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2008-02-04Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0Brian
2008-02-04Cell: move float4 typedef (temporary datatype)Brian
2008-02-04Cell: fix small sampling error in sample_texture_bilinear()Brian
2008-02-04Cell: texture sampler functions always return vector float nowBrian
Texture colors look the same now, regardless of X display/pixel format
2008-02-04Cell: added spu_unpack_A8R8G8B8()Brian
2008-02-04Cell: fix typoBrian
2008-02-04Cell: some basic blending codeBrian
2008-02-04Cell: replace float 4 with vector float in eval_coeff()Brian
2008-02-04Cell: emit blend state to SPUsBrian
2008-02-04Cell: choose bilinear vs. nearest filtering according to sampler stateBrian
2008-02-04Cell: improved bilinear filteringBrian
avoid calling get_tex_tile() if all texels are in same tile
2008-02-04Cell: implement basic bilinear texture samplerBrian
2008-02-04Cell: added spu_unpack_color(), spu_pack_R8G8B8A8()Brian
2008-02-04Cell: SIMD-ize more of texture samplingBrian
2008-02-04Cell: checkpoint: start to SIMD-ize texture samplingBrian
2008-02-04Cell: move tile clear code to flush_spans()Brian
2008-02-04Cell: clamp txmax, tymax in tile_bounding_box()Brian
Also, added some debug printfs
2008-02-04Cell: insert some draw_flush() callsBrian
2008-02-01Cell: comment about emit_quad() maskBrian
2008-02-01Cell: move some tile get/clear codeBrian
Also, we weren't marking the ztile as dirty after ztesting, fixes gears glitches.
2008-02-01Cell: use global color_shuffle to remove a switch stmntBrian
2008-02-01Cell: New color packing functions (A8R8G8B8 and B8G8R8A8)Brian
2008-02-01Cell: rename/move global varsBrian
Put tile-related globals into spu_global struct. Rename c/ztile fields to be more consistant.
2008-02-01Cell: deprecate some use of struct cell_command - it should go away completelyBrian
Also, remove ALIGN16_ATTRIB from structs that no longer need it.
2008-02-01Cell: remove commands from top-level while loop which should only appear in ↵Brian
batch buffers
2008-02-01Cell: move ztest before color interp/packingBrian
2008-02-01Cell: rename fields of the tile_t unionBrian
2008-02-01Cell: implement Z16 and Z32 testing with SIMD instructions.Brian
2008-02-01Cell: store current tile status in cur_tile_status_c/z, add TILE_STATUS_GETTINGBrian
2008-01-31Fix using "ccache ppu-gcc" for CC and fix parallel buildsIan Romanick
CC wasn't quoted in a couple places in src/mesa/Makefile. Also, the OSMesa link was missing a dependency.
2008-01-31fix typoBrian
2008-01-31gallium: fix problem in which texcoords and varying vars got mapped to the ↵Brian
same slot This fixes the glsl/bump.c and glsl/texdemo1.c programs
2008-01-31Fix problem in mapping vertex program outputs (found with "spring" game engine)Brian
If the vertex program writes to an output that's not consumed by the fragment program, map the vp output to an unused slot.
2008-01-31gallium: comments about fragment Z computationBrian
2008-01-31gallium: Fix z clear bug when TILE_CLEAR_OPTIMIZATION==0Brian
2008-01-31gallium: fix get/put typo regressionBrian
This came from commit f3aa4de034b0d791ce2e38e8aeb3b3abdb4e3b50 on 1/22/08. Fixes strange Z buffer glitches seen in progs/glsl/texdemo1.c
2008-01-31Cell: SIMD-ize const_coeff()Brian
2008-01-31Cell: set GALLIUM_CELL_VS env var to enable SPU-based vertex transformationBrian
2008-01-31tgsi: Use ESI instead of EBX as temp reg on non-win32Keith Whitwell
2008-01-31gallium: Portability fixes.José Fonseca
2008-01-31gallium: Make the build output dir depend on the configuration.José Fonseca
The build output dirs mimics the old config names: build/linux build/linux-dri build/linux-dri-x86 build/linux-dri-x86-debug ...
2008-01-31gallium: Add SCons as alternative build system for Gallium.José Fonseca
2008-01-30I don't know why using uint64_t for "base" doesn't work. Ugh.Ian Romanick
2008-01-30Use SPUs for vertex shader processingIan Romanick
2008-01-30Add driver_private field for drivers that hook shader_queue_flush.Ian Romanick
2008-01-30Numerous small fixed to PPU-SPU vertex shader protocolIan Romanick
2008-01-30cell_array_info should not be 16-byte alignedIan Romanick
Forcing cell_array_info to be 16-byte aligned makes it more difficult to stuff that state in batch commands.
2008-01-30Correctly read / write vertex header from / to main memoryIan Romanick
2008-01-30Handle CELL_CMD_VS_EXECUTE *only* outside batch commands.Ian Romanick
2008-01-30Set machine->ProcessorIan Romanick
The default value is 0, which is TGSI_PROCESSOR_FRAGMENT...not correct for a vertex shader!