Age | Commit message (Collapse) | Author |
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if the state of TEXMAT is changed, the VS isn't updated.
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NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX as strange results
appear when the matrix is partialy updated.
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value didn't change
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Also, add a couple of comments to the wait/emit IRQ functions.
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in stencil_and_ztest_pixels. fix #12263
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are float.
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use _tnl_RenderClipped helper functions that will call the right driver callback
clean nv10_render_generic_primitive_elts to match nv10_render style
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Swap it latter in order it match hw format.
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executing a display list. fix #10604
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the index buffer. (fix#11910)
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Also, add some comments about what's going on.
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Replace *(*inst++) with *(*inst)++ in a few places.
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internal function to match the EXT_shadow_funs
spec. fix bug#11925
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and keep the instruction state unchanged after calling
brw_emit_tri_setup/brw_emit_line_setup when building setup
thread for SF_UNFILLED_TRIS.
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eg: #include "shader/program.h" and remove -I$(TOP)/src/mesa/program
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This fixes the X server crash reported by KeithP on Aug 29.
The old context's FBOs will be unreferenced during context destruction so
there's no memleak with this change.
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