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2008-06-30autoconf: Improve the visibility of the swrast DRI driverDan Nicholson
Improve the --with-dri-drivers help text so that users are aware that they should install the swrast DRI driver.
2008-06-30r3xx/r5xx: Enable ARB_point_parameters.Corbin Simpson
This isn't complete yet. It does cover the two most common usage cases, though, and at least the third one (POINT_DISTANCE_ATTENUATION) is possible, so I'll do that later.
2008-06-30g3dvl: Simplify shader code.Younes Manton
2008-06-30g3dvl: Support for field and frame based MC for progressive pictures.Younes Manton
MC support for frame and field based motion prediction. Also various bug fixes, clean up.
2008-06-30g3dvl: Work around SP tex cache bug, specify resource usage flags.Younes Manton
2008-06-30g3dvl: Get rid of some Valgrind errors.Younes Manton
Get rid of some Valgrind memory leak and uninitialized var errors.
2008-06-30r300: Fix dumb mistake in LOD bias translationNicolai Haehnle
2008-06-30gles: Don't define GLAPIENTRY here.José Fonseca
2008-06-30r300: Cleanup LodBias supportNicolai Haehnle
. There is both a per-texture unit and a per-texture object (at least for OpenGL 1.4); this should now be supported properly. . The LOD bias calculation in r300_state has been simplified and corrected (need to multiply by 32 instead of 31, and ensure clamping) . do not clamp LOD bias in TexEnv, as that behaviour conflicts with what the spec says . set Const.MaxTextureLodBias properly . remove the no_neg_lod_bias property; if somebody can explain what it's good for, we can add it back in, but according to Google, nobody seems to use it . removed some dead code and unused variables
2008-06-29r300: Change LOD bias emission to more closely follow per-tex rules.Corbin Simpson
Okay, this time it's for real, and for good. This should be a perma-fix.
2008-06-29Revert accidental edit to progs/demos/lodbias.Corbin Simpson
*puts yet another paper bag over head*
2008-06-29demos/shadowtex: Don't set TEXTURE_WRAP_T for 1D textureNicolai Haehnle
The operation doesn't really make sense. It triggered a bug in the r300 DRI driver (and possibly other drivers that simulate 1D textures via 2D textures). I've added an isolated test case for this bug to Piglit, so everybody wins.
2008-06-29r300: Fix wrap mode for 1D texturesNicolai Haehnle
2008-06-29nouveau: oops, bump the drm patchlevel back down againBen Skeggs
2008-06-29nv50: fixes after rebase + commits note on the code that was just pushed.Ben Skeggs
OK, seems a lot of people have been getting the idea that nouveau is dying lately - I decided to commit some of the work I've been doing lately to prove them wrong :) Progress on my side is slow due to lack of time mainly, but I'm still around. Firstly, don't even bother trying to use gallium on G8x/G9x yet, it won't work. I've deliberately left all the necessary winsys changes out of the commits for a very good reason - I don't know what we're going to need from the DRM exactly yet and don't want to be continually breaking interfaces as I discover additional requirements. On my side, I think I've gone through about 3 different DRM interface changes, and have just discovered that I may need more yet. It'd be very annoying for everyone who uses nouveau to keep things in sync. Once I've got it sorted - I'll commit a lot of cool stuff. Stay tuned. Also, don't look at the shader code.. it's horribly nasty and full of hacks, I used it as an opportunity to learn G8x GPU programs at the same time. New semi-decent code is in works, and will follow at some point. :)
2008-06-29nv50: reverse stencil sides, header is wrongBen Skeggs
2008-06-29nv50: fix line stippleBen Skeggs
2008-06-29nv50: don't multiply polygon offset units by 2.0 like on nv40Ben Skeggs
2008-06-29nv50: maybe some scissor fixes..Ben Skeggs
2008-06-29nv50: vpt translate/scale backwardsBen Skeggs
2008-06-29nv50: whoopsBen Skeggs
2008-06-29nv50: rework miptree/texture/texsurf code a bitBen Skeggs
2008-06-29nv50: turn on depth test/write again, not 100% but winsys handles it betterBen Skeggs
2008-06-29nv50: maintain pipe surface status fieldBen Skeggs
2008-06-29nv50: remove some debugBen Skeggs
2008-06-29nv50: simplify emit_interp a bitBen Skeggs
2008-06-29nv50: make sure static buffers (constbuf, tex control etc) get on reloc listBen Skeggs
2008-06-29nv50: R32_FLOAT vbo formatBen Skeggs
2008-06-29nv50: move surface_map/unmap into nv50_surface.cBen Skeggs
2008-06-29nv50: some people are just born stupid.. really..Ben Skeggs
2008-06-29nv50: make TEX a halfieBen Skeggs
2008-06-29nv50: get tri-scissor-tri workingBen Skeggs
2008-06-29nv50: separate state validation and upload, similar to nv40Ben Skeggs
2008-06-29nv50: fix blend colourBen Skeggs
2008-06-29nv50: use stateobjs for sampler/image_control uploadsBen Skeggs
2008-06-29nv50: hack of a TEX opcodeBen Skeggs
2008-06-29nv50: hacks for stuff I don't really get yetBen Skeggs
2008-06-29nv50: abuse constbuf upload for program uploadBen Skeggs
2008-06-29nv50: a couple more bits'n'piecesBen Skeggs
2008-06-29nv50: disable inline IMMD for now, IMMD+pred == BANG!Ben Skeggs
fixes progs/fp/lit.txt
2008-06-29nv50: simplify interp crap a bit...Ben Skeggs
hopefully there wasn't a good reason I went the route I did.. can't recall..
2008-06-29nv50: do tsc/tic upload + stub out shader TEX stuffBen Skeggs
2008-06-29nv50: disable ztest for now - it doesn't work stillBen Skeggs
2008-06-29nv50: flag to indicate to winsys we want a surface for use as a zeta bufferBen Skeggs
NVIDIA love to make life difficult.. we need different flags in PTEs for zeta.. yay.. not.
2008-06-29nv50: comment on a so-far unseen bugBen Skeggs
2008-06-29nv50: another vbo formatBen Skeggs
2008-06-29nv50: fix blend csoBen Skeggs
2008-06-29nv50: valgrind complaintBen Skeggs
2008-06-29nv50: draw_elements() - inline only for the momentBen Skeggs
2008-06-29nv50: support a couple more common VBO formatsBen Skeggs