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AgeCommit message (Expand)Author
2008-04-15gallium: Eliminate stdio file usage. Remove unused stuff.José Fonseca
2008-04-15gallium: Fix seg fault (James Vogt).José Fonseca
2008-04-15gallium: Several fixes to buffer caching.José Fonseca
2008-04-15gallium: Less confusing interface for timeouts.José Fonseca
2008-04-15gallium: Remove middle of scope declarations.José Fonseca
2008-04-15gallium: Fix mismatching prototypes.José Fonseca
2008-04-15gallium: Allow to use a single slab.José Fonseca
2008-04-14gallium: enable new quad output code, remove old codeBrian
2008-04-14gallium: fix semantic indexes for outputsBrian
2008-04-14gallium: fix multi drawbuffer fb stateBrian
2008-04-14gallium: set ctx->Const.MaxDrawBuffersBrian
2008-04-14gallium: fix PIPE_CAP_MAX_RENDER_TARGETS queryBrian
2008-04-15gallium: Add draw_pt_fetch_shade_pipeline.c to scons build.José Fonseca
2008-04-15gallium: Don't assume snprintf are always available.José Fonseca
2008-04-15gallium: Serialize buffers writes.José Fonseca
2008-04-14fix GL_ARB_texture_rectangle breakageBrian Paul
2008-04-14mesa: define #extension GL_ARB_texture_rectangleDavid Flynn
2008-04-14gallium: take reduced prim, fill modes into account when cullingBrian Paul
2008-04-14use the new macroZack Rusin
2008-04-14silence some warningsZack Rusin
2008-04-14pass vertex size to shaders so that callee can decide on the sizeZack Rusin
2008-04-14softpipe: calculate determinant for all triangles, don't rely on draw module ...Keith Whitwell
2008-04-14draw: remove dead codeKeith Whitwell
2008-04-14draw: always malloc verts for fetch_shade_pipelineKeith Whitwell
2008-04-14draw: flush pipeline before trying to allocate more hw verticesKeith Whitwell
2008-04-14draw: move vertex header init out of fetch_shade_pipeline.cKeith Whitwell
2008-04-14draw: hide passthrough shading paths behind an environment variableKeith Whitwell
2008-04-14softpipe: do our own culling, don't rely on the draw module.Keith Whitwell
2008-04-14Implement fetch/shade/pipeline or emit vertex passthrough.Zack Rusin
2008-04-14Make shaders operate on a block of memory instead of arrays of vertex_header'sZack Rusin
2008-04-14return true if one of the vertices has been clippedZack Rusin
2008-04-14pass arbitrary number of vertices to the shader execution cycleZack Rusin
2008-04-14introduce a define to maxout the processed verticesZack Rusin
2008-04-13gallium: Add u_time.cJosé Fonseca
2008-04-13gallium: Buffer cache.José Fonseca
2008-04-13gallium: Initial port of Thomas slab suballocator to pipebuffer.José Fonseca
2008-04-13gallium: OS independent time-manipulation functions.José Fonseca
2008-04-12tgsi: Fix source register short dump code.Michal Krol
2008-04-12gallium: move duplicated compute_clipmask() code to draw_vs.hBrian
2008-04-11gallium: merge the tgsi_emit_sse2() and tgsi_emit_sse2_fs() functions.Brian Paul
2008-04-11gallium: handle TGSI immediates in SSE code for vertex shadersBrian Paul
2008-04-11gallium: implement immediates (aka literals) for SSE fragment shadersBrian Paul
2008-04-11gallium: commentsBrian Paul
2008-04-11gallium: fix SCS codegen (sin scalar src comes from X, not Y)Brian Paul
2008-04-11mesa: fix broken x86_call()Keith Whitwell
2008-04-11gallium: fix broken x86_call()Keith Whitwell
2008-04-11gallium: Flush render cache at the beginning of fallback_copy_texsubimage().Michel Dänzer
2008-04-11mesa: Fix glBegin-time test for invalid programs/shaders.Brian Paul
2008-04-11mesa: new Z-compositing test (glDrawPixels(GL_DEPTH) + stencil)Brian Paul
2008-04-11add missing glViewport callsBrian Paul