Age | Commit message (Collapse) | Author |
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and get the same output on all.
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Was using a mix of the ARB functions and the OpenGL 2.0 shader functions.
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missing/null
fixes potential segfaults when vertex arrays are missing
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A winsys cannot expect that the surfaces passed display_surface are the
surfaces it created, as surface are now in generate texture views created
by pipe_screen. Indeed, the fact it was working so far was mere luck.
This fixes a weird tiled output when using the trace pipe driver.
Winsys' surfaces should die.
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That is,
Unfortunately, this causes a regression in softpipe, where the
output gets tyled.
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Now capable of replaying trivial/quad-tex-2d
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To simplify looking up these in the trace.
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This not only simplifies the code, but allows to use atexit() to ensure
the log is closed when applications don't exit cleanly.
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needed
The default texture is used when the current fragment shader has texture
sample instructions but the user has not provided/bound a texture.
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At the moment it is capable of replaying trivial/tri kind of apps.
See README for status.
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