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2010-02-25i965: Enable clip stats.Eric Anholt
2010-02-25i965: Add Sandybridge viewport setup.Eric Anholt
2010-02-25i965: Enable DRAWING_RECTANGLE emit on Sandybridge.Eric Anholt
2010-02-25i965: Add Sandybridge scissor state.Eric Anholt
2010-02-25i965: Fix up the VF stats packet header.Eric Anholt
2010-02-25i965: Set the state base address on Sandybridge.Eric Anholt
2010-02-25i965: Free gen6 state BOs on context destroy.Eric Anholt
2010-02-25i965: Giant pile of flushing to track down SNB bringup issues.Eric Anholt
This should go away before we push the code.
2010-02-25i965: Fix some defines of gen6 regs from docs comparison.Eric Anholt
2010-02-25i965: Add basic decode of new gen6 packet boundaries.Eric Anholt
2010-02-25i965: Reconnect the index/vertex setup.Eric Anholt
2010-02-25i965: Set up the SNB URB.Eric Anholt
even with vs disabled, still doesn't work.
2010-02-25i965: Try sending prims down the pipeline.Eric Anholt
Now things catch on fire.
2010-02-25i965: Try uploading SNB VS constants.Eric Anholt
2010-02-25i965: Try turning on the VS.Eric Anholt
2010-02-25i965: Get vp-tri batchbuffers running (no rendering).Eric Anholt
2010-02-25i965: Add untested REJECT_ALL clip state.Eric Anholt
2010-02-25i965: Add untested passthrough GS setup.Eric Anholt
2010-02-25i965: Add untested Sandybridge passthrough VS setup.Eric Anholt
2010-02-25i965: Start adding support for the Sandybridge CC unit.Eric Anholt
2010-02-25i965: Set up sandybridge binding table pointers but don't enable it yet.Eric Anholt
It hangs the GPU at the clipper stage, presumably because we're lacking other setup.
2010-02-25i965: Update WM surface state setup for sandybridge's new BLEND_STATE.Eric Anholt
2010-02-25i965: Set up sandybridge depthbuffer.Eric Anholt
2010-02-25intel: Start adding defines and some bits for sandybridge bringup.Eric Anholt
2010-02-25dri/nouveau: Use the XRGB8888 hardware texture format.Francisco Jerez
2010-02-25dri/nouveau: Use the hardware I8 format for intensity textures.Francisco Jerez
2010-02-25dri/nouveau: Implement EXT_texture_from_pixmap.Francisco Jerez
2010-02-25dri/nouveau: Support rectangle textures.Francisco Jerez
2010-02-25dri/nouveau: Don't try to map a non-existent teximage.Francisco Jerez
2010-02-25dri/nouveau: Add some RGB888 span functions.Francisco Jerez
2010-02-25dri/nouveau: Fake A8 and L8 texture support on nv04.Francisco Jerez
2010-02-25dri/nouveau: Restructure the nv[12]0 regcombiner code, and fake A8/L8 support.Francisco Jerez
2010-02-25dri/nouveau: Try to validate textures earlier.Francisco Jerez
2010-02-25dri/nouveau: Swizzle using the CPU when we hit a limitation of SIFM.Francisco Jerez
2010-02-25dri/nouveau: Clean up the nv04 surface code a bit.Francisco Jerez
2010-02-25dri/nouveau: Avoid mask overflow on nv04_surface_fill.Francisco Jerez
2010-02-25dri/nouveau: Set _BaseFormat correctly for z24s8 renderbuffers.Francisco Jerez
2010-02-25dri/nouveau: Fix stencil mask handling on glClear().Francisco Jerez
2010-02-25scons: Always build trace driverJosé Fonseca
There are so many state trackers and winsys that rely on it for debug building, and trace can really build anywhere and is thin so there's no point is making it an option. Based on Xavier Chantry <chantry.xavier@gmail.com>'s patch: "I also removed the trace check in xlib SConscript which is now useless, and that script seems to deal with the cell driver, so I added cell in the check for supported drivers."
2010-02-25python: Fix typo.Michal Krol
2010-02-25glapi/gen: just copy in glx/glapiGeorge Sapountzis
2010-02-25glapi: EXTRA_DEBUG is never defined, make this explicitGeorge Sapountzis
2010-02-25glapi: minor ugliness to be able to copy to xorgGeorge Sapountzis
2010-02-25docs: remove demos.html page which contained one dead linkBrian Paul
2010-02-25tgsi: Remove dead code.Michal Krol
2010-02-25mesa: Move src/mesa/glapi/dispatch.h to mesa.Chia-I Wu
glapi/dispatch.h is a core Mesa header file. Move the header file to main/ to make this clear. It also becomes clear after this change that IN_DRI_DRIVER is only used in core Mesa to enable the remap table.
2010-02-25glapi: Move src/mesa/main/dispatch.c to glapi and rename.Chia-I Wu
main/dispatch.c is a glapi source file. It is part of GLAPI_SOURCES in sources.mak and part of glapi_sources in SConscript. This commit moves it to glapi/ and renames it to glapi_dispatch.c.
2010-02-25glapi: Generated GLX sources should use glapidispatch.h.Chia-I Wu
Fix glX_proto_recv.py and glX_proto_send.py, and regenerate the sources.
2010-02-25mesa: Remove unused Makefile.{ugl,win}.Chia-I Wu
2010-02-25st/egl: Reduce validation round-trips in DRI2 backend.Chia-I Wu
This is similar to the changes to reduce the round-trips in ximage backend. When the server supports DRI_InvalidateBuffers, the event is used to update the server stamp (this path is not tested). Otherwise, the server stamp is updated when flush_frontbuffer or swap_buffers is called. This makes sure at least the client APIs get the new buffers when a new frame is started while skipping all round-trips during the drawing.