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AgeCommit message (Expand)Author
2010-09-22llvmpipe: Make rgb/alpha bland func/factors match, when there is no alpha.José Fonseca
2010-09-22llvmpipe: Special case complementary and identify blend factors in SoA.José Fonseca
2010-09-22gallivm: Add unorm support to lp_build_lerp()José Fonseca
2010-09-22util: Flush stdout on util_format.José Fonseca
2010-09-22d3d1x: fix segfault when hashingLuca Barbieri
2010-09-22d3d1x: fix warningLuca Barbieri
2010-09-22d3d1x: fix cf analysisLuca Barbieri
2010-09-22d3d1x: link with CXXFLAGSLuca Barbieri
2010-09-22d3d1x: add missing memory barrierLuca Barbieri
2010-09-22d3d1x: don't build progs automaticallyLuca Barbieri
2010-09-22winsys: automatically build sw winsys needed by EGL and d3d1xLuca Barbieri
2010-09-22glx: decouple dri2.c and GLX, fixing Gallium EGL and d3d1x buildLuca Barbieri
2010-09-22nvfx: remove gl_PointCoord hackLuca Barbieri
2010-09-22d3d1x: attempt to fix/workaround bug #30322Luca Barbieri
2010-09-22r600g: disable dirty handling on texture from depth code.Dave Airlie
2010-09-22r600g: make stencil readback workDave Airlie
2010-09-22r600g: cleanup some of the DB blit codeDave Airlie
2010-09-22r600g: fix typo in struct member nameDave Airlie
2010-09-21r600g: occlusion query for new designJerome Glisse
2010-09-21mesa: don't advertise bogus GL_ARB_shading_language_120 extensionBrian Paul
2010-09-21glut: Define eventParser for non-Windows only.Vinson Lee
2010-09-21glut: Define markWindowHidden for non-Windows only.Vinson Lee
2010-09-21softpipe: add missing calls to set draw vertex samplers/viewsBrian Paul
2010-09-21gallivm: fix lp_build_sample_compare()Brian Paul
2010-09-21d3d1x: ignore errors while building docsLuca Barbieri
2010-09-21r600g: fix multi buffer renderingJerome Glisse
2010-09-21glsl2: fix typo in error msgBrian Paul
2010-09-21d3d1x: fix GCC 4.1/4.2 buildLuca Barbieri
2010-09-21d3d1x: add template parameters to base class ctor calls for GCC 4.4Luca Barbieri
2010-09-21d3d1x: fix build with compilers other than GCC 4.5Luca Barbieri
2010-09-21gallium/docs: The RET opcode may appear anywhere in a subroutine.Tilman Sauerbeck
2010-09-21i965: Track the windowizer's dispatch for kill pixel, promoted, and OQEric Anholt
2010-09-21i965: Also enable CC statistics when doing OQs.Eric Anholt
2010-09-21i965: Share the KIL_NV implementation between glsl and non-glsl.Eric Anholt
2010-09-21r600g: directly allocate bo for user bufferJerome Glisse
2010-09-21glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.Eric Anholt
2010-09-21llvmpipe: When failing free fs shader too.José Fonseca
2010-09-21llvmpipe: Describe how to profile llvmpipe.José Fonseca
2010-09-21draw: new draw_fs.[ch] filesBrian Paul
2010-09-21Merge branch 'sprite-coord'Brian Paul
2010-09-21glx: Hold on to drawables if we're just switching to another contextKristian Høgsberg
2010-09-21d3d1x: actually enable and fix blob apisLuca Barbieri
2010-09-21d3d1x: add missing fileLuca Barbieri
2010-09-21d3d1x: fix compilation with recent Wine versions installedLuca Barbieri
2010-09-21d3d1x: add blob and signature extraction APIsLuca Barbieri
2010-09-21llvmpipe: fix flatshading in new line codeKeith Whitwell
2010-09-21d3d1x: add new Direct3D 10/11 COM state tracker for GalliumLuca Barbieri
2010-09-21r600g: Removed debug code.Tilman Sauerbeck
2010-09-21r600g: fix eg texture borders.Dave Airlie
2010-09-21r600g: fixup evergreen miptree setup.Dave Airlie