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AgeCommit message (Collapse)Author
2007-08-08setup frag shader state: color pass-through programBrian
2007-08-08added assertionBrian
2007-08-08print_vertex func for debuggingBrian
2007-08-08new assertionsBrian
2007-08-08Add D3D9 opcodes up to ps_2_x and vs_2_x.michal
2007-08-08Don't use hardware driver by default, until its working a bit better.Keith Whitwell
2007-08-08The i915simple driver now runs well enough to lock up hardware.Keith Whitwell
2007-08-08Call init_state_funcsKeith Whitwell
2007-08-08Fix typo so that i915simple actually gets used.Keith Whitwell
2007-08-08remove unused filekeithw
2007-08-08remove unused filekeithw
2007-08-08Remove unused code, definitions.Keith Whitwell
2007-08-08increase texture size to 32x32root
2007-08-08very simple texture cache implementationBrian
2007-08-08fix qs->next testsBrian
2007-08-08add quad_stage::begin() funcsBrian
2007-08-08Add a quad_stage::begin() method to do per-primitive preparations (like ↵Brian
setting up samplers).
2007-08-08Remove more dead files.Keith Whitwell
2007-08-08Remove dead files.Keith Whitwell
2007-08-08Pull in i915simple.aKeith Whitwell
2007-08-08Hook up i915simple. Doesn't compile.Keith Whitwell
2007-08-08rewrite texture sampling code (smaller, simpler)Brian
2007-08-08add lambda param to get_sample()Brian
2007-08-08sketch out 1D/3D/cube texture samplingBrian
2007-08-08added PIPE_TEX_FACE_*Brian
2007-08-08replace draw_offset w/ 0 for nowBrian
2007-08-08define i915_surface structBrian
2007-08-08Rename drivers/dri/i915pipe --> drivers/dri/intel_winsys.Keith Whitwell
This is appropriate as this is not a "pipe driver for the i915" as the old name would suggest, but rather a dri driver that can provide "winsys" backends to softpipe/i915/i965/etc pipe drivers, running under the intel DDX, drm, etc. It also frees up the i915pipe name for something more appropriate, ie mesa/pipe/i915pipe.
2007-08-08more get_tile() workBrian
2007-08-08fully support all texcoord wrap modesBrian
2007-08-08Checkpoint of a super-simplified i915 driver in the pipe model.Keith Whitwell
Doesn't yet compile, but when it does, it will only draw gouraud tris and even those will be as simple as possible. Needs some 'winsys' support also before that can happen.
2007-08-07clean up tgsi_sampler-related bitsBrian
2007-08-07use new tex filtering codeBrian
2007-08-07initial texture filtering codeBrian
2007-08-07include p_state.hBrian
2007-08-07added a get_tile() funcBrian
2007-08-07map/unmap texturesBrian
2007-08-07remove dst!=src assertionBrian
2007-08-07debug infoBrian
2007-08-07set mt->formatBrian
2007-08-07added pipe_mipmap_tree::formatBrian
2007-08-07s/intel/st/Brian
2007-08-07Naive implementation of IF/ELSE/ENDIF.michal
Handle TGSI labels correctly. Enhance MESA opcode info queries.
2007-08-07checkpoint new tgsi_sampler_state structBrian
2007-08-07remove pipe_surface_samplerBrian
2007-08-07added st_atom_texture.cBrian
2007-08-07plug in texture/sampler state updateBrian
2007-08-07texture image state handlingBrian
2007-08-07sketch out new pipe surface/sampler typesBrian
2007-08-07Handle labels for IF/ELSE correctlymichal