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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2008-04-15
gallium: Eliminate stdio file usage. Remove unused stuff.
José Fonseca
2008-04-15
gallium: Fix seg fault (James Vogt).
José Fonseca
2008-04-15
gallium: Several fixes to buffer caching.
José Fonseca
2008-04-15
gallium: Less confusing interface for timeouts.
José Fonseca
2008-04-15
gallium: Remove middle of scope declarations.
José Fonseca
2008-04-15
gallium: Fix mismatching prototypes.
José Fonseca
2008-04-15
gallium: Allow to use a single slab.
José Fonseca
2008-04-14
gallium: enable new quad output code, remove old code
Brian
2008-04-14
gallium: fix semantic indexes for outputs
Brian
2008-04-14
gallium: fix multi drawbuffer fb state
Brian
2008-04-14
gallium: set ctx->Const.MaxDrawBuffers
Brian
2008-04-14
gallium: fix PIPE_CAP_MAX_RENDER_TARGETS query
Brian
2008-04-15
gallium: Add draw_pt_fetch_shade_pipeline.c to scons build.
José Fonseca
2008-04-15
gallium: Don't assume snprintf are always available.
José Fonseca
2008-04-15
gallium: Serialize buffers writes.
José Fonseca
2008-04-14
fix GL_ARB_texture_rectangle breakage
Brian Paul
2008-04-14
mesa: define #extension GL_ARB_texture_rectangle
David Flynn
2008-04-14
gallium: take reduced prim, fill modes into account when culling
Brian Paul
2008-04-14
use the new macro
Zack Rusin
2008-04-14
silence some warnings
Zack Rusin
2008-04-14
pass vertex size to shaders so that callee can decide on the size
Zack Rusin
2008-04-14
softpipe: calculate determinant for all triangles, don't rely on draw module ...
Keith Whitwell
2008-04-14
draw: remove dead code
Keith Whitwell
2008-04-14
draw: always malloc verts for fetch_shade_pipeline
Keith Whitwell
2008-04-14
draw: flush pipeline before trying to allocate more hw vertices
Keith Whitwell
2008-04-14
draw: move vertex header init out of fetch_shade_pipeline.c
Keith Whitwell
2008-04-14
draw: hide passthrough shading paths behind an environment variable
Keith Whitwell
2008-04-14
softpipe: do our own culling, don't rely on the draw module.
Keith Whitwell
2008-04-14
Implement fetch/shade/pipeline or emit vertex passthrough.
Zack Rusin
2008-04-14
Make shaders operate on a block of memory instead of arrays of vertex_header's
Zack Rusin
2008-04-14
return true if one of the vertices has been clipped
Zack Rusin
2008-04-14
pass arbitrary number of vertices to the shader execution cycle
Zack Rusin
2008-04-14
introduce a define to maxout the processed vertices
Zack Rusin
2008-04-13
gallium: Add u_time.c
José Fonseca
2008-04-13
gallium: Buffer cache.
José Fonseca
2008-04-13
gallium: Initial port of Thomas slab suballocator to pipebuffer.
José Fonseca
2008-04-13
gallium: OS independent time-manipulation functions.
José Fonseca
2008-04-12
tgsi: Fix source register short dump code.
Michal Krol
2008-04-12
gallium: move duplicated compute_clipmask() code to draw_vs.h
Brian
2008-04-11
gallium: merge the tgsi_emit_sse2() and tgsi_emit_sse2_fs() functions.
Brian Paul
2008-04-11
gallium: handle TGSI immediates in SSE code for vertex shaders
Brian Paul
2008-04-11
gallium: implement immediates (aka literals) for SSE fragment shaders
Brian Paul
2008-04-11
gallium: comments
Brian Paul
2008-04-11
gallium: fix SCS codegen (sin scalar src comes from X, not Y)
Brian Paul
2008-04-11
mesa: fix broken x86_call()
Keith Whitwell
2008-04-11
gallium: fix broken x86_call()
Keith Whitwell
2008-04-11
gallium: Flush render cache at the beginning of fallback_copy_texsubimage().
Michel Dänzer
2008-04-11
mesa: Fix glBegin-time test for invalid programs/shaders.
Brian Paul
2008-04-11
mesa: new Z-compositing test (glDrawPixels(GL_DEPTH) + stencil)
Brian Paul
2008-04-11
add missing glViewport calls
Brian Paul
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