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2010-04-20svga: Minor clean up of winsysJakob Bornecrantz
2010-04-20radeong: Minor clean up of winsysJakob Bornecrantz
Also try to wrap trace around driver on non-debug builds, its free.
2010-04-20nouveau: Minor clean up of winsysJakob Bornecrantz
2010-04-20i965g: Minor clean up of winsysJakob Bornecrantz
2010-04-20i915g: Minor clean up of winsysJakob Bornecrantz
2010-04-20st/egl: No need to use drm_api argument structJakob Bornecrantz
2010-04-20st/egl: Use correct driver_name field to get kernel driver nameJakob Bornecrantz
2010-04-20st/egl: Check for null destroy callback on api structJakob Bornecrantz
2010-04-20mesa: better, smaller error handling code for glGet*()Brian Paul
get.o is about 17% smaller.
2010-04-20mesa: better, smaller error handling code for glEnable/Disable/IsEnabled()Brian Paul
Use a goto instead of replicating the _mesa_error() call many times. enable.o is about 15% smaller.
2010-04-20mesa: raise GL_INVALID_OPERATION for glReadPixels(GL_COLOR_INDEX)Brian Paul
We no longer support CI-mode color buffers so this is always an error.
2010-04-20svga: Init surface functionsJakob Bornecrantz
2010-04-30util: Add missing break statement in u_caps.cJakob Bornecrantz
Thanks Vinson.
2010-04-29st/mesa: remove unused/disabled codeBrian Paul
2010-04-29mesa: added _mesa_print_framebuffer() for debuggingBrian Paul
2010-04-29i965: Reject shaders with uninlined function calls instead of hanging.Eric Anholt
Most of the failure from using uninlined function calls ends up being just bad rendering, but nested function calls in the VS currently hang the GPU, so reject them and explain why.
2010-04-29mesa: Don't overwrite a driver's shader infolog with generic failure message.Eric Anholt
2010-04-29util: Update caps after helpfull inputJakob Bornecrantz
In no particular order: * Make list const * Add function comments * Clearly state that demo lists are not complete * Fix whitespace * Use __FUNCTION__ instead of __func__ * Add unimplemented check which always fail Thanks Brian and Keith.
2010-04-29util: Add small caps checker helperJakob Bornecrantz
2010-04-29util: Format error format string as the rest of the pipe formatsJakob Bornecrantz
2010-04-29softpipe & llvmpipe: Enable SM3 capJakob Bornecrantz
2010-04-29draw llvm: stay in bounds even if fetch_count % 4 != 0Zack Rusin
if fetch_count % 4 != 0 then on the last iteration we fetch garbage. this patch makes sure we stay within bounds
2010-04-29cso: remove commented-out code, update function docsBrian Paul
2010-04-29gallivm: add some assertions in special-case sampler codeBrian Paul
2010-04-29i965: Fix cube map layouts on Ironlake.Eric Anholt
We were doubling up the offsets for the mipmap levels for CPU access. Instead of reimplementing i945_miptree_layout_2d with 6 cube images separated by qpitch, share that function and provide the level offsets later. Fixes piglit cubemap and fbo-cubemap.
2010-04-29i965: Implement VS MAX in a more obvious way.Eric Anholt
This should be functionally equivalent, with the possible exception of NaN handling.
2010-04-29i965: Use immediate float operands for some VS instructions.Eric Anholt
We could use this to reduce constant register pressure, but for now it makes the resulting program assembly much more readable.
2010-04-29llvmpipe: fix texture/display target memory leakBrian Paul
2010-04-29gallium/draw: Fix PPC compiler warning.Michel Dänzer
2010-04-29gallium/draw: Fix PPC build failure.Michel Dänzer
2010-04-29r300g: fix compiler errorMarek Olšák
Ouch.
2010-04-29r300g: use the enum for color swizzles in the rasterizerMarek Olšák
2010-04-29r300g: rasterizer debug loggingMarek Olšák
2010-04-29r300g: fix tests/yuvrect and possibly even rendering to YUV texturesMarek Olšák
2010-04-29r300g: enable the RGBA16F renderbuffer tooMarek Olšák
2010-04-29r300g: enable float texturesMarek Olšák
We still need to wait for state tracker support.
2010-04-29r300g: compose swizzles from texture formats and sampler viewsMarek Olšák
2010-04-29r300g: init s3tc fetching functionsMarek Olšák
2010-04-20targets: Use a valid winsys include path in Makefile.driJakob Bornecrantz
2010-04-20r300g: Spill a bit more info about implementation errors in surface_copy.Corbin Simpson
compiz appears to hit this. Weird.
2010-04-20nv50: make a working check for user memory vertex/index buffersChristoph Bumiller
2010-04-20nv50: fix FP result counting for depth outputChristoph Bumiller
2010-04-20nv50: support vertex index biasChristoph Bumiller
2010-04-20llvmpipe: fix depth+stencil logic errorBrian Paul
If both Z-test and stencil-test were enabled, we were mis-computing the vector of updated Z buffer values. Fixes Z testing bug in progs/demos/fbotexture.c
2010-04-20llvmpipe: fix comment/typoBrian Paul
2010-04-20i915: Map sampler indices to texture units correctly for fragment shaders.Eric Anholt
Fixes hang with "gst-launch-0.10 videotestsrc ! video/x-raw-rgb ! glupload ! gleffects effect=heat ! glimagesink" which uses 2 samplers pointing at GL_TEXTURE1 and GL_TEXTURE2, and piglit glsl-fs-sampler-numbering.
2010-04-20i915: Add missing break; after handling the stub NOISE instructions.Eric Anholt
Bug #27348
2010-04-20llvmpipe: fix incorrect front-facing value for fragment shaderBrian Paul
The TGSI convention is +1 for front-facing, -1 for back-facing Fixes glean glsl1 gl_FrontFacing tests.
2010-04-20llvmpipe: rename mode -> interpBrian Paul
2010-04-20llvmpipe: remove dead code/commentBrian Paul