Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-02-01 | And unbreak traditional build. | Corbin Simpson | |
s/drm-radeon/drm_radeon/ | |||
2009-02-01 | A bit of r300 cleanup. | Corbin Simpson | |
2009-02-01 | Make r300 and amd build in scons. | Corbin Simpson | |
2009-02-01 | r300: Hook up to winsys, add missing header. | Corbin Simpson | |
In theory it works, which of course means that it doesn't. | |||
2009-02-01 | gallium-r300: Add primitive CS. | Corbin Simpson | |
Enough to get us up and running, I suppose. This needs to be pushed down into winsys! | |||
2009-02-01 | gallium-r300: Max LOD bias is 16.0. | Corbin Simpson | |
2009-02-01 | gallium-r300: Set right ROP for solid fills. | Corbin Simpson | |
Thanks to MrCooper for pointing me in the right direction. | |||
2009-02-01 | gallium-r300: Fit it all together now. | Corbin Simpson | |
In theory, it could work, but there's still some very big gaps. Anything marked with XXX should be taken care of first, probably. | |||
2009-02-01 | gallium-r300: Add r300_surface. | Corbin Simpson | |
Todo: - Hook up surface functions. - Take it for a spin and watch it crash 'n' burn. | |||
2009-02-01 | gallium-r300: Add r300_blit. | Corbin Simpson | |
Count the XXXs and weep? | |||
2009-02-01 | gallium-r300: Add copyrights, place (broken) CS. | Corbin Simpson | |
Todo: - Fill blits. - Less suck. - Ask glisse about how to get winsys+pipe talking right, so stuff like the CS can be set up right. | |||
2009-02-01 | gallium-r300: Add r300_clear. | Corbin Simpson | |
Todo: - Less suckage. - Re-read bo-cs stuff, figure out how the hell to emit state. - Blits. | |||
2009-02-01 | gallium-r300: Make it build. | Corbin Simpson | |
Still todo: - Sort out winsys. - Less suckage. | |||
2009-02-01 | gallium-r300: Look less like i915. | Corbin Simpson | |
Todo: - Figure out how much code goes in winsys. - Make it build. - Make it suck less. | |||
2009-02-01 | gallium-r300: Add some headers. | Corbin Simpson | |
Oh yeah, we're cookin' now! | |||
2009-02-01 | gallium-r300: Initial commit. | Corbin Simpson | |
Or should it be r300-gallium? Meh, whatever. | |||
2009-02-01 | amd: initial winsys | Jerome Glisse | |
2009-02-01 | gallium autoconf/automake | Jerome Glisse | |
2009-02-02 | Merge branch 'gallium-0.2' of ↵ | Stephane Marchesin | |
git+ssh://marcheu@git.freedesktop.org/git/mesa/mesa into gallium-0.2 | |||
2009-02-02 | nv04: some old changes I had lying around. | Stephane Marchesin | |
2009-02-01 | Merge branch 'gallium-winsys-private' into gallium-0.2 | Zack Rusin | |
2009-02-01 | glxgears: No, really. Fix the dyslexia. | Ian Romanick | |
2009-02-01 | progs: Get more samples building on windows. | José Fonseca | |
2009-02-01 | util: List new file in sconscript. | José Fonseca | |
2009-02-01 | pipebuffer: Drop (most of) pipe winsys stuff. | José Fonseca | |
2009-01-31 | nv20: send buffer handles on hw state emit | Pekka Paalanen | |
Color and Z buffer offsets were emitted here, now also the buffer handles are emitted so they target the correct memory. Signed-off-by: Pekka Paalanen <pq@iki.fi> | |||
2009-01-31 | nv20: disable depth writes in hw init | Pekka Paalanen | |
Probably not necessary, but just in case. Depth registers point to the color buffer, when there is no depth buffer. Signed-off-by: Pekka Paalanen <pq@iki.fi> | |||
2009-01-31 | nv20: Z-mapping parameters | Pekka Paalanen | |
Based on my renouveau dump, adjust initial hw state related to Z-mapping, and add one unknown depth reg into depth/stencil/alpha emission. Now trivial/tri-z on nv20 looks identical to swrast rendered one. Signed-off-by: Pekka Paalanen <pq@iki.fi> | |||
2009-01-31 | nv20: draw_elements needs to flush | Pekka Paalanen | |
nv20_draw_elements() uses the draw module, and draw_flush() needs to be called to actually emit the vertices immediately. Signed-off-by: Pekka Paalanen <pq@iki.fi> | |||
2009-01-31 | nv20: set surface status in clear() | Pekka Paalanen | |
Other nvXX drivers seem to do this, so I do it too. Signed-off-by: Pekka Paalanen <pq@iki.fi> | |||
2009-01-31 | gallium: initialize simple screen in drivers | Zack Rusin | |
2009-01-31 | intel: Correct FBconfig color masks with DRI2. Fail at copy and paste. | Eric Anholt | |
This still leaves us with a broken depth 32 visual, but now it's the server's visual setup that's at fault. | |||
2009-01-31 | Build dri.pc during the build rather than the install process. | Eric Anholt | |
In a normal build system this is generated by configure. | |||
2009-01-31 | mesa: more display list cleanups | Brian | |
Remove some unneeded fields. Rename some function parameters. | |||
2009-01-31 | mesa: display list clean-ups | Brian | |
Rename some structs and fields to be more consistant with the rest of mesa. | |||
2009-01-31 | mesa: minor comments, clean-ups | Brian | |
2009-01-31 | mesa: remove remnant of GL_SGIX_depth_texture | Brian | |
2009-01-30 | i965: bump texture limit to 4kx4k | Keith Packard | |
Rendering and textures are limited to 8kx8k, but mesa limits things to 4kx4k, and magic guard band stuff may break on 8kx8k drawing. This is safe though, and makes compiz work on bigger screens. Signed-off-by: Keith Packard <keithp@keithp.com> | |||
2009-01-30 | mesa: simplify the _mesa_get_proxy_tex_image() function | Brian Paul | |
2009-01-30 | mesa: fix incorrect call to clear_teximage_fields() in _mesa_TexImage2D() | Brian Paul | |
Fixes failed assertion / segfault for particular proxy texture tests. | |||
2009-01-30 | intel: more debug info | Brian Paul | |
2009-01-30 | i965: formatting, comments, whitespace clean-ups | Brian Paul | |
2009-01-30 | swrast: replace RENDER_START/FINISH macros with inline functions | Brian Paul | |
2009-01-30 | swrast: replace macro with inline function | Brian Paul | |
2009-01-30 | intel: remove unused RenderToTexture field | Brian Paul | |
2009-01-30 | i915: updated render to texture/fbo test | Brian Paul | |
2009-01-30 | gallium: add a convience wrapper for simple screens | Zack Rusin | |
forwards screen calls to the winsys | |||
2009-01-30 | Fix dyslexia. | Ian Romanick | |
2009-01-30 | glxgears: Log a message if synched to vblank | Ian Romanick | |
Tries to use either GLX_MESA_swap_control or GLX_SGI_video_sync to detect whether the display is synchronized to the vertical blank. If it detects this, a message will be printed. HOPEFULLY this will prevent some of the bug reports such as "glxgears only gets 59.7fps. What's wrong with my driver?" | |||
2009-01-30 | mesa: add missing _mesa_reference_texobj() calls for texture array targets | Brian Paul | |