Age | Commit message (Collapse) | Author |
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Where vbo save nodes are terminated with a call to DO_FALLBACK(), as in
the case of a recursive CallList which is itself within a Begin/End pair,
there two problems:
1) The display list node's primitive information was incorrect, stating
the cut-off prim had zero vertices
2) On replay, we would get confused by a primitive that started in a
node, but was terminated by individual opcodes.
This change fixes the first problem by correctly terminating the last
primitive on fallback, and the second by forcing the display list to
use the Loopback path, converting all nodes into immediate-mode rendering.
The loopback fix is a performance hit, but avoiding this would require
a fairly large rework of this code.
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Creates a display list with redundant call to glShadeModel.
View dlist contents with MESA_VERBOSE=list
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Reorganization of ShadeModel to avoid flushing vertices too often
ended up never flushing vertices due to omitted line of code.
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Switch over to specialized enum lookup for primitives
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Add a simple version of _mesa_lookup_enum_by_nr() which expects a primitive
enum (GL_POINTS..GL_POLYGON). This avoids some annoying duplicates
when looking up primitives, such as the GL_FALSE/GL_POINTS clash.
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(cherry picked from commit b1f2f92d9b2d190d39fb1b5c919c59c9539a025a)
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Currently, state-changes in mesa display lists are more or less
a verbatim recording of the GL calls made during compilation.
This change introduces a minor optimization to recognize and eliminate
cases where the application emits redundant state changes, eg:
glShadeModel( GL_FLAT );
glBegin( prim )
...
glEnd()
glShadeModel( GL_FLAT );
glBegin( prim )
...
glEnd()
The big win is when we can eliminate all the statechanges between two
primitive blocks and combine them into a single VBO node.
This commit implements state-change elimination for Material and ShadeModel
only. This is enough to make a start on debugging, etc.
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This fixes a segfault seen with piglit's fdo20701 test.
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Call Init() from CompileShaderFile, was previously only called for the
Text version of this function.
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Get most of these working with scons.
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Unfortunately scons does not check if a tool exists before it invokes
its generate function.
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gcc-4.2's optimizer has a strange bug where it looses code from inner
loops in certain situations. For example, if the appearently innocent
looking code below is compiled with gcc-4.2 -S -O1, the inner loop's
code is missing from the outputed assembly.
struct Size {
unsigned width;
};
struct Command {
unsigned length;
struct Size sizes[32];
};
extern void emit_command(void *command, unsigned length);
void
create_surface( struct Size size, unsigned faces, unsigned levels)
{
struct Command cmd;
unsigned face;
unsigned level;
cmd.length = faces*levels*sizeof(cmd.sizes[0]);
for(face = 0; face < faces; ++face) {
for(level = 0; level < levels; ++level) {
cmd.sizes[face*levels + level] = size;
// This should generate a shrl statement, but the whole for body
// disappears in gcc-4.2 -O1/-O2/-O3!
size.width >>= 1;
}
}
emit(&cmd, sizeof cmd.length + cmd.length);
}
Note that this is not specific to MinGW's gcc-4.2 crosscompiler (the
version typically found in debian/ubuntu's mingw32 packages). gcc-4.2 on
Linux also displays the same error. gcc-4.3 and above gets this
correctly though.
Updated MinGW debian packages with gcc-4.3 are available from
http://people.freedesktop.org/~jrfonseca/debian/pool/main/m/
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This prevents the error
relocation R_X86_64_PC32 against symbol `_gl_DispatchTSD' can not be used when making a shared object; recompile with -fPIC
when building on x86_64 architecture.
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Link fails if too many varying vars.
(cherry picked from master, commit cc58fbcf2c5c88f406818db60910f537e03610d6)
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16 is the limit for now because of various 32-bit bitfields.
(cherry picked from master, commit 4e762395ef7e8c332c16fd0c11025cfa52763a45)
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To maintain correctness, the server will copy the real front-buffer to
a newly allocated fake front-buffer in DRI2GetBuffersWithFormat.
However, if the DRI2GetBuffersWithFormat is triggered by glViewport,
this will copy stale data into the new buffer. Fix this by flushing
the current fake front-buffer to the real front-buffer in
intel_viewport.
Fixes bug #22288.
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A new node type (SLANG_OPER_RETURN_INLINED) is used to denote 'return'
statements inside inlined functions which need special handling.
All glean glsl1 tests pass for EmitContReturn=FALSE and TRUE.
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Fixes glean "function with early return (3)" case (when EmitContReturn=FALSE).
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This is no longer needed since we added the new
_slang_loop_contains_continue_or_break() function/test.
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The glean "function with early return (1)" test passes now.
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Needed for "remove early returns" transformation.
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This will need more testing, but no regressions seen so far.
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