Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-10-26 | Re-implement GLSL texture sampler variables. | Brian | |
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime. | |||
2007-10-26 | Hold a stack of temporaries so that we can redeclare them | Zack Rusin | |
for all defined functions. Fixes crashes in function calls. | |||
2007-10-26 | convert OPCODE_END -> TGSI_OPCODE_RET | Brian | |
2007-10-26 | if we hit RET w/ empty call stack, halt | Brian | |
2007-10-26 | Initial support for immediate values in TGSI programs. | Brian | |
These can be evaluated at compile time. Code disabled pending clarifications of TGSI immediate data structures. | |||
2007-10-26 | Get basic function calls working in the shaders. | Zack Rusin | |
2007-10-26 | Fix swizzle fetching in tgsi_util_get_full_src_register_extswizzle. Shorten | Zack Rusin | |
the swizzle coding in LLVM compilation using it and fix some warnings. | |||
2007-10-26 | Make ret part of the instruction block instead of implicitely | Zack Rusin | |
closing at the end of parsing. | |||
2007-10-26 | surface_alloc() is now a winsys function. | Brian | |
This allows surfaces to be allocated without a rendering context. A few loose ends to resolve, but in working condition. | |||
2007-10-26 | Actually move region_alloc() and region_release() to intel_winsys. | José Fonseca | |
2007-10-25 | clean-up, simplify some tile code, more to come | Brian | |
2007-10-25 | Move region_alloc() and region_release() to pipe_winsys. | Brian | |
This allows regions to be allocated w/out a rendering context. | |||
2007-10-25 | silence warning | Brian | |
2007-10-25 | Move the get/put_tile() functions to pipe_context. | Brian | |
The _rgba versions are temporary until the state tracker is updated. | |||
2007-10-25 | tex comments | Brian | |
2007-10-25 | added some comments | Brian | |
2007-10-25 | update TILE_TOP/BOTTOM_* values to match softpipe | Brian | |
2007-10-25 | s/GLfloat/float/, s/GLint/int/, etc | Brian | |
2007-10-25 | Briefly describe the buffer management interface. | José Fonseca | |
2007-10-25 | Expand pkg-config flags before invoking the compiler. | José Fonseca | |
This allows IDEs such as Eclipse to get the correct c-preprocessor flags used from the build output. | |||
2007-10-25 | Ignore generated files. | José Fonseca | |
2007-10-25 | LLVM requires linking with the C++ compiler. | Michel Dänzer | |
It's basically luck if it works with the C compiler on some platforms... | |||
2007-10-25 | Implement loops | Zack Rusin | |
2007-10-25 | Fix nested swizzles. Actually fetch the destination contents | Zack Rusin | |
instead of input. | |||
2007-10-25 | Fix nested conditionals | Zack Rusin | |
2007-10-25 | Test some functionality of vp using GLSL that pure vp isn't testing. | Zack Rusin | |
2007-10-25 | Implement else ops. | Zack Rusin | |
2007-10-25 | set vcache.referenced bit always | keithw | |
2007-10-24 | Make branching work :) Simply allow output variables as valid | Zack Rusin | |
operand inputs when they've been assigned already. | |||
2007-10-24 | Simplify branch handling. Prepare for proper decleration extraction. | Zack Rusin | |
2007-10-24 | Fix glDrawElements + VBO rendering when ptr/offset is not zero. | Brian | |
When an index VBO is bound, glDrawElement's indices pointer is really an offset into the element buffer. Add that offset to the prims[i].start value before calling pipe->draw_elements(). Fixes vbo.c conform test. | |||
2007-10-24 | Revert "Undo indexOffset change (I think, git???)" | Brian | |
This reverts commit 11ce6244a79106c592364b30434b6ddade3fd6bb. | |||
2007-10-24 | Undo indexOffset change (I think, git???) | Brian | |
2007-10-24 | add to git | Brian | |
2007-10-24 | Implement gl_PointCoord attribute for GLSL fragment shaders. | Brian | |
Contains the normalized fragment position within a point sprite. | |||
2007-10-24 | print CAL label | Brian | |
2007-10-24 | fix bug in RET code | Brian | |
2007-10-24 | better debug output | Brian | |
2007-10-24 | a bit more work for optimizing clears in tile cache (not enabled yet) | Brian | |
2007-10-24 | flush pipe in draw_stencil_pixels() | Brian | |
2007-10-24 | get_tile() for z16, z32, s8z24 surfaces needs to return 4 floats per pixel ↵ | Brian | |
(for depth texture sampling) | |||
2007-10-24 | added a pipe->flush() call in xmesa_clear() | Brian | |
2007-10-24 | Add copyright headers and do some cleanups. | Zack Rusin | |
2007-10-24 | Remove the silly function and remove the bogus comment. | Zack Rusin | |
2007-10-24 | Cleanup some code. | Zack Rusin | |
2007-10-24 | Implement arl, lerp opcodes and do a first stab at if/endif | Zack Rusin | |
handling and branching support. | |||
2007-10-24 | Implement cross product and abs opcode | Zack Rusin | |
2007-10-24 | Implement extended swizzling. | Zack Rusin | |
2007-10-24 | Implement SGE and SLT | Zack Rusin | |
2007-10-24 | Introduce linux-llvm target. Remove the llvm code from the default build for ↵ | Zack Rusin | |
now. Cleanup some of the debugging output. |