| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2008-07-05 | Merge remote branch 'upstream/gallium-0.1' into gallium-0.1 | Ben Skeggs | |
| 2008-07-04 | scons: Enable gcc SSE2 intrinsics on x86. | José Fonseca | |
| 2008-07-04 | glcontextmodes.c is required remove the reference in .gitignore | Alan Hourihane | |
| 2008-07-04 | mesa: fix polygon offset issue (bug #12061) | Xiang, Haihao | |
| 2008-07-03 | mesa: added _vbo_VertexAttrib4f() | Brian Paul | |
| 2008-07-03 | mesa: fix incorrect array size, added assertion | Brian Paul | |
| 2008-07-03 | mesa: fix array storage allocation bug | Brian Paul | |
| 2008-07-03 | mesa: regenerated file | Brian Paul | |
| 2008-07-03 | mesa: additional vec4 constructor | Brian Paul | |
| 2008-07-03 | mesa: fix various error codes | Brian Paul | |
| 2008-07-03 | mesa: fix some error codes in _mesa_ShaderSourceARB() | Brian Paul | |
| 2008-07-03 | mesa: fix problem freeing framebuffer/renderbuffer objects | Brian Paul | |
| Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer obj | |||
| 2008-07-03 | gallium: added a4r4g4b4_put_tile_rgba() | Brian Paul | |
| 2008-07-03 | mesa: added case for fixed pt | Brian Paul | |
| 2008-07-03 | gallium: increase TGSI interpreter's number of temp registers to 64 | Brian Paul | |
| Also, clean up the definitions of the misc/extra temp regs. A few new assertions too. | |||
| 2008-07-03 | gallium: move, increase ST_MAX_SHADER_TOKENS | Brian Paul | |
| 2008-07-03 | gallium: increase TGSI_EXEC_MAX_COND_NESTING, etc | Brian Paul | |
| 2008-07-03 | mesa: fix various error codes | Brian Paul | |
| 2008-07-03 | mesa: fix some error codes in _mesa_ShaderSourceARB() | Brian Paul | |
| 2008-07-03 | mesa: fix problem freeing framebuffer/renderbuffer objects | Brian Paul | |
| Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer objects. | |||
| 2008-07-03 | nv30: Reemit state when changing context | Patrice Mandin | |
| 2008-07-03 | nv30: Emit viewport state using state objects | Patrice Mandin | |
| 2008-07-03 | nv30: Emit polygon stipple state using state objects | Patrice Mandin | |
| 2008-07-03 | nv30: Emit scissor state using state objects | Patrice Mandin | |
| 2008-07-03 | nv30: Emit depth/stencil/alpha state using state objects | Patrice Mandin | |
| 2008-07-03 | mesa: additional error checking, fix error codes | Brian Paul | |
| 2008-07-03 | nv30: Emit rasterizer state using state objects | Patrice Mandin | |
| 2008-07-03 | nv30: Emit blend state using state objects | Patrice Mandin | |
| 2008-07-03 | mesa: regenerated file | Brian Paul | |
| 2008-07-03 | mesa: additional vec4 constructor | Brian Paul | |
| 2008-07-03 | nv30: Emit blend color state using state objects | Patrice Mandin | |
| 2008-07-03 | mesa: fix array storage allocation bug | Brian Paul | |
| 2008-07-03 | mesa: fix incorrect array size, added assertion | Brian Paul | |
| 2008-07-03 | nv30: Emit framebuffer state using state objects | Patrice Mandin | |
| 2008-07-03 | gallium: fix surface memleak in bitmap code | Brian Paul | |
| Found w/ tunnel2.c demo. | |||
| 2008-07-03 | pipebuffer: Silent warnings. | José Fonseca | |
| Although rarely hit in normal apps, they are too noisy with test suites. | |||
| 2008-07-03 | Support conversion of YUV surfaces. | José Fonseca | |
| 2008-07-03 | gallium: Don't forget to get overllaping blits working again. | José Fonseca | |
| 2008-07-03 | i915: EGL almost works again | Jakob Bornecrantz | |
| 2008-07-03 | egl: Fix demodriver | Jakob Bornecrantz | |
| 2008-07-03 | gallium: Use surface_copy for 1:1 blits. | José Fonseca | |
| 2008-07-03 | scons: Add a env.CodeGenerate method to simplify code generation via python ↵ | José Fonseca | |
| scripts. env.CodeGenerate( target = 'my_source.c', script = 'my_generator.py', source = ['input.txt', 'another.txt'], command = 'python $SCRIPT $SOURCE > $TARGET' ) It will take care generating all appropriate dependencies, including any module imported by the generator script, and the respective .pyc file side effects. | |||
| 2008-07-02 | mesa: fix vertex array validation test for attribute 0 (vert pos) | Brian Paul | |
| We don't actually need vertex array[0] enabled when using a vertex program/shader. cherry-picked from master | |||
| 2008-07-02 | mesa: fix vertex array validation test for attribute 0 (vert pos) | Brian Paul | |
| We don't actually need vertex array[0] enabled when using a vertex program/shader. | |||
| 2008-07-02 | gallium: replace an assertion with "if (!texobj) continue" | Brian Paul | |
| It's possible to call update_samplers() between the time a fragment shader is bound and when a texture image is defined (such as glClear). This fixes the case where we don't have a complete texture object yet. | |||
| 2008-07-02 | gallium: fix a bug in vertex program output mapping | Brian Paul | |
| Need to translate VERT_RESULT_PSIZ, BFC0, BFC1 to TGSI shader output slots after all other attributes have been handled. This fixes a bug where generic vertex program outputs (varying vars) could get mapped to the same slot at point size or back-face colors. | |||
| 2008-07-02 | gallium: nr_attrs was off by one, updated comments, minor code movement | Brian Paul | |
| 2008-07-02 | mesa: additional GLSL built-in constants | Brian Paul | |
| 2008-07-02 | mesa: when linking a shader program, make sure all the shaders compiled OK | Brian Paul | |
| cherry-picked from master | |||
| 2008-07-02 | mesa: added some debug code (disabled) | Brian Paul | |
| cherry-picked from master | |||
