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2007-10-27Use PIPE_FORMAT in state tracker.michal
Fix PIPE_FORMAT field encoding. Re-implement st_get_format_info.
2007-10-27Refactor supported format queries.michal
2007-10-27Respect use_sse flag.michal
2007-10-27Fix SSE bug.michal
2007-10-27Add #ifs.michal
2007-10-27vertex_element::src_format needs 32 bits.michal
2007-10-27Respect use_sse flag.michal
2007-10-27Remove PIPE_FORMAT_COUNT references.michal
2007-10-27Enable SSE2 for fragment shaders.michal
2007-10-27Enable SSE2 for vertex shaders.michal
2007-10-27Fix YCBCR macro.michal
Fix line endings.
2007-10-27Fix alignment problems.michal
Remove NOP opcode. TEX opcode returns solid white (a hack for D3D state tracker).
2007-10-27Remove GL dependencies.michal
2007-10-27Define destroy method called by softpipe's destructor.michal
2007-10-27Silence compiler warnings.michal
2007-10-27Silence compiler warnings.michal
2007-10-27Call quad stage destructors.michal
2007-10-27Remove llvm and sse2 dependencies.michal
2007-10-27Move format definitions from p_defines.h to p_format.h.michal
PIPE_FORMAT is not an ordinary enum -- it encodes its format description in the value that defines it.
2007-10-27Add sse2_program to draw_vertex_shader.michal
2007-10-27Silence compiler warnings.michal
2007-10-27Remove llvm dependencies.michal
2007-10-27New comments, replace //-style with /* */Brian
2007-10-27indentation fixesBrian
2007-10-27s/GLbitfield/uint/Brian
2007-10-27remove #define MESA stuffBrian
2007-10-27s/256/TGSI_EXEC_NUM_IMMEDIATES/Brian
2007-10-27indentation fixesBrian
2007-10-27Comments about texture instructions and the src regsBrian
2007-10-27Remove remnants of softpipe_surface.Brian
This is the last of the clean-up following the change which moved surface allocation to the winsys layer.
2007-10-27ObsoleteBrian
2007-10-27Move mesa_to_tgsi.[ch] to state_trackerBrian
2007-10-27Move mesa_to_tgsi.[ch] into state tracker.Brian
2007-10-26Fix up handling of immediate values for TGSI shaders.Brian
Still disabled pending LLVM updates.
2007-10-26turn off debug outputBrian
2007-10-26Re-implement GLSL texture sampler variables.Brian
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime.
2007-10-26Hold a stack of temporaries so that we can redeclare themZack Rusin
for all defined functions. Fixes crashes in function calls.
2007-10-26convert OPCODE_END -> TGSI_OPCODE_RETBrian
2007-10-26if we hit RET w/ empty call stack, haltBrian
2007-10-26Initial support for immediate values in TGSI programs.Brian
These can be evaluated at compile time. Code disabled pending clarifications of TGSI immediate data structures.
2007-10-26Get basic function calls working in the shaders.Zack Rusin
2007-10-26Fix swizzle fetching in tgsi_util_get_full_src_register_extswizzle. ShortenZack Rusin
the swizzle coding in LLVM compilation using it and fix some warnings.
2007-10-26Make ret part of the instruction block instead of implicitelyZack Rusin
closing at the end of parsing.
2007-10-26surface_alloc() is now a winsys function.Brian
This allows surfaces to be allocated without a rendering context. A few loose ends to resolve, but in working condition.
2007-10-26Actually move region_alloc() and region_release() to intel_winsys.José Fonseca
2007-10-25clean-up, simplify some tile code, more to comeBrian
2007-10-25Move region_alloc() and region_release() to pipe_winsys.Brian
This allows regions to be allocated w/out a rendering context.
2007-10-25silence warningBrian
2007-10-25Move the get/put_tile() functions to pipe_context.Brian
The _rgba versions are temporary until the state tracker is updated.
2007-10-25tex commentsBrian