summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2009-06-01trace/rbug: Add rbug integration for remote debuggingJakob Bornecrantz
2009-06-01rbug: Add Gallium Remote Debugger Protocol codeJakob Bornecrantz
This is the (de)marshalling and connection managment code
2009-06-01util: Add simple network functionsJakob Bornecrantz
2009-05-31wgl: Cleanup framebuffer destruction logic.José Fonseca
2009-05-31wgl: Ensure we only create framebuffers for HDC associated with a window.José Fonseca
2009-05-31R6xx/r7xx: Fix blinn's lighting shaderCooper Yuan
2009-05-31R6xx/r7xx: Fix texture perspective gradients issueCooper Yuan
2009-05-30wgl: Use the right pixel format.José Fonseca
There is no current pixel format. Each HDC has its pixelformat which is kept by gdi and set/get via the SetPixelFormat/GetPixelFormat functions. Now the HDC's pixelformat is kept in the stw_framebuffer, which is created during the SetPixelFormat.
2009-05-30wgl: Fix debugging output.José Fonseca
2009-05-30wgl: Rename function.José Fonseca
2009-05-30wgl: Remove unused field.José Fonseca
2009-05-30mesa: Output warnings to debugger on Windows.José Fonseca
Stderr of Windows applications without console is not usually visible.
2009-05-30mesa: Check/propagate return value on st_make_current.José Fonseca
Prevents segmentation fault when trying to set the viewport/scissor after a context/drawable visual mismatch.
2009-05-30mesa: Add success/failures return value to _mesa_make_current.José Fonseca
2009-05-30Merge branch 'mesa_7_5_branch'Brian Paul
2009-05-30Revert "softpipe: fix flat shading provoking vertex for PIPE_PRIM_POLYGON"Brian Paul
This reverts commit 5d75124db480b37977c353511b4e228905b7cc95. This fixed unclipped polygons, but broke clipped polygons. A better fix from the mesa 7.5 branch will be merged next...
2009-05-30softpipe: fix incorrect provoking vertex color for PIPE_PRIM_POLYGONBrian Paul
This fixes the incorrect colors seen when rendering flat-shaded polygons. Note that clipped polygons were correct, but unclipped polygons were wrong. See the glean/clipFlat test for regression testing.
2009-05-29get rid of chip_object structAlex Deucher
2009-05-29more cleanupAlex Deucher
2009-05-29more cleanupAlex Deucher
2009-05-29more cleanupAlex Deucher
2009-05-29more cleanupAlex Deucher
2009-05-29remove more old r300 bitsAlex Deucher
2009-05-29more cleanupAlex Deucher
2009-05-29Remove unused functionsAlex Deucher
2009-05-29Fix spelling in function nameAlex Deucher
2009-05-29R6xx/r7xx: remove old sw tcl bitsAlex Deucher
2009-05-29R6xx/R7xx: switch to common clear with draw codeAlex Deucher
2009-05-29r6xx/r7xx: switch to common dma functions for vecsAlex Deucher
2009-05-29softpipe: update comments for max texture sizeBrian Paul
2009-05-29Remove subpixel offset from viewportAlex Deucher
remove subpixel offset inherited from r100 code. based on 038f0bf5916df5bae1145d234589e5fd528bb7fa
2009-05-29softpipe: increase max 2D/cube texture size to 4K x 4KBrian Paul
2009-05-28Argh. fix last commit. clears are still brokenAlex Deucher
2009-05-28R6xx/r7xx: re-enable clearsAlex Deucher
flush cache and wait for idle after drawing. Probably just need the cache flush. This gets redbook hello working properly.
2009-05-28R6xx, add edge rules for trianglesCooper Yuan
2009-05-28st: set pipe_rasterizer_state::flatshade_first according to provoking vertex ↵Brian Paul
state
2009-05-28mesa: glGet queries for GL_EXT_provoking_vertexBrian Paul
2009-05-28mesa: exec/dlist functions for glProvokingVertexEXT()Brian Paul
2009-05-28mesa: data structure updates for GL_EXT_provoking_vertexBrian Paul
2009-05-28mesa: regenerated enums for GL_EXT_provoking_vertexBrian Paul
2009-05-28mesa: regenerated API files for GL_EXT_provoking_vertexBrian Paul
2009-05-28mesa: GL API changes for GL_EXT_provoking_vertexBrian Paul
This creates the new glProvokingVertexEXT() entrypoint.
2009-05-28r300-gallium, radeon-gallium: Make add_buffer indicate when a flush is needed.Corbin Simpson
On a side note, why is RADEON_MAX_BOS 24? Should ask airlied about that.
2009-05-28r300: when using cs path emit scissor in the cmdbufferJerome Glisse
2009-05-28r300: rework texture offset emission.Jerome Glisse
2009-05-28nv50: some mipmapping fixesBen Skeggs
2009-05-28nv50: negate sources directly where supportedChristoph Bumiller
2009-05-28nv50: introduce emit_cvt and use itChristoph Bumiller
This makes some code cleaner, and we can now easily do CEIL and TRUNC.
2009-05-28nv50: fix TXPChristoph Bumiller
For TXP we need to divide texture coords by their w component, or use the coords' 1/w in the perspective interpolation instruction. This also tries to support 1D, 3D and CUBE textures, and lets the instruction only load the components that are used.
2009-05-28nv50: use multiple constant buffersChristoph Bumiller
Use different buffers for immds, FP params, and VP params. One has to map constant buffer indices in shader code to buffers defined via CB_DEF. In principle, we could use more buffers so we'd have to change the shader code less frequently.