole tile with an opaque shader.José Fonseca
2010-01-13GLX: use glproto CFLAGS etc. when buildingJesse Barnes