Age | Commit message (Collapse) | Author |
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Add event support for the GLX swap buffers event, along with DRI2 protocol
support for generating GLX swap buffers events in the direct rendered case.
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
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Add support for the DRI2SwapInterval protocol request. This allows
direct rendered clients to control their swap interval per the
SGI_swap_control extension.
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
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Add OML_sync_control support, along with a simple program for testing
it. This means adding support for the DRI2GetMSC, DRI2WaitMSC and
DRI2WaitSBC requests.
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
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Support the new DRI2 protocol request, DRI2SwapBuffers, in both direct
and indirect rendering context. This request allows the display server
to optimize back->front swaps (e.g. through page flipping) and allows us
to more easily support other GLX features like swap interval and the OML
sync extension in DRI2.
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
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Use vertex program key mechanism and swizzle during vertex fetch - is there
a better way?
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By default we generate a function per GL entry point to warn if it's
called without a context set. This is to allow the function to print
it's name in the warning. By using a generic function that doesn't print
the function name in the non-DEBUG case, we reduce libGL size from
320008 bytes to 283144 bytes (11%).
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This reduces libGL size by 11% here, going from 360968 bytes to
320008 bytes.
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The GLUTAPI #define used in the header file to mark the font structs
visible wasn't kicking in because of the #define glutBitmap9By15 XXX
prior to #include <GL/glut.h>. High quality code... worked around by
copying the GLUTAPI specifier to the invidual C files.
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Fixes breakage from -fvisibility-hidden commit.
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We have all functions that need to be visible marked with PUBLIC and
this is trimming around 4% off the DRI driver .so size.
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Fixes regression in some DRI drivers since the GL_EXT_draw_buffers2 changes.
Signed-off-by: Brian Paul <brianp@vmware.com>
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This is a new function in GL 3.2. No dispatch for this function yet.
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It is required for progs.
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Progs are now built together with the rest so no longer needed.
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Use bin subdir for windows dlls, lib for unices.
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Fixes windows build.
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Both MinGW and MSVC include opengl32 import libraries, and its safer to
always use those.
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The environment for building the DLL needs to be quite different from
the environment for building the programs, in order to get
the dllexport/dllimport attribute done currectly. I don't know how MinGW
managed to build the programs, but MS linker refuses to link symbols with
mismatching attributes.
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Also ensure multiplication doesn't happen for negative numbers.
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Cell driver's SConscript never got written, and it is not trivial one to
write, so don't accept cell in the driver option to avoid confusion.
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The abscense was being masked previously.
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Makes integration of gallium into out of tree components much easier. No
pratical change for components in this tree,
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Not used, and its functionality is now addressed by
pipe_context::is_texture/buffer_referenced callbacks.
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This is a substantial reorganization, This particular commit enables:
- building the progs for unices platforms
- glew is now built as a shared library (it is the default, and it is
inconvenient and pointless to shift away from that default)
- all progs get built by default
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Some of the demo progams legitimately need the functionality
that's disabled by WIN32_LEAN_AND_MEAN.
Instead the solution should be to define WIN32_LEAN_AND_MEAN just before
including windows.h on a case by case basis.
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GLAPI on windows is more than "extern" -- it includes the --, so the
mismatch between condrender.[ch] prototypes causes "different linkage"
errors on windows.
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This fixes MinGW cross compilation build, recently broken due to the use
of convenience libraries in the GLSL preprocessor.
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There are two ways to silent this: put inline keyword, or reimplement the
hack as a #define. inline keyword actually varies slightly with compiler
so I've opted by the latter.
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Conflicts:
configs/darwin
src/gallium/auxiliary/util/u_clear.h
src/gallium/state_trackers/xorg/xorg_exa_tgsi.c
src/mesa/drivers/dri/i965/brw_draw_upload.c
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Render into two color buffers (render targets). Display half of each
buffer in the window. Use different color masks for each render target.
Only enable blending for the second render target.
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