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AgeCommit message (Expand)Author
2010-08-13glsl2: Rework builtin function generation.Kenneth Graunke
2010-08-13ir_reader: Don't mark functions as defined if their body is empty.Kenneth Graunke
2010-08-13glsl2: Commit generated file change by commit ab18be74Ian Romanick
2010-08-13glsl2: Add a pass to strip out noop swizzles.Eric Anholt
2010-08-13glsl2: Convert ir_constant_propagation to ir_rvalue_visitor.Eric Anholt
2010-08-13glsl2: Add a generic visitor class to call back with pointers to each rvalue.Eric Anholt
2010-08-13mesa: Avoid using c++ keyword in dri_util.h when compiled with c++.Eric Anholt
2010-08-13intel: Remove include of texmem.h, since we haven't used it in ages.Eric Anholt
2010-08-13glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.Eric Anholt
2010-08-13glsl2: Add support for ir_unop_neg to ir_mat_op_to_vecEric Anholt
2010-08-13glsl2: Move the common optimization passes to a helper function.Eric Anholt
2010-08-13glsl2: Refresh autogenerated bison parser.Kenneth Graunke
2010-08-13Fix an MSVC build error (bugzilla 29570).Vinson Lee
2010-08-13glsl2: Remove unnecessary use of 'struct' before type namesIan Romanick
2010-08-13Add missing intmax_t and uintmax_tIan Romanick
2010-08-13glsl2: Use stdint.h instead of inttypes.hIan Romanick
2010-08-13mesa: assorted clean-ups, var type changes, assertions in prog_optimize.cBrian Paul
2010-08-13mesa: more/better program optimizationsBenjamin Segovia
2010-08-13glsl2: Commit generated file changed by previous commitIan Romanick
2010-08-13glsl2: Use --nounistd to fix MSVC buildIan Romanick
2010-08-13linker: Assign attrib location 0 if gl_Vertex is not usedIan Romanick
2010-08-13st/dri: make dri_drawable_validate_att staticGeorge Sapountzis
2010-08-13st/dri: move TFP code to dri_drawable.cGeorge Sapountzis
2010-08-13st/dri: Fix segmentation fault in sw driversnobled
2010-08-13st/dri: dri_drawable_get_format is shared between DRI2 and DRISWGeorge Sapountzis
2010-08-13glsl2: Include string.h in preprocessorJakob Bornecrantz
2010-08-13glsl2: Commit generated files changed by previous two commitsIan Romanick
2010-08-13glsl2: Avoid token name collisions with names used by Windows header filesIan Romanick
2010-08-13glsl2: Eliminate tokens for square matrix short namesIan Romanick
2010-08-13scons: Build the new glsl2 code.José Fonseca
2010-08-13talloc: Make it compile with MSVC, MinGW, and Xcode/gcc4.0.José Fonseca
2010-08-13talloc: Import 2.0.1 code.José Fonseca
2010-08-13mesa: Clean up header file inclusion in vf.h.Vinson Lee
2010-08-13swrast: Clean up header file inclusion in ss_vb.h.Vinson Lee
2010-08-12swrast: Clean up header file inclusion in ss_triangle.h.Vinson Lee
2010-08-12swrast: Clean up header file inclusion in ss_context.h.Vinson Lee
2010-08-12mesa: Include missing header in programopt.h.Vinson Lee
2010-08-13r300g: do not support separate depth/stencil clear in the driverMarek Olšák
2010-08-13r300g: fix fastfill when color and Z clear are invoked separatelyMarek Olšák
2010-08-13r600g: update shader capsMarek Olšák
2010-08-12glsl2: Use MIN2 from macros.h instead of open coding itIan Romanick
2010-08-13r300g: disable depth clamp for nowMarek Olšák
2010-08-12mesa: fpclassify is available with MinGW.Vinson Lee
2010-08-13r600g: fix warning in the winsysDave Airlie
2010-08-13r600g: fix memory leaks running gears.Dave Airlie
2010-08-12translate_test: Fix compilation with MSVC.Vinson Lee
2010-08-12scons: Add main/querymatrix.c to SCons build.Vinson Lee
2010-08-12glsl2: Use Elements from main/compiler.h instead of open-codingIan Romanick
2010-08-12glsl: print to stderr like other program printing codeBrian Paul
2010-08-12mesa: check for null shader->InfoLog before printingBrian Paul