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2010-08-14Replace our custom C99 headers with http://code.google.com/p/msinttypes/José Fonseca
Perhaps http://www.azillionmonkeys.com/qed/pstdint.h would be a better (more portable) choice, but only MSVC uses this anyway, and we can always change later.
2010-08-14glsl: Standardize a few more uses of struct vs class keyword.José Fonseca
2010-08-14scons: Link talloc.José Fonseca
2010-08-14glsl: Silence gcc warning "control reaches end of non-void function".José Fonseca
2010-08-14mesa: Silence gcc warning "control reaches end of non-void function".José Fonseca
2010-08-14mesa: Silence gcc warning "missing initializer for member".José Fonseca
2010-08-14mesa: Recent versions of MSVC define the single precision functions already.José Fonseca
2010-08-14scons: Add new source files.José Fonseca
2010-08-14mesa: atan2f and powf need two args.José Fonseca
2010-08-13Merge branch 'master' into glsl2Ian Romanick
2010-08-13mesa: Work-arounds for platforms that lack C99 math functionsIan Romanick
2010-08-13glsl2/Makefile: Add a 'make builtins' target.Kenneth Graunke
This copies over a dummy builtin_functions.cpp and rebuilds a bootstrapped version of the compiler, then uses that to generate the proper list of builtins. Finally, it rebuilds the compiler with the new list. Unfortunately, it's no longer automatic, but at least it works.
2010-08-13glsl2: Rework builtin function generation.Kenneth Graunke
Each language version/extension and target now has a "profile" containing all of the available builtin function prototypes. These are written in GLSL, and come directly out of the GLSL spec (except for expanding genType). A new builtins/ir/ folder contains the hand-written IR for each builtin, regardless of what version includes it. Only those definitions that have prototypes in the profile will be included. The autogenerated IR for texture builtins is no longer written to disk, so there's no longer any confusion as to what's hand-written or generated. All scripts are now in python instead of perl.
2010-08-13ir_reader: Don't mark functions as defined if their body is empty.Kenneth Graunke
2010-08-13glsl2: Commit generated file change by commit ab18be74Ian Romanick
This would have been included in commit 23f6017d, but make wisely did not regenerate the file when the .lpp file did not change.
2010-08-13glsl2: Add a pass to strip out noop swizzles.Eric Anholt
With the glsl2-965 branch, the optimization of glsl-algebraic-rcp-rcp regressed due to noop swizzles hiding information from ir_algebraic. This cleans up those noop swizzles for us.
2010-08-13glsl2: Convert ir_constant_propagation to ir_rvalue_visitor.Eric Anholt
This one is a little tricky because of the LHS handling.
2010-08-13glsl2: Add a generic visitor class to call back with pointers to each rvalue.Eric Anholt
I keep copy and pasting this code all over, so consolidate it in one place.
2010-08-13mesa: Avoid using c++ keyword in dri_util.h when compiled with c++.Eric Anholt
2010-08-13intel: Remove include of texmem.h, since we haven't used it in ages.Eric Anholt
2010-08-13glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.Eric Anholt
This lets drivers override ir_to_mesa with their own codegen, or at least have a native alternative.
2010-08-13glsl2: Add support for ir_unop_neg to ir_mat_op_to_vecEric Anholt
2010-08-13glsl2: Move the common optimization passes to a helper function.Eric Anholt
These are passes that we expect all codegen to be happy with. The other lowering passes for Mesa IR are moved to the Mesa IR generator.
2010-08-13glsl2: Refresh autogenerated bison parser.Kenneth Graunke
2010-08-13Fix an MSVC build error (bugzilla 29570).Vinson Lee
2010-08-13glsl2: Remove unnecessary use of 'struct' before type namesIan Romanick
In C++ you don't have to say 'struct' or 'class' if the declaration of the type has been seen. Some compilers will complain if you use 'struct' when 'class' should have been used and vice versa. Fixes bugzilla #29539.
2010-08-13Add missing intmax_t and uintmax_tIan Romanick
2010-08-13glsl2: Use stdint.h instead of inttypes.hIan Romanick
2010-08-13glsl2: Commit generated file changed by previous commitIan Romanick
2010-08-13glsl2: Use --nounistd to fix MSVC buildIan Romanick
Also remove the --never-interactive command line option for the preprocessor lexer. This was already done for main compiler lexer.
2010-08-13linker: Assign attrib location 0 if gl_Vertex is not usedIan Romanick
If gl_Vertex is not used in the shader, then attribute location 0 is available for use. Fixes piglit test case glsl-getattriblocation (bugzilla #29540).
2010-08-13glsl2: Include string.h in preprocessorJakob Bornecrantz
2010-08-13glsl2: Commit generated files changed by previous two commitsIan Romanick
2010-08-13glsl2: Avoid token name collisions with names used by Windows header filesIan Romanick
2010-08-13glsl2: Eliminate tokens for square matrix short namesIan Romanick
MAT2 and MAT2X2, for example, are treated identically by the parser. The language version based error checking (becuase mat2x2 is not available in GLSL 1.10) is already done in the lexer.
2010-08-13scons: Build the new glsl2 code.José Fonseca
2010-08-13talloc: Make it compile with MSVC, MinGW, and Xcode/gcc4.0.José Fonseca
Based on Aras Pranckevičius' patch.
2010-08-13talloc: Import 2.0.1 code.José Fonseca
2010-08-12glsl2: Use MIN2 from macros.h instead of open coding itIan Romanick
2010-08-12glsl2: Use Elements from main/compiler.h instead of open-codingIan Romanick
2010-08-12mesa: check for null shader->InfoLog before printingBrian Paul
2010-08-12glsl2: Commit generated file changed by previous commitIan Romanick
2010-08-12glsl2: Add missing include of string.hIan Romanick
Makes the build happy on non-GCC platforms.
2010-08-12gallium: Link DRI drivers with g++ and test with CXXJakob Bornecrantz
New shader compiler need libc++ runtime. This works already if we are using llvm so this just covers the !llvm case.
2010-08-11glsl2: Change command line options passed to flexIan Romanick
Remove --never-interactive because it is already specified in the source using %option. Use -o instead of --outfile. Some of the %option commands may also need to be removed for compatibility with older versions (e.g., 2.5.4) of flex. This should fix bugzilla #29209.
2010-08-11glsl2: Commit generated files changed by previous commitIan Romanick
2010-08-11glsl2: Use bison command line option to set prefixIan Romanick
Bison version 2.3 doesn't seem to support %name-prefix in the source. This should fix bugzilla #29207.
2010-08-11glsl2: Commit generated files changed by previous commitIan Romanick
2010-08-11glsl2: Emit error from lexer when illegal reserved word is encounteredIan Romanick
Without this, the parser will generate obtuse, useless error diagnostics when reservered word that are not used by the grammar are encountered in a shader. Fixes bugzilla #29519.
2010-08-11glsl2: Don't declare a variable called sig that shadows the other oneIan Romanick
Accidentally having a variable called 'sig' within an if-statement cause the higher scope 'sig' to always be NULL. As a result a new function signature was created for a function definition even when one already existed from a prototype declaration. Fixes piglit test case glsl-function-prototype (bugzilla #29520).