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AgeCommit message (Expand)Author
2009-06-12util: additional function pointersBrian Paul
2009-06-12progs/rbug: Add binary to bmp converter programJakob Bornecrantz
2009-06-12Merge branch 'mesa_7_5_branch'Jakob Bornecrantz
2009-06-12mesa: Enable uploads of only depth to z24s8 texturesJakob Bornecrantz
2009-06-12Disable SGI_swap_control extension for DRI2Owen W. Taylor
2009-06-12radeon: fix size of mipmap texture arrayDave Airlie
2009-06-12radeon/r200/r300: fix max texture levels assertDave Airlie
2009-06-12Merge remote branch 'main/radeon-rewrite'Dave Airlie
2009-06-11r300: fix VAP setupMaciej Cencora
2009-06-11r300: fix for SW TCL pathMaciej Cencora
2009-06-11r300: don't send unused attributes for SW TCL pathMaciej Cencora
2009-06-11r300: send only RS_IP_* regs that we are going to useMaciej Cencora
2009-06-11r300: fix RS setup when no colors and textures are sent to FPMaciej Cencora
2009-06-11r300: r500 fragment program fixesMaciej Cencora
2009-06-11radeon: increase max bo countMaciej Cencora
2009-06-11r300: fix a GPU lock upMaciej Cencora
2009-06-11r300: fix vertex program bugMaciej Cencora
2009-06-11r300: move some code for easier debuggingMaciej Cencora
2009-06-11r300: print vertex program when debugging is enabledMaciej Cencora
2009-06-11r300: fix output register allocation for vertex shadersMaciej Cencora
2009-06-11r300: hw doesn't support saturation for tex instructionsMaciej Cencora
2009-06-11mesa: rework vertex shader output / fragment shader input attribute matchingBrian Paul
2009-06-11mesa: add default function for ctx->Driver.CheckQuery() hookBrian Paul
2009-06-11python/retrace: Show the contents of the depth/stencil and surfaces before/af...José Fonseca
2009-06-11python/retrace: Interpret is_texture_referenced/is_buffer_referenced.José Fonseca
2009-06-11wgl: Fix prototype.José Fonseca
2009-06-11Merge branch 'mesa_7_5_branch'José Fonseca
2009-06-11mesa: Use new pf_is_depth_and_stencil inline.José Fonseca
2009-06-11gallium: New pf_is_depth_and_stencil / pf_is_depth_or_stencil inlines.José Fonseca
2009-06-11mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format.José Fonseca
2009-06-11mesa: Remove dead code.José Fonseca
2009-06-11st/mesa: fix typo s/BFC0/BFC1/Brian Paul
2009-06-11vbo: fix assertion, #define IMM_BUFFER_NAMEBrian Paul
2009-06-11Merge branch 'mesa_7_5_branch'José Fonseca
2009-06-11python/tests: Test sampling from a depth texture.José Fonseca
2009-06-11mesa: Only do read write when we don't have a depth value to writeJakob Bornecrantz
2009-06-11progs: Port fp programs to GLEW.José Fonseca
2009-06-11mesa: Take the format from the right structure.José Fonseca
2009-06-11meas: Use a read/write transfer when writing stencil component, but not touch...José Fonseca
2009-06-11r300: fix indexed primitive rendering when using memory managerJerome Glisse
2009-06-11dri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TARGET property for depth...Thomas Hellstrom
2009-06-11scons: Indent abbreviated command line strings, so command messages stand out.Michel Dänzer
2009-06-11intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.Michel Dänzer
2009-06-10mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil.José Fonseca
2009-06-10mesa: Fix typo in bitmask.José Fonseca
2009-06-10mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM.José Fonseca
2009-06-10glsl: fix warnings, update comments, s/TRUE/GL_TRUE/Brian Paul
2009-06-10glsl: Handle continuation characters in preprocessor.Brian Paul
2009-06-10glsl: fix warnings, update comments, s/TRUE/GL_TRUE/Brian Paul
2009-06-10glsl: Handle continuation characters in preprocessor.Michal Krol