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2008-05-12draw: mimize cost of translate key compares, use cache universallyKeith Whitwell
2008-05-12translate: helper functions for mimizing cost of key comparesKeith Whitwell
2008-05-10gallium: optimize the flush_spans() functionBrian
2008-05-10gallium: remove unused codeBrian
2008-05-09Merge branch 'gallium-0.1' into gallium-tex-surfacesMichel Dänzer
2008-05-09draw: Fix number of vertices allocated in draw_pt_emit().Michel Dänzer
2008-05-09gallium: depth textures have usage depth_stencil instead of render_targetRoland Scheidegger
2008-05-09draw: fix translate double-free, minor cleanupsKeith Whitwell
2008-05-09draw: fix translate double-free, minor cleanupsKeith Whitwell
2008-05-09Merge commit 'origin/gallium-0.1' into gallium-tex-surfacesKeith Whitwell
2008-05-09draw: mimize cost of translate key compares, use cache universallyKeith Whitwell
2008-05-09translate: helper functions for mimizing cost of key comparesKeith Whitwell
2008-05-09gallium: Define util_vsprintf.José Fonseca
2008-05-09Merge branch 'gallium-0.1' into gallium-tex-surfacesKeith Whitwell
2008-05-09gallium: Disable debug_get_option for release builds on Windows.José Fonseca
It always creates the C:\gallium.cfg , even if it does not exists, which might be confusing.
2008-05-09gallium: Don't serialize GPU writes.José Fonseca
Only make sure the GPU is finished with a buffer before mapping. The opposite -- waiting for the CPU to be finished before handing to the CPU -- must be done before fencing.
2008-05-08gallium: don't free shader.tokens in get_passthrough_fs()Brian Paul
2008-05-08gallium: fix out of tex memory crashesBrian Paul
2008-05-08gallium: handle null ptrsBrian Paul
2008-05-08gallium: re-enable call to init_renderbuffer_bits(), remove dead codeBrian Paul
2008-05-08gallium: fix render to depth textureBrian Paul
2008-05-08gallium: replace pipe_buffer_destroy() call with pipe_buffer_reference(NULL)Brian Paul
2008-05-08gallium: remove dead codeBrian Paul
2008-05-08gallium: no-op st_Bitmap() if width or height is zeroBrian Paul
2008-05-08gallium: clean-up, minor fixBrian Paul
2008-05-08Merge branch 'gallium-0.1' into gallium-vertex-linearKeith Whitwell
2008-05-08draw: only fill in / compare the part of the translate key we're using.Keith Whitwell
It's quite a big struct & we examine it a lot (too much). Reduce the impact of this by just looking at the active part where possible.
2008-05-08xlib: more SP_NO_RAST supportKeith Whitwell
For some resaon normal (non-display-buffer) buffers are being allocated through Xshm... Bypass at least for SP_NO_RAST
2008-05-08softpipe: don't calc det if NO_RAST setKeith Whitwell
2008-05-08gallium: plug in dummy stage->destroy funcBrian Paul
2008-05-08fix quad stripsZack Rusin
2008-05-08fix triangle stripsZack Rusin
2008-05-08fix silly mistakesZack Rusin
2008-05-08redo the linear pathsZack Rusin
2008-05-08fix the regressionsZack Rusin
2008-05-08silence debugging outputZack Rusin
2008-05-08implement linear path for fetch_emit pipelineZack Rusin
2008-05-08don't fill in linear fetch_eltsZack Rusin
2008-05-08implement linear emition and fetching and plug it in the varray pathsZack Rusin
2008-05-08split larger primitives in the simple varray ptZack Rusin
2008-05-08abstract fetching eltsZack Rusin
2008-05-08Merge branch 'gallium-0.1' into gallium-tex-surfacesMichel Dänzer
2008-05-08cso_cache: Fix test for currently bound blend state.Michel Dänzer
2008-05-09pipebuffer: Temporarily reimplement validation as growable array.José Fonseca
Jose
2008-05-08disable GL_DEPTH_TEST before glDrawPixels in case window has unrequested ↵Brian Paul
depth buffer
2008-05-08gallium: Make sure functions have proper prototypes and remove unused variable.Michel Dänzer
2008-05-08pipebuffer: Preliminary buffer validation.José Fonseca
Use table to store a list of buffers to validate. Unfortunately cso_hash shrinks/regrows the hash every time, so still has to be addressed. Multi-thread validation is still WIP.
2008-05-08gallium: Really free hash entries.José Fonseca
Hook up to the new cso_hash_erase function.
2008-05-08pipebuffer: Don't include standard headers directly.José Fonseca
2008-05-07mesa: minor fixes in _mesa_free_shader_program_data() and _mesa_link_program()Brian Paul
From master: Set shProg->NumShaders = 0 after freeing program's list of shaders. Set _NEW_PROGRAM in _mesa_link_program() to fix a state validation bug.