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2009-02-01And unbreak traditional build.Corbin Simpson
s/drm-radeon/drm_radeon/
2009-02-01A bit of r300 cleanup.Corbin Simpson
2009-02-01Make r300 and amd build in scons.Corbin Simpson
2009-02-01r300: Hook up to winsys, add missing header.Corbin Simpson
In theory it works, which of course means that it doesn't.
2009-02-01gallium-r300: Add primitive CS.Corbin Simpson
Enough to get us up and running, I suppose. This needs to be pushed down into winsys!
2009-02-01gallium-r300: Max LOD bias is 16.0.Corbin Simpson
2009-02-01gallium-r300: Set right ROP for solid fills.Corbin Simpson
Thanks to MrCooper for pointing me in the right direction.
2009-02-01gallium-r300: Fit it all together now.Corbin Simpson
In theory, it could work, but there's still some very big gaps. Anything marked with XXX should be taken care of first, probably.
2009-02-01gallium-r300: Add r300_surface.Corbin Simpson
Todo: - Hook up surface functions. - Take it for a spin and watch it crash 'n' burn.
2009-02-01gallium-r300: Add r300_blit.Corbin Simpson
Count the XXXs and weep?
2009-02-01gallium-r300: Add copyrights, place (broken) CS.Corbin Simpson
Todo: - Fill blits. - Less suck. - Ask glisse about how to get winsys+pipe talking right, so stuff like the CS can be set up right.
2009-02-01gallium-r300: Add r300_clear.Corbin Simpson
Todo: - Less suckage. - Re-read bo-cs stuff, figure out how the hell to emit state. - Blits.
2009-02-01gallium-r300: Make it build.Corbin Simpson
Still todo: - Sort out winsys. - Less suckage.
2009-02-01gallium-r300: Look less like i915.Corbin Simpson
Todo: - Figure out how much code goes in winsys. - Make it build. - Make it suck less.
2009-02-01gallium-r300: Add some headers.Corbin Simpson
Oh yeah, we're cookin' now!
2009-02-01gallium-r300: Initial commit.Corbin Simpson
Or should it be r300-gallium? Meh, whatever.
2009-02-01amd: initial winsysJerome Glisse
2009-02-01gallium autoconf/automakeJerome Glisse
2009-02-02Merge branch 'gallium-0.2' of ↵Stephane Marchesin
git+ssh://marcheu@git.freedesktop.org/git/mesa/mesa into gallium-0.2
2009-02-02nv04: some old changes I had lying around.Stephane Marchesin
2009-02-01Merge branch 'gallium-winsys-private' into gallium-0.2Zack Rusin
2009-02-01glxgears: No, really. Fix the dyslexia.Ian Romanick
2009-02-01progs: Get more samples building on windows.José Fonseca
2009-02-01util: List new file in sconscript.José Fonseca
2009-02-01pipebuffer: Drop (most of) pipe winsys stuff.José Fonseca
2009-01-31nv20: send buffer handles on hw state emitPekka Paalanen
Color and Z buffer offsets were emitted here, now also the buffer handles are emitted so they target the correct memory. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2009-01-31nv20: disable depth writes in hw initPekka Paalanen
Probably not necessary, but just in case. Depth registers point to the color buffer, when there is no depth buffer. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2009-01-31nv20: Z-mapping parametersPekka Paalanen
Based on my renouveau dump, adjust initial hw state related to Z-mapping, and add one unknown depth reg into depth/stencil/alpha emission. Now trivial/tri-z on nv20 looks identical to swrast rendered one. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2009-01-31nv20: draw_elements needs to flushPekka Paalanen
nv20_draw_elements() uses the draw module, and draw_flush() needs to be called to actually emit the vertices immediately. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2009-01-31nv20: set surface status in clear()Pekka Paalanen
Other nvXX drivers seem to do this, so I do it too. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2009-01-31gallium: initialize simple screen in driversZack Rusin
2009-01-31intel: Correct FBconfig color masks with DRI2. Fail at copy and paste.Eric Anholt
This still leaves us with a broken depth 32 visual, but now it's the server's visual setup that's at fault.
2009-01-31Build dri.pc during the build rather than the install process.Eric Anholt
In a normal build system this is generated by configure.
2009-01-31mesa: more display list cleanupsBrian
Remove some unneeded fields. Rename some function parameters.
2009-01-31mesa: display list clean-upsBrian
Rename some structs and fields to be more consistant with the rest of mesa.
2009-01-31mesa: minor comments, clean-upsBrian
2009-01-31mesa: remove remnant of GL_SGIX_depth_textureBrian
2009-01-30i965: bump texture limit to 4kx4kKeith Packard
Rendering and textures are limited to 8kx8k, but mesa limits things to 4kx4k, and magic guard band stuff may break on 8kx8k drawing. This is safe though, and makes compiz work on bigger screens. Signed-off-by: Keith Packard <keithp@keithp.com>
2009-01-30mesa: simplify the _mesa_get_proxy_tex_image() functionBrian Paul
2009-01-30mesa: fix incorrect call to clear_teximage_fields() in _mesa_TexImage2D()Brian Paul
Fixes failed assertion / segfault for particular proxy texture tests.
2009-01-30intel: more debug infoBrian Paul
2009-01-30i965: formatting, comments, whitespace clean-upsBrian Paul
2009-01-30swrast: replace RENDER_START/FINISH macros with inline functionsBrian Paul
2009-01-30swrast: replace macro with inline functionBrian Paul
2009-01-30intel: remove unused RenderToTexture fieldBrian Paul
2009-01-30i915: updated render to texture/fbo testBrian Paul
2009-01-30gallium: add a convience wrapper for simple screensZack Rusin
forwards screen calls to the winsys
2009-01-30Fix dyslexia.Ian Romanick
2009-01-30glxgears: Log a message if synched to vblankIan Romanick
Tries to use either GLX_MESA_swap_control or GLX_SGI_video_sync to detect whether the display is synchronized to the vertical blank. If it detects this, a message will be printed. HOPEFULLY this will prevent some of the bug reports such as "glxgears only gets 59.7fps. What's wrong with my driver?"
2009-01-30mesa: add missing _mesa_reference_texobj() calls for texture array targetsBrian Paul