Age | Commit message (Collapse) | Author |
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Texture colors look the same now, regardless of X display/pixel format
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avoid calling get_tex_tile() if all texels are in same tile
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Also, added some debug printfs
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Also, we weren't marking the ztile as dirty after ztesting, fixes gears glitches.
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Put tile-related globals into spu_global struct.
Rename c/ztile fields to be more consistant.
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Also, remove ALIGN16_ATTRIB from structs that no longer need it.
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batch buffers
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CC wasn't quoted in a couple places in src/mesa/Makefile. Also, the
OSMesa link was missing a dependency.
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same slot
This fixes the glsl/bump.c and glsl/texdemo1.c programs
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If the vertex program writes to an output that's not consumed by the
fragment program, map the vp output to an unused slot.
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This came from commit f3aa4de034b0d791ce2e38e8aeb3b3abdb4e3b50 on 1/22/08.
Fixes strange Z buffer glitches seen in progs/glsl/texdemo1.c
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The build output dirs mimics the old config names:
build/linux
build/linux-dri
build/linux-dri-x86
build/linux-dri-x86-debug
...
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Forcing cell_array_info to be 16-byte aligned makes it more difficult
to stuff that state in batch commands.
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The default value is 0, which is TGSI_PROCESSOR_FRAGMENT...not correct
for a vertex shader!
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