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2009-09-01mesa: more clean-upsBrian Paul
2009-09-01mesa: change conditional to match the previous oneBrian Paul
2009-09-01mesa: updated #includesBrian Paul
2009-09-01mesa: remove unused texenv_fragment_program::ctx fieldBrian Paul
2009-09-01mesa: remove unused ureg::abs fieldBrian Paul
2009-09-01mesa: remove unused ureg:negateabs fieldBrian Paul
2009-09-01mesa: more comments, clean-upsBrian Paul
2009-09-01mesa: simplify translate_tex_src_bit()Brian Paul
2009-09-01mesa: minor code clean-ups, commentsBrian Paul
2009-09-01mesa: replace 8 with MAX_TEXTURE_UNITSBrian Paul
2009-09-01dri: remove unused meta_clear_tris()Brian Paul
2009-09-01intel: use BUFFER_BITS_COLORBrian Paul
2009-09-01intel: fix incorrect parameter type for intel_bufferobj_map_range()Brian Paul
2009-09-01radeon: trim down #includesBrian Paul
2009-09-01radeon: use _mesa_meta_clear()Brian Paul
2009-09-01mesa: obey stencil write mask in _mesa_meta_draw_pixels()Brian Paul
2009-09-01intel: set Length/Offset fields in intel_bufferobj_map()Brian Paul
2009-09-01intel: use _mesa_meta_copy_pixels() when do_blit_copypixels() failsBrian Paul
Also, trim down #includes.
2009-09-01intel: trim down #includesBrian Paul
2009-09-01intel: use _mesa_meta_draw_pixels()Brian Paul
The textured quad path is slightly faster and will work with POT textures on i945.
2009-09-01intel: trim down #includesBrian Paul
2009-09-01intel: use _mesa_meta_clear(), it's a bit fasterBrian Paul
2009-09-02radeon: Fix OQ to set ful lstate as dirty too.Pauli Nieminen
2009-09-02radeon: Fix debug output to filter out less critical messages instead of ↵Pauli Nieminen
more critical.
2009-09-01st/xorg: getting indexes right tends to be helpfulZack Rusin
2009-09-01st/xorg: redo the vertex shaderZack Rusin
2009-09-01st/xorg: setup solid fillsZack Rusin
2009-09-01st/xorg: fold back the helper function into coreZack Rusin
2009-09-01st/xorg: start rendering and compositing picturesZack Rusin
2009-09-01ARB prog parser: Fix handling of stateOptModMatNumIan Romanick
The optional array index should clearly be enclosed in square brackets. This helps the oglconform test vp_binding.c get a bit farther, but it still fails.
2009-09-01tgsi: remove redundant CND0 opcodeKeith Whitwell
Can be implemented with CMP src2, src1, src0
2009-09-01scons: Tool for LLVM. Gracefully disable llvmpipe if LLVM not found.José Fonseca
2009-09-01trace: Don't set surface_[fill|copy] if not set on pipeJakob Bornecrantz
2009-09-01r300g: Fix clear issue on r300Cooper Yuan
2009-09-01radeon: fix r100/r200 polygon stipple under kmsDave Airlie
There really need to use state emits under kms, otherwise we end up with some dwords in the command buffer before we've ever emitted any useful state. Signed-off-by: Dave Airlie <airlied@redhat.com>
2009-09-01r100: fixup cubemap domainsDave Airlie
2009-08-31xlib: plug in more meta functions, if TEST_META_FUNCS is setBrian Paul
2009-08-31mesa: implement GL_DEPTH_BUFFER_BIT for _mesa_meta_blit_framebuffer()Brian Paul
2009-08-31mesa: disable another debug testBrian Paul
2009-08-31mesa: make verts[] arrays local varsBrian Paul
2009-09-01r200: emit cube for kms correctly + fix tex emit resetDave Airlie
CS checker found some issues.
2009-08-31xlib: option to enable/test meta functions (disabled)Brian Paul
2009-08-31mesa: implement depth/stencil formats for meta glDrawPixelsBrian Paul
2009-08-31mesa: remove accidentally commited debug/disabled codeBrian Paul
2009-08-31mesa: added _mesa_is_stencil_format()Brian Paul
2009-08-31progs/samples: added test/debug code for cullingBrian Paul
2009-08-31swrast: fix selection/feedback regressionBrian Paul
This fixes a conform selection/feedback regression introduced by commit 8f4d66c5f893b49eb3973aa3b31a856314c045c7
2009-08-31mesa: debug printf for KILBrian Paul
2009-08-31progs/tests: disable depth test for second glDrawPixelsBrian Paul
We don't want to z-test that glDrawPixels. Also, set the raster color to red when drawing GL_DEPTH_COMPONENT image to aid in debugging.
2009-08-31swrast: can't use deferred texture/shading if using KIL instructionBrian Paul
If the fragment program uses KIL, we have to execute it before z/stencil testing. Otherwise, deferred texture/shading lets us skip shading for pixels that fail z/stencil testing.