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AgeCommit message (Expand)Author
2010-08-10glcpp: Discard output of cmp when running the test suite.Carl Worth
2010-08-10glcpp: Fix expected result for the 064-version.c test.Carl Worth
2010-08-10glcpp: Regnerate glcpp-parse.c and glcpp-parse.hCarl Worth
2010-08-10glcpp: Initialize location structure at beginning of parse.Carl Worth
2010-08-10glsl2: Regenerate glsl_parser.cpp and glsl_parser.hCarl Worth
2010-08-10glsl2: Initialize location structure at beginning of parse.Carl Worth
2010-08-09glsl2: Make ir_algebraic reassociate add/mul operands for constant folding.Eric Anholt
2010-08-09glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1))Eric Anholt
2010-08-09glsl2: Add constant propagation.Eric Anholt
2010-08-09i965: More s/stderr/stdout/ for program debug.Eric Anholt
2010-08-09glsl2: Teach copy propagation about "if" and "loop" instructions.Eric Anholt
2010-08-09glsl2: Refresh autogenerated file builtin_function.cpp.Kenneth Graunke
2010-08-09texture_builtins.py: Fix cut and paste errors in function names.Kenneth Graunke
2010-08-09glsl2: Use gl_DepthRange's proper name.Kenneth Graunke
2010-08-09ir_algebraic: Support other comparisons in ir_unop_logic_notIan Romanick
2010-08-09ir_algebraic: Convert ir_unop_logic_not handler to use a switch statementIan Romanick
2010-08-09glsl2: do not use __retval name; two underscores is reserved word according t...Aras Pranckevicius
2010-08-09glsl: fix missing return in ir_structure_splittingAras Pranckevicius
2010-08-08glsl2: Handle plain variable copies in struct splitting.Eric Anholt
2010-08-07glsl2: Add the 1.30 reserved keywords.Kenneth Graunke
2010-08-06ir_function_inlining: Fix missing iter.next() in inlining sampler params.Aras Pranckevicius
2010-08-06copy_propagation: do propagation into non-out call paramsAras Pranckevicius
2010-08-06glsl2: Move gl_program->InputsRead/OutputsWritten setting to an ir pass.Eric Anholt
2010-08-06ir_to_mesa: Add support for sampler arrays.Eric Anholt
2010-08-06glsl2: Fix inlining with sampler array or struct dereferences as arguments.Eric Anholt
2010-08-06glsl2: Don't assert in a couple of places when encountering sampler arrays.Eric Anholt
2010-08-06ir_to_mesa: Give the expected size for _mesa_add_attribute().Eric Anholt
2010-08-05ir_to_mesa: Handle texture-array samplersIan Romanick
2010-08-05glsl2: Enable all supported extensions in stand-alone compilerIan Romanick
2010-08-05glsl_type: Don't have two versions of a type with the same nameIan Romanick
2010-08-05glsl2: Log a better error message when a matching function cannot be foundIan Romanick
2010-08-05glsl2: Add a pass to convert exp and log to exp2 and log2.Eric Anholt
2010-08-05glsl2: Insert global declarations at the top of the instruction stream.Eric Anholt
2010-08-05ir_structure_splitting: Massive fixing to this.Eric Anholt
2010-08-05glsl2: Make the HV actually call ir_texture's visit_leave.Eric Anholt
2010-08-05ir_structure_splitting: New pass to chop structures into their components.Eric Anholt
2010-08-05glsl2: Fix the dereferences_variable check in ir_tree_grafting.Eric Anholt
2010-08-05glsl2: Don't tree-grafting out assignment to an out variable.Eric Anholt
2010-08-05glsl2: Don't dead-code eliminate a call where the return value is unused.Eric Anholt
2010-08-05glsl2: Add some easy-to-enable debug printfs to ir_dead_code.cpp.Eric Anholt
2010-08-05ir_to_mesa: Don't do function inlining until linking.Eric Anholt
2010-08-05glsl2: Add a pass for removing unused functions.Eric Anholt
2010-08-05glsl2: Catch pointless copies in copy propagation.Eric Anholt
2010-08-05glsl2: Don't try to dump GLSL IR for a shader that didn't compile.Eric Anholt
2010-08-05ir_to_mesa: Remove debug force-enablement of EmitNoIfs.Eric Anholt
2010-08-04glcpp: Ignore #if and #elif expressions when skipping.Kenneth Graunke
2010-08-04glcpp/tests: Add a corollary to testcase 073 for testing #elif.Kenneth Graunke
2010-08-04glcpp/tests: Fix 073-if-in-ifdef.c to use #ifdef, not #if.Kenneth Graunke
2010-08-04glcpp: Refactor HASH_IF and HASH_ELIF expansion to reuse code.Kenneth Graunke
2010-08-04glsl2: Remove the shader_in/shader_out tracking separate from var->mode.Eric Anholt