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2008-02-15Code reorganization: s/aux/auxiliary/.José Fonseca
"aux" is a reserved name on Windows (X_X)
2008-02-15Code reorganization: placeholder for state-trackers.José Fonseca
This is meant for temporarily holding state-trackers, until they eventually find their way out of gallium tree.
2008-02-15Code reorganization: update build.José Fonseca
Update the Makefiles and includes for the new paths. Note that there hasn't been no separation of the Makefiles yet, and make is jumping all over the place. That will be taken care shortly. But for now, make should work. It was tested with linux and linux-dri. Linux-cell and linux-llvm might require some minor tweaks.
2008-02-15Code reorganization: move files into their places.José Fonseca
This is in a separate commit to ensure renames are properly preserved.
2008-02-15vastly simplify indexingZack Rusin
2008-02-15redo indirectionZack Rusin
make all load's respect indirection
2008-02-15redo the way immediates are handledZack Rusin
implement madd start implementing arl
2008-02-15rename 'argument' to 'load' because that's what it doesZack Rusin
2008-02-15implement swizzling on writesZack Rusin
2008-02-15a call was missed during the last renameZack Rusin
2008-02-15gallium: Fix memory leak.Michal Krol
2008-02-15gallium: Fix memory leak.Michal Krol
2008-02-15gallium: Use align_free() to free aligned memories.Michal Krol
2008-02-15gallium: Fix build on Windows.Michal Krol
2008-02-15gallium: Use MALLOC().Michal Krol
2008-02-15gallium: Fix MSVC compiler warnings.José Fonseca
2008-02-14gallium: remove some debug assertions in vertex format validationBrian
If a fragment shader references an input for which there's no vertex shader output (ex: texcoord3), use vertex output 0 by default. Basically, the attribute's value will be undefined. The shader writer should never rely on undefined fragment shader inputs anyway.
2008-02-14gallium: rearrange vertex info/layout validationBrian
Delay validation until someone really needs the vertex layout (vbuf alloc vertex buffer or point/line/tri setup/rendering). This will allow the vertex size to change depending on whether we're drawing points, lines or triangles.
2008-02-14gallium: include draw_context.h to silence warningBrian
2008-02-14gallium: minor function renamingBrian
2008-02-14gallium: new tgsi_transform_shader() functionBrian
Used to apply transformations to TGSI shaders, such as register search and replace.
2008-02-14gallium: new pgon-mode.c testBrian
A two-triangle strip is drawn such that the first tri is front-facing and the second tri is back-facing. Use different front/back polygon modes.
2008-02-14gallium: call draw_flush() in softpipe_flush()Brian
Without this, we might not get any rendering at SwapBuffers time when using the vbuf path.
2008-02-14gallium: fix some "instruction"/"declaration" mix-ups in tgsi_exec_prepare().Brian
2008-02-14gallium: replace "interpolate" terminology with "eval" to better reflect ↵Brian
what's being done.
2008-02-14gallium: changes to polygon mode weren't detected in draw_unfilled stage.Brian
Need to reset stage->tri = unfilled_first_try in unfilled_flush() so that the front/back state is picked up.
2008-02-14gallium: rename draw_free_tmps->draw_free_temp_verts, ↵Brian
draw_alloc_tmps->draw_alloc_temp_verts
2008-02-14galllium: comments, minor clean-upsBrian
2008-02-14More name typeo fixes.Ian Romanick
2008-02-14s/spu_/spe_/g Ugh.Ian Romanick
2008-02-14Cell: pass pointers to stored memory valuesIan Romanick
Several routines use shuffle patterns that are stored in memory. For code gen, it is difficult to directly access the data segments. The routines have been modified to be passed a pointer to a global table of shuffle patterns. This *should* be the last change to this file before switching over to code gen.
2008-02-14Cell: Fix unintended breakage from commit ↵Ian Romanick
1d62a057bcb3ee4ef6ebedd93f62ed2e0d8061ba
2008-02-14Real-time assembler for Cell SPE.Ian Romanick
2008-02-14Fetch routines convert and transpose all 4 vertices at once.Ian Romanick
2008-02-14Remove open-coded fetch functionsIan Romanick
2008-02-14Initial pass at vertex cache, more vertex fetch changesIan Romanick
This is just another step towards dynamic generate of vertex fetch code.
2008-02-14Vectorize a couple fetch functionsIan Romanick
These C-coded vectorized functions are expected to be short lived. They're basically a proof-of-concept for dynamically generated fetch routines.
2008-02-14intel_winsys: Call st_notify_swapbuffers_complete() after buffer swap.Michel Dänzer
2008-02-14gallium: Cleanups related to clears.Keith Whitwell
2008-02-13make swizzling on incoming arguments workZack Rusin
2008-02-13get rid of the terrible auto-generated entry pointZack Rusin
it's not used anymore.
2008-02-13implement immediates and make them workZack Rusin
2008-02-13try to load the consts correctlyZack Rusin
2008-02-13x86: remove debugKeith Whitwell
2008-02-13x86: emit absolute calls, as reallocating exec mem breaks relative onesKeith Whitwell
2008-02-13tgsi: fail gracefully when sse code can't emit shaderKeith Whitwell
2008-02-13x86: reallocate exec mem when we run outKeith Whitwell
2008-02-13tgsi: include more of the register info in debug dumpsKeith Whitwell
2008-02-13gallium: pipe->surface_copy can flip the contents vertically when necessary.Michel Dänzer
Fixes gears being upside down on the box in demos/gearbox.
2008-02-13handle temporaries in llvm code generated pathsZack Rusin