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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-12-07
mesa: make _mesa_test_proxy_teximage() easier to read
Brian Paul
2010-12-07
mesa: consolidate glCompressedTexImage1/2/3D() functions
Brian Paul
2010-12-07
mesa: consolidate glCopyTexSubImage1/2/3D() functions
Brian Paul
2010-12-07
mesa: consolidate glCopyTexImage1/2D() code
Brian Paul
2010-12-07
mesa: consolidate the glTexSubImage1/2/3D() functions
Brian Paul
2010-12-07
mesa: simplify proxy texture code in texture_error_check()
Brian Paul
2010-12-08
r300/compiler: remove at least unused immediates if externals cannot be removed
Marek Olšák
2010-12-08
r300/compiler: make lowering passes possibly use up to two less temps
Marek Olšák
2010-12-08
r300/compiler: handle DPH and XPD in rc_compute_sources_for_writemask
Marek Olšák
2010-12-08
r300/compiler: do not print pair/tex/presub program stats for vertex shaders
Marek Olšák
2010-12-08
r300/compiler: cleanup rc_run_compiler
Marek Olšák
2010-12-08
r300/compiler: add a function to query program stats (alu, tex, temps..)
Marek Olšák
2010-12-08
r300/compiler: don't terminate regalloc if we surpass max temps limit
Marek Olšák
2010-12-07
i965: Don't try to store gen6 (float) blend constant color in bytes.
Eric Anholt
2010-12-07
linker: Fix regressions caused by previous commit
Ian Romanick
2010-12-07
linker: Ensure that unsized arrays have a size after linking
Ian Romanick
2010-12-07
i965: Fix flipped value of the not-embedded-in-if on gen6.
Eric Anholt
2010-12-07
glsl: Inherrit type of declared variable from initializer
Ian Romanick
2010-12-07
i965: Work around gen6 ignoring source modifiers on math instructions.
Eric Anholt
2010-12-07
i965: Add disabled debug code for dumping out the WM constant payload.
Eric Anholt
2010-12-07
i965: Correctly emit constants for aggregate types (array, matrix, struct)
Ian Romanick
2010-12-07
r600g: fix userspace fence against lastest kernel
Jerome Glisse
2010-12-07
r600g: remove dead code
Jerome Glisse
2010-12-07
i965: Always hand the absolute value to RSQ.
Eric Anholt
2010-12-07
glsl: Ensure that equality comparisons don't return a NULL IR tree
Ian Romanick
2010-12-07
i965: Handle saturates on gen6 math instructions.
Eric Anholt
2010-12-07
i965: Fix comment about gen6_wm_constants.
Eric Anholt
2010-12-07
Refresh autogenerated glcpp parser.
Kenneth Graunke
2010-12-07
glcpp: Don't emit SPACE tokens in conditional_tokens production.
Kenneth Graunke
2010-12-07
r300g: also revalidate the SWTCL vertex buffer after its reallocation
Marek Olšák
2010-12-07
i965: upload WM state for _NEW_POLYGON on sandybridge
Zhenyu Wang
2010-12-07
r200: Silence uninitialized variable warning.
Vinson Lee
2010-12-07
i965: set minimum/maximum Point Width on Sandybridge
Xiang, Haihao
2010-12-07
mesa: Clean up header file inclusion in viewport.h.
Vinson Lee
2010-12-07
mesa: Clean up header file inclusion in varray.h.
Vinson Lee
2010-12-07
mesa: Clean up header file inclusion in transformfeedback.h.
Vinson Lee
2010-12-07
mesa: Clean up header file inclusion in texrender.h.
Vinson Lee
2010-12-07
r300g: validate buffers only if any of bound buffers is changed
Marek Olšák
2010-12-07
r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possible
Marek Olšák
2010-12-07
u_blitter: use util_is_format_compatible in the assert
Marek Olšák
2010-12-06
mesa: consolidate glTexImage1/2/3D() code
Brian Paul
2010-12-06
mesa: set gl_texture_object::_Complete=FALSE in incomplete()
Brian Paul
2010-12-06
mesa: test for cube map completeness in glGenerateMipmap()
Brian Paul
2010-12-06
glsl: Properly add functions during lazy built-in prototype importing.
Kenneth Graunke
2010-12-06
symbol_table: Add support for adding a symbol at top-level/global scope.
Kenneth Graunke
2010-12-06
glsl: Factor out code which emits a new function into the IR stream.
Kenneth Graunke
2010-12-06
st/mesa: Unbind all constant buffers
Jakob Bornecrantz
2010-12-06
r600g: remove useless flush map
Jerome Glisse
2010-12-06
r600g: avoid useless shader rebuild at draw call
Jerome Glisse
2010-12-06
r600g: build fetch shader from vertex elements
Jerome Glisse
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