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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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2010-01-14
gallium/util: added debug_dump_texture() and ppm output
Brian Paul
2010-01-14
llvmpipe: remove redundant code in llvmpipe_set_blend_color()
Brian Paul
2010-01-14
r300g: Build driver by default
Jakob Bornecrantz
2010-01-14
Merge branch 'mesa_7_7_branch'
Jakob Bornecrantz
2010-01-14
llvmpipe: assorted clean-ups in texture code
Brian Paul
2010-01-14
gallium: Document drawing commands.
Michal Krol
2010-01-14
Merge branch 'instanced-arrays'
Michal Krol
2010-01-14
r300g: Cleanup from last few commits.
Corbin Simpson
2010-01-14
r300g: Really destroy translated buffer at the end.
Łukasz Krotowski
2010-01-14
progs/trivial: test user clip plane in tri-point-line-clipped.c
Brian Paul
2010-01-14
progs/trivial: test glPolygonMode(POINT/LINE) with frustum clipping
Brian Paul
2010-01-14
gallium/util: silence warning about array initializers
Brian Paul
2010-01-14
egl_g3d: Check if the creation of pipe or st context fails.
Chia-I Wu
2010-01-14
st/egl_g3d: Use a sequence number to decide if validation is required.
Chia-I Wu
2010-01-13
st/mesa: Remove unnecessary header from st_program.c.
Vinson Lee
2010-01-13
st/mesa: Remove unnecessary header from st_texture.c.
Vinson Lee
2010-01-13
swrast: Remove unnecessary header from s_accum.c.
Vinson Lee
2010-01-13
swrast: Remove unnecessary header from s_atifragshader.c.
Vinson Lee
2010-01-13
swrast: Remove unnecessary header from s_bitmap.c.
Vinson Lee
2010-01-13
swrast: Remove unnecessary headers from s_copypix.c.
Vinson Lee
2010-01-13
swrast: Remove unnecessary header from s_depth.c.
Vinson Lee
2010-01-13
swrast: Remove unnecessary header from s_drawpix.c.
Vinson Lee
2010-01-13
swrast: Remove unnecessary header from s_feedback.c.
Vinson Lee
2010-01-13
gallium/docs: Random things sitting around in my stash.
Corbin Simpson
2010-01-13
r300g: Use indices to translate index buffers of ubytes.
Corbin Simpson
2010-01-13
radeong: Change DRI driver name to radeong.
Corbin Simpson
2010-01-13
r300g: Disable immediate mode rendering for now.
Corbin Simpson
2010-01-13
llvmpipe: use one loop in lp_rast_clear_zstencil()
Brian Paul
2010-01-13
llvmpipe: optimize lp_rast_clear_color() for non-gray colors
Brian Paul
2010-01-13
llvmpipe: minor assorted clean-ups
Brian Paul
2010-01-13
gallium/draw: s/clipper/clip_stage/ to be consistant with other stages
Brian Paul
2010-01-13
gallium/draw: whitespace and comments
Brian Paul
2010-01-13
gallium/draw: remove always-true conditional
Brian Paul
2010-01-13
gallium: remove forward struct decl
Brian Paul
2010-01-13
DRI2: don't send DRI2 requests the server doesn't know about
Jesse Barnes
2010-01-13
GLX/DRI2: pass X drawable ID instead
Jesse Barnes
2010-01-13
llvmpipe: check render targets before other textures
Brian Paul
2010-01-13
llvmpipe: also check render target textures in lp_setup_is_texture_referenced()
Brian Paul
2010-01-13
llvmpipe: indentation fixes
Brian Paul
2010-01-13
llvmpipe: re-get scene pointer after flushing
Brian Paul
2010-01-13
llvmpipe: check for texture usage in all scenes
Brian Paul
2010-01-13
llvmpipe: add scene texture referencing code
Brian Paul
2010-01-13
llvmpipe: added scene functions for texture reference counting
Brian Paul
2010-01-13
llvmpipe: comments
Brian Paul
2010-01-13
llvmpipe: comments
Brian Paul
2010-01-13
llvmpipe: added llvmpipe_texture_const()
Brian Paul
2010-01-13
llvmpipe: minor comment upgrades
Brian Paul
2010-01-13
llvmpipe: Opaque shader implies complete colormask too.
José Fonseca
2010-01-13
llvmpipe: Reset the bin when shading a whole tile with an opaque shader.
José Fonseca
2010-01-13
GLX: use glproto CFLAGS etc. when building
Jesse Barnes
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