Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-09-29 | remove unused tgsi_exec_cond_* types | Brian | |
2007-09-28 | temporary hack to test nested conditionals | Brian | |
2007-09-28 | Initial implementation of IF/ELSE/ENDIF using conditional masking. | Brian | |
mach->CondMask controls writing to each of the 4 components in a quad. mach->CondMaskStack handles nested conditionals. Only a few of the micro ops (add/sub/mul/store) have been updated to obey CondMask at this time. | |||
2007-09-28 | fix bug causing unnecessary translations | Brian | |
2007-09-28 | remove old debug code, fix warning | Brian | |
2007-09-28 | fix st_use_program() | Brian | |
2007-09-28 | Instead of linked program pairs, keep a list of vertex programs translated ↵ | Brian | |
for each fragment program. | |||
2007-09-28 | Use texture->first_level, not 0, when not mipmapping. | Brian | |
Fixes crash when GL_BASE_LEVEL!=0. Also, remove old assertion. | |||
2007-09-28 | Gallium's doxygen documentation. | José Fonseca | |
2007-09-28 | Update x86's static and profile configs. | José Fonseca | |
2007-09-28 | Use sse only if GALLIUM_SSE is defined | Zack Rusin | |
2007-09-28 | Redoing the way we handle vertex shaders for the draw module. | Zack Rusin | |
2007-09-28 | Remove gl dependency from the x86 assembler code | Zack Rusin | |
2007-09-28 | Revert "Redoing the way we handle vertex shaders for the draw module." | Zack Rusin | |
This reverts commit 6dcfddb8e2ec2bfb6187b912807fa65f28da2c5e. | |||
2007-09-28 | Revert "Use sse only if GALLIUM_SSE is defined" | Zack Rusin | |
This reverts commit 57b5d3605745c96ddc2b6de7d50c93db65ba1257. | |||
2007-09-28 | Use sse only if GALLIUM_SSE is defined | Zack Rusin | |
2007-09-28 | Redoing the way we handle vertex shaders for the draw module. | Zack Rusin | |
2007-09-27 | set miptree pitch to region pitch after allocating the region in ↵ | Brian | |
st_miptree_create() This fixes rendering with small (4x4) textures with softpipe. Haven't yet tested with i915. | |||
2007-09-27 | comments | Brian | |
2007-09-27 | remove dead code | keithw | |
2007-09-27 | reduced debug | keithw | |
2007-09-27 | Fix some compiler warnings with -pedantic | Keith Whitwell | |
2007-09-27 | Enable codegen based whenever __i386__ is defined. | Keith Whitwell | |
2007-09-27 | fix merge | keithw | |
2007-09-27 | disable debug | Keith Whitwell | |
2007-09-27 | restore primitive trimming in sp_draw_arrays.c | keithw | |
2007-09-27 | Make flushing more lazy in the draw module. | Keith Whitwell | |
2007-09-27 | Use Gallium in the renderer string | keithw | |
2007-09-26 | Do image flipping in do_copy_texsubimage() and GL pixel transfer ops (except ↵ | Brian | |
convolution). | |||
2007-09-26 | fallback_copy_texsubimage() basically works now (at least w/ Xlib driver). | Brian | |
Have to map regions before calling get_tile()/put_tile(). Need to invert srcY of glCopyTexSubImage() depending on renderbuffers up/down orientation. Still need to invert image in fallback_copy_texsubimage() when needed. | |||
2007-09-26 | added a8r8g8b8_put_tile() | Brian | |
2007-09-26 | don't use scissored bounds in _mesa_clip_copytexsubimage() | Brian | |
2007-09-26 | More work on glCopyTexSubImage. | Brian | |
Start sketching out a fallback path based on surface->get_tile(), put_tile() which will do format convertion and GL's pixel transfer ops. | |||
2007-09-26 | checkpoint: glCopyTexImage work | Brian | |
2007-09-26 | s/_mesa_copy_rect/copy_rect/ | Brian | |
2007-09-26 | Added new _mesa_clip_copytexsubimage() function to do avoid clipping down in ↵ | Brian | |
the drivers. This should probably be pulled into main-line Mesa... | |||
2007-09-26 | check for _NEW_PROGRAM mesa state (fixes arbfplight) | Brian | |
2007-09-26 | better debugging | Brian | |
2007-09-25 | comments, null ptr checks, etc. | Brian | |
2007-09-25 | don't apply pixelzoom to bitmaps | Brian | |
2007-09-25 | st_draw_vertices() no longer needs attribs[] array parameter | Brian | |
2007-09-25 | Simple implementation of glBitmap rendering. | Brian | |
Create a texture matching the bitmap image and use a fragment program to modulate current raster color by the boolean-valued texture. Need to eventually use fragment culling (see comments in code). | |||
2007-09-25 | re-org/prep for glBitmap | Brian | |
2007-09-25 | clean-up #includes | Brian | |
2007-09-25 | better debug output | Brian | |
2007-09-25 | include programopt.h | Brian | |
2007-09-25 | Disable vertex shader fog, compute fog in fragment shader. | Brian | |
2007-09-25 | some clean-up of ST_NEW_ shader flags | Brian | |
2007-09-25 | disable TGSI_DEBUG | Brian | |
2007-09-25 | replaced by st_atom_shader.c | Brian | |