Age | Commit message (Collapse) | Author |
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Fixes glitches seen in morph3d demo.
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Only one level of if/else/endif nesting is currently working.
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selected HEAD and removed the old.
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Also, some var renaming and additional comments
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tgsi_exec_machine_bind_shader() isn't cheap so avoiding unecessary calls
is a big win.
A similar change should be done for softpipe's fragment exec path but
extra care needs to be taken with the texture sampler state/params.
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This fixes parsing errors seen with optimized builds on PPC (which led to crashes).
The memcpy() is heavy-handed, but works. A lighter uint assignment could
be used on x86...
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aliasing
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Also remove old code, etc.
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Conflicts:
progs/fp/Makefile
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TGSI shaders are translated into SPE instructions which are then sent to
the SPEs for execution. Only a few opcodes work, no swizzling yet, no
support for constants/immediates, etc.
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spe_splat()
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