Age | Commit message (Collapse) | Author |
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If texturing happens to be enabled when glBitmap() is called, need to be
careful about choosing a sampler unit, etc.
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calling it.
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Results in a fair speed improvement.
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This fixes broken blits.
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It's possible the current vs/fs is null when cso_save_vertex/fragment_shader()
is called.
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The return value was never used.
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This reverts commit 1f0f029ba6f22ef4ada01fcdc153da91571a7963.
Which broke the debug build.
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Also, provide a separate flag to say whether the driver can handle
clipping/rhw tasks, in addition to the API flag which indicates they
have already been done.
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Otherwise we get a symbol clash with the copy in src/gallium/util .
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Also, fast path for re-fencing the same buffer multiple times with the same fence.
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lack of constant vectors handling in execution engine)
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PS: pipe_shader_state should probably go away now that it is reduced to a single pointer.
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