Age | Commit message (Collapse) | Author |
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This fixes a regression with Lightsmark, where more compact TGSI from Mesa
was causing a zero mask MOV to be emitted for shadow map compare, causing
problems in some backends.
Add a few more assertions to catch cases like this.
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Fixes crash in Homeworld2 which tries to create a 14MB buffer, because we
now avoid creating GMR buffers larger than 8MB to ensure progress given
we have only a 16MB pool.
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Not having a hardware buffer around doesn't change the fact that the
range is dirty and needs to be uploaded eventually.
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Just cosmetic changes -- no behavior change.
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Many apps don't check the return of map buffer so it is better not to
fail.
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Unnecessary now that we never destroy buffer storage.
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To avoid masking synchronization issues in debug builds.
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Do this by extending the nearest range to cover the new range.
This fixes an access fault in Call of Duty which was doing many disjoint
glBufferSubData calls.
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Actually the current XOR implementation is an INVERT.
This fixes rectangle selection in Maya.
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The bash 'cd' command tends to emit random stuff to stdout when the
CDPATH variable is set, so clear it to keep extra filenames from being
emitted from the expand_archive function, which would otherwise cause
mklib to fail.
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Dan Nicholson <dbn.lists@gmail.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
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glxinfo needed fixing after commit 4bccd69.
Move fragment program only parameters into their own list
so that they are not queried for a vertex program.
Signed-off-by: Xavier Chantry <chantry.xavier@gmail.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit b0e5dcb859692707fec8752dd21fc61fc4c3dbcc)
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This fixes incorrect Z position of glBitmap, glDraw/CopyPixels for the
svga driver. Now we use 0.5, 0.5 as is typical for ordinary 3D rendering.
(cherry picked from commit bcd561c66777e58dbb29a573c4d2279772bac6c5)
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The ST_SURFACE_x values should match the Mesa BUFFER_x values.
Added some assertions to prevent future mix-ups.
(cherry picked from commit 13cbb5fff68ef8831230638e9f0b29a217750e9d)
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Some st functions assume that they are identical.
(cherry picked from commit 9d17ad2891b58de9e33e943ff918a678c6a3c2bd)
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Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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The effect of this was that all objects were aligned to 128 bytes
on all generations, rather than just gen2.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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This reverts commit fff5be8e7b4557c221f2425dcafc2e7cbbba76ba.
Probably went too soon with this, dileX reported OA not working for him
it works here fine, but the optimisations I wanted aren't working properly
yet so I'll fix that now.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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This creates a cleaner winsys and drop the simple screen stuff.
It makes r300g use pb_bufmgr structs and adds usage of the cached
bufmgr for vertex/index buffers.
It also avoids mapping too often.
I'm not 100% sure this is perfect but it won't find its own bugs.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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The path for VAP_ALT_NUM_VERTICES is also in place (and tested)
but not enabled by default due to the missing support of this reg
in the upstream kernel.
Also, a non-zero BUFFER_BASE in the INDX_BUFFER packet3 hangs the machine.
Am I missing something? Because of this, only draw_arrays can render
more than 65535 vertices without the use of VAP_ALT_NUM_VERTICES.
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Signed-off-by: Ray Kohler <ataraxia937@gmail.com>
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Unlikely to increase performance from inlining.
And partially expose it through r300_is_sampler_format_supported.
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Ouch.
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The surface_format field is 9 bits wide which has a maximum value
of 511. BRW_SURFACEFORMAT_INVALID has a value of 4095 which exceeds
the width of the surface_format field.
This patch asserts that the format is not BRW_SURFACEFORMAT_INVALID
before assignment to the surface_format field.
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With pipe_screen::update_buffer being called in st_validate_state, it is
likely that softpipe will flush tile caches to a detached SHM segment.
Disable SHM for now until a better solution is found.
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Some kernels have vrefresh = (refresh rate * 1000) while others don't.
Use some heuristics here.
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Configs are validated before added. The validation depends on the
extensions available. If configs are added before enabling extensions,
configs with EGL_SCREEN_SURFACE_MESA bit set will never pass the
validation for example.
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st/mesa was changed to call pipe_screen::update_buffer in
st_validate_state. In most cases there is no need to validate.
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Mainly to move the call to DRI2GetBuffers from dri2_surface_validate to
the new dri2_surface_update_buffers.
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Mainly to move buffer allocation code from ximage_surface_validate to
the new ximage_surface_update_buffers.
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Fix the way we make static convenience libraries, such as libmesa.a,
to be the same as linux etc.
Putting archives inside archives doesn't make the objects inside
the archive linkable, so use expand_archives() to get all the objects
inside an archive out again before linking.
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Signed-off-by: Brian Paul <brianp@vmware.com>
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