Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-03-03 | mesa/st: implement MapBufferRange callback | Keith Whitwell | |
Using PIPE_BUFFER_USAGE_DONTBLOCK. | |||
2009-03-03 | vbo: use MapBufferRange where available | Keith Whitwell | |
Previously would have to allocate a new VBO after firing a draw command as subsequent call to Map() on old VBO might block if the driver had submitted the commands to hardware. | |||
2009-03-03 | mesa: add MapBufferRange driver callbacks | Keith Whitwell | |
Will be needed in coming GL extensions (GL_map_buffer_range, GL 3.0). Will be used by the vbo module to avoid reallocating vbo's at each draw primitive call. | |||
2009-03-03 | mesa: Add BeginVertices driver call | Keith Whitwell | |
Provides notification to the VBO modules prior to the first immediate call. Pairs with FlushVertices() | |||
2009-03-03 | intel: Add Xorg driver | Jakob Bornecrantz | |
2009-03-03 | intel: Add dri2 driver for gallium | Jakob Bornecrantz | |
2009-03-03 | st/xorg: Add Xorg state tracker | Jakob Bornecrantz | |
2009-03-03 | st/dri2: Add DRI2 a state tracker | Jakob Bornecrantz | |
This was based of the unfinnished code that Keith Whitwell started on but never finnished. I moved the code from the glx directory because dri drivers can be used for more things then just glx. | |||
2009-03-03 | intel: Increase max relocs per batchbuffer | Jakob Bornecrantz | |
2009-03-02 | mesa: save some useful VBO debug/dump code (disabled) | Brian Paul | |
2009-03-02 | mesa: more tex image debug/dumping code | Brian Paul | |
2009-03-02 | mesa: comments and code documenting a bug with depth 32 TrueColor ↵ | Brian Paul | |
drawing/reading It seems that XGetImage() from a depth 32 TrueColor window is flakey. Drawing with XPutImage() instead of XPutPixel() seems to work better, but still not perfectly. Keep using the original code for now until more is learned. | |||
2009-03-02 | mesa: move call to update_texture_compare_function() | Brian Paul | |
Another conditional can be avoided. | |||
2009-03-02 | mesa: fix texture enable regression | Brian Paul | |
Need to clear the _ReallyEnabled field before possibly continuing the loop. Also, set _Current pointer to NULL if the unit is no longer enabled. Fixes piglit lodbias regression | |||
2009-03-02 | mesa: use _mesa_reference_texobj() when setting texUnit->Current pointer | Brian Paul | |
Fixes piglit copytexsubimage regression. | |||
2009-03-02 | mesa: don't draw arrays if vertex position array is not enabled | Brian Paul | |
For regular GL, we must have vertex positions in order to draw. But ES2 doesn't have that requirement (positions can be computed from any array of data). See bug 19911. | |||
2009-03-02 | gallium: only enable depth test if a depth bufffer is available | Brian Paul | |
2009-03-02 | mesa: remove warning/short-circuit of stencil enable w/ no stencil buffer | Brian Paul | |
With FBOs one could enable stencil before a stencil buffer is later bound. | |||
2009-03-02 | mesa: use Stencil._Enabled field instead of Stencil.Enabled | Brian Paul | |
2009-03-02 | mesa: add ctx->Stencil._Enabled field | Brian Paul | |
Only true if stenciling is enabled, and there's a stencil buffer. | |||
2009-03-02 | nouveau: Grab correct surface from temp texture for transfers. | Younes Manton | |
2009-03-02 | g3dvl: Grab surface pointer when flushing front buffer in SP winsys. | Younes Manton | |
2009-03-02 | swrast: use _EnabledCoordUnits for fixed-function texturing | Brian Paul | |
Using _EnabledUnits was wrong because it included vertex texture units. This change plus the prev commit fixes occasional failures of glean/glsl1 vertex texture test failure. | |||
2009-03-02 | mesa: fixed computation of _EnabledCoordUnits | Brian Paul | |
This field should not include vertex textures. It indicates the coord inputs for fragment / fixed-function processing. | |||
2009-03-02 | pipebuffer: Cleanup code & comments. | José Fonseca | |
2009-03-02 | pipebuffer: Handle PIPE_BUFFER_USAGE_DONTBLOCK flag. | José Fonseca | |
Conflicts: src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c | |||
2009-03-02 | gallium: New PIPE_BUFFER_USAGE_DONTBLOCK flag. | José Fonseca | |
To prevent blocking when mapping a buffer. | |||
2009-03-02 | pipebuffer: Wait for the GPU to finish reading too. | José Fonseca | |
No real change, as we're not tracking relocations read/write access yet. | |||
2009-03-02 | pipebuffer: Remove unused var. | José Fonseca | |
2009-03-02 | mesa: clarify comments for per-unit texture bitfields | Brian Paul | |
2009-03-02 | mesa: move texture_override() code into calling loop | Brian Paul | |
We can avoid a few iterations this way. | |||
2009-03-02 | mesa: move update_texture_compare_function() call out of loop | Brian Paul | |
2009-03-02 | mesa: remove unused AUX buffers | Brian Paul | |
Remove all references to aux buffers 1..3. Keep AUX0 around for now just in case, but it'll probably go too someday. I don't know of any OpenGL drivers since the IRIX days that support aux color buffers. | |||
2009-03-02 | mesa: remove VF_SOURCES, simplify MATH_XFORM_SOURCES | Brian Paul | |
2009-03-02 | Merge commit 'origin/master' into gallium-map-range | José Fonseca | |
2009-03-01 | r300-gallium: Clean up casts and indents. | Corbin Simpson | |
2009-03-01 | r300-gallium: Split off invariant state. | Corbin Simpson | |
It's kind of like a CSO todo list. :3 | |||
2009-02-28 | r300-gallium: Add RADEON_NO_TCL debugging option. | Corbin Simpson | |
Just like R300_NO_TCL, when set, forces HW TCL off. | |||
2009-02-28 | r300-gallium: Fix register count. | Corbin Simpson | |
2009-02-28 | r300-gallium: Fix hardlocks on trivial/clear. | Corbin Simpson | |
I'm so happy I could cry. | |||
2009-02-28 | r300-gallium: Use rs_state emit for r300_surface, move a few things around. | Corbin Simpson | |
Also a possible fix for non-TCL chipsets and trivial/clear. | |||
2009-02-28 | r300-gallium: Move maths from r300_state to r300_state_inlines. | Corbin Simpson | |
2009-02-28 | mesa: just re-order some parts and update comments in sources.mak | Brian Paul | |
2009-02-28 | mesa: rename, reorder FRAG_RESULT_x tokens | Brian Paul | |
s/FRAG_RESULT_DEPR/FRAG_RESULT_DEPTH/ s/FRAG_RESULT_COLR/FRAG_RESULT/COLOR/ Remove FRAG_RESULT_COLH (NV half-precision) output since we never used it. Next, we might merge the COLOR and DATA outputs (COLOR0, COLOR1, etc). | |||
2009-02-28 | mesa: add gallium state tracker sources to ALL_SOURCES | Brian Paul | |
This should fix some missing dependency checking. | |||
2009-02-28 | mesa: convert some #defines to enums | Brian Paul | |
This makes debugging with gdb a bit easier. Ex: (gdb) p ctx->DrawBuffer.Attachment[BUFFER_STENCIL] Note however that gdb only seems to recognize enum types that are actually used to declare a variable somewhere. For example, gl_buffer_index isn't used to declare any vars so it's invisible to gdb. Work around this by adding a dummy function in context.c that declares some vars with these new types. | |||
2009-02-28 | demos: add progs/glsl/shadow_sampler.c to test GLSL shadow2D(), etc. | Brian Paul | |
Heh, I wrote this program a long time ago but just discovered today that it wasn't in git. | |||
2009-02-28 | mesa: move _GenFlags = 0x0 to texgen loop | Brian Paul | |
2009-02-28 | mesa: use fp pointer in _tnl_InvalidateState() | Brian Paul | |
2009-02-28 | mesa: fix remaining FEEDBACK_TOKEN macros | Joakim Sindholt | |
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> |