Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-01 | trace/rbug: Add rbug integration for remote debugging | Jakob Bornecrantz | |
2009-06-01 | rbug: Add Gallium Remote Debugger Protocol code | Jakob Bornecrantz | |
This is the (de)marshalling and connection managment code | |||
2009-06-01 | util: Add simple network functions | Jakob Bornecrantz | |
2009-05-31 | wgl: Cleanup framebuffer destruction logic. | José Fonseca | |
2009-05-31 | wgl: Ensure we only create framebuffers for HDC associated with a window. | José Fonseca | |
2009-05-31 | R6xx/r7xx: Fix blinn's lighting shader | Cooper Yuan | |
2009-05-31 | R6xx/r7xx: Fix texture perspective gradients issue | Cooper Yuan | |
2009-05-30 | wgl: Use the right pixel format. | José Fonseca | |
There is no current pixel format. Each HDC has its pixelformat which is kept by gdi and set/get via the SetPixelFormat/GetPixelFormat functions. Now the HDC's pixelformat is kept in the stw_framebuffer, which is created during the SetPixelFormat. | |||
2009-05-30 | wgl: Fix debugging output. | José Fonseca | |
2009-05-30 | wgl: Rename function. | José Fonseca | |
2009-05-30 | wgl: Remove unused field. | José Fonseca | |
2009-05-30 | mesa: Output warnings to debugger on Windows. | José Fonseca | |
Stderr of Windows applications without console is not usually visible. | |||
2009-05-30 | mesa: Check/propagate return value on st_make_current. | José Fonseca | |
Prevents segmentation fault when trying to set the viewport/scissor after a context/drawable visual mismatch. | |||
2009-05-30 | mesa: Add success/failures return value to _mesa_make_current. | José Fonseca | |
2009-05-30 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
2009-05-30 | Revert "softpipe: fix flat shading provoking vertex for PIPE_PRIM_POLYGON" | Brian Paul | |
This reverts commit 5d75124db480b37977c353511b4e228905b7cc95. This fixed unclipped polygons, but broke clipped polygons. A better fix from the mesa 7.5 branch will be merged next... | |||
2009-05-30 | softpipe: fix incorrect provoking vertex color for PIPE_PRIM_POLYGON | Brian Paul | |
This fixes the incorrect colors seen when rendering flat-shaded polygons. Note that clipped polygons were correct, but unclipped polygons were wrong. See the glean/clipFlat test for regression testing. | |||
2009-05-29 | get rid of chip_object struct | Alex Deucher | |
2009-05-29 | more cleanup | Alex Deucher | |
2009-05-29 | more cleanup | Alex Deucher | |
2009-05-29 | more cleanup | Alex Deucher | |
2009-05-29 | more cleanup | Alex Deucher | |
2009-05-29 | remove more old r300 bits | Alex Deucher | |
2009-05-29 | more cleanup | Alex Deucher | |
2009-05-29 | Remove unused functions | Alex Deucher | |
2009-05-29 | Fix spelling in function name | Alex Deucher | |
2009-05-29 | R6xx/r7xx: remove old sw tcl bits | Alex Deucher | |
2009-05-29 | R6xx/R7xx: switch to common clear with draw code | Alex Deucher | |
2009-05-29 | r6xx/r7xx: switch to common dma functions for vecs | Alex Deucher | |
2009-05-29 | softpipe: update comments for max texture size | Brian Paul | |
2009-05-29 | Remove subpixel offset from viewport | Alex Deucher | |
remove subpixel offset inherited from r100 code. based on 038f0bf5916df5bae1145d234589e5fd528bb7fa | |||
2009-05-29 | softpipe: increase max 2D/cube texture size to 4K x 4K | Brian Paul | |
2009-05-28 | Argh. fix last commit. clears are still broken | Alex Deucher | |
2009-05-28 | R6xx/r7xx: re-enable clears | Alex Deucher | |
flush cache and wait for idle after drawing. Probably just need the cache flush. This gets redbook hello working properly. | |||
2009-05-28 | R6xx, add edge rules for triangles | Cooper Yuan | |
2009-05-28 | st: set pipe_rasterizer_state::flatshade_first according to provoking vertex ↵ | Brian Paul | |
state | |||
2009-05-28 | mesa: glGet queries for GL_EXT_provoking_vertex | Brian Paul | |
2009-05-28 | mesa: exec/dlist functions for glProvokingVertexEXT() | Brian Paul | |
2009-05-28 | mesa: data structure updates for GL_EXT_provoking_vertex | Brian Paul | |
2009-05-28 | mesa: regenerated enums for GL_EXT_provoking_vertex | Brian Paul | |
2009-05-28 | mesa: regenerated API files for GL_EXT_provoking_vertex | Brian Paul | |
2009-05-28 | mesa: GL API changes for GL_EXT_provoking_vertex | Brian Paul | |
This creates the new glProvokingVertexEXT() entrypoint. | |||
2009-05-28 | r300-gallium, radeon-gallium: Make add_buffer indicate when a flush is needed. | Corbin Simpson | |
On a side note, why is RADEON_MAX_BOS 24? Should ask airlied about that. | |||
2009-05-28 | r300: when using cs path emit scissor in the cmdbuffer | Jerome Glisse | |
2009-05-28 | r300: rework texture offset emission. | Jerome Glisse | |
2009-05-28 | nv50: some mipmapping fixes | Ben Skeggs | |
2009-05-28 | nv50: negate sources directly where supported | Christoph Bumiller | |
2009-05-28 | nv50: introduce emit_cvt and use it | Christoph Bumiller | |
This makes some code cleaner, and we can now easily do CEIL and TRUNC. | |||
2009-05-28 | nv50: fix TXP | Christoph Bumiller | |
For TXP we need to divide texture coords by their w component, or use the coords' 1/w in the perspective interpolation instruction. This also tries to support 1D, 3D and CUBE textures, and lets the instruction only load the components that are used. | |||
2009-05-28 | nv50: use multiple constant buffers | Christoph Bumiller | |
Use different buffers for immds, FP params, and VP params. One has to map constant buffer indices in shader code to buffers defined via CB_DEF. In principle, we could use more buffers so we'd have to change the shader code less frequently. |