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AgeCommit message (Expand)Author
2008-07-29mesa: glsl: implement constructor functions for user-defined typesBrian Paul
2008-07-29mesa: remove stray debug assertionBrian Paul
2008-07-29mesa: fix glUniform error checking for samplersBrian
2008-07-29mesa: refactor: move _mesa_Bind/Gen/DeleteProgram() to arbprogram.cBrian Paul
2008-07-29mesa: initial support for GLSL struct/array comparisonsBrian Paul
2008-07-29mesa: added null ptr check (error handling case)Brian Paul
2008-07-29mesa: fix +=, -=, etc. operatorsBrian Paul
2008-07-29mesa: remove an error check for NV_v_p that doesn't apply to ARB_v_pBrian Paul
2008-07-29mesa: fix some issues in _mesa_validate_program()Brian Paul
2008-07-29mesa: assorted glsl uniform/attribute fixesBrian Paul
2008-07-29mesa: glsl: various writemask/swizzle improvements and clean-upsBrian Paul
2008-07-29mesa: rework array/struct addressing code.Brian Paul
2008-07-29mesa: fix some GLSL /= int operatorsBrian Paul
2008-07-29mesa: fix set_program_uniform_matrix(): need to loop over matrix countBrian Paul
2008-07-29mesa: implement grammar/parsing for precision/invariant syntaxBrian Paul
2008-07-29mesa: Silence compiler warnings on Windows.Brian Paul
2008-07-29mesa: fix some function inlining bugsBrian Paul
2008-07-29mesa: improved printingBrian Paul
2008-07-29document GLSL 1.20 statusBrian Paul
2008-07-29disable GL_ARB_shading_language_120 until 1.20 features are completeBrian Paul
2008-07-28autoconf: disable dri drivers build if being askedFlorent Thoumie
2008-07-28r300: Fix off-by-one error in calculation of scissor cliprect.Michel Dänzer
2008-07-27r300: Fix a crash related to depth textures (triggered by Glest w/ shadowmaps)Nicolai Haehnle
2008-07-27r300: Implement ARB_shadow_ambient; add STATE_SHADOW_AMBIENTNicolai Haehnle
2008-07-27r300: Fix point minmax sizeNicolai Haehnle
2008-07-27r300: Implement hardware acceleration for ColorLogicOpNicolai Haehnle
2008-07-27r500: Handle non-native swizzles in texture instructionsNicolai Haehnle
2008-07-27r500: Redirect TEX writes to output registersNicolai Haehnle
2008-07-26r200: Do not set second coordinate clamping for 1D texturesNicolai Haehnle
2008-07-26r300: Always emit LOAD_VBPNTR immediately before index-based renderingNicolai Haehnle
2008-07-25i965: fixup format for TFP zero copyDave Airlie
2008-07-25Revert "intel: disable zero-copy TFP."Dave Airlie
2008-07-25i965: make tex offset override work..Dave Airlie
2008-07-25intel: disable zero-copy TFP.Dave Airlie
2008-07-24mesa: move extensions->version code into separate functionBrian Paul
2008-07-24mesa: don't include Mesa version in GL_SHADING_LANGUAGE_VERSION stringBrian Paul
2008-07-24query/print GLSL version stringBrian Paul
2008-07-24intel: remove buffer swap debug outputJesse Barnes
2008-07-24Revert "965: Fix color clamping issues"Ian Romanick
2008-07-24Fix a typo.Thomas Hellstrom
2008-07-24Add new demo "fbo_firecube".Thomas Hellstrom
2008-07-23965: Fix partially transparent textures in Doom 3 engine gamesPawel Pieczul
2008-07-22intel: fix buffer swaps and enable page flipping on 965Jesse Barnes
2008-07-21965: Fix color clamping issuesPawel Pieczul
2008-07-21mesa: revert building glslcompiler by defaultBrian Paul
2008-07-18autoconf: Support Motif widgets in GLw with --enable-motifDan Nicholson
2008-07-18intel: fix texture border issue. (bug #16697)Xiang, Haihao
2008-07-17mesa: build the stand-alone glslcompiler by default, update the docsBrian Paul
2008-07-17mesa: regenerated fileBrian Paul
2008-07-17mesa: fix/improve the atan(y,x) functionBrian Paul