Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-12-19 | 965: disable clipping more, and restore drawing rect packet | Keith Whitwell | |
2007-12-19 | 965: disable clipping for now | Keith Whitwell | |
2007-12-19 | 965: fix vertex pointsize state, match default cull mode | Keith Whitwell | |
2007-12-19 | 965: fix colormask state | Keith Whitwell | |
2007-12-19 | 965: populate fp_input_count in setup key | Keith Whitwell | |
2007-12-19 | i965: stuff the outputs into mrf registers when possible | Zack Rusin | |
2007-12-19 | i965: be smarter about register allocation | Zack Rusin | |
2007-12-18 | turn off TGSI_DEBUG | Brian | |
2007-12-18 | fix bug on GL_VERTEX_PROGRAM_TWO_SIDE path | Brian | |
2007-12-18 | setup the frontface register (fog.y, ATM) | Brian | |
2007-12-18 | fix some semantic info mix-ups in calculate_vertex_layout() | Brian | |
2007-12-18 | gallium: rationalize vertex_element state packet | Keith Whitwell | |
Remove dst_offset (not used) Add nr_components, which could be calculated from format, but would be too much effort. Update i965 driver to cope. | |||
2007-12-18 | gallium: give userbuffers some storage in the aub buffer pool | Keith Whitwell | |
2007-12-18 | vbo: unmap and remap immediate vbo before/after each draw. | Keith Whitwell | |
Also use BufferData(NULL) to get fresh storage and avoid synchronous operation where we would have to flush and wait for the fence after each draw because of the map. This will chew through a whole load of buffer space on small draws, so it isn't a proper solution. Need to support a no-fence or append mapping mode to do this right, or use user buffers. | |||
2007-12-18 | i965: don't treat swz differently and upload vertex buffers | Zack Rusin | |
2007-12-17 | obsolete | Brian | |
2007-12-17 | updates for depth/stencil/alpha state | Brian | |
2007-12-17 | Emit declarations for constants (references to the const buffer) | Brian | |
2007-12-17 | i965: index the destination offset with regards to the current index | Zack Rusin | |
2007-12-17 | i965: return false when the function fails, not succeeds | Zack Rusin | |
2007-12-17 | Add the new test program for fp's. | Zack Rusin | |
2007-12-17 | gallium: incorporate alpha state into depth_stencil state object. | Keith Whitwell | |
2007-12-17 | 965: remove dead state atom decls | Keith Whitwell | |
2007-12-17 | 965: fix for non-indexed draw path | Keith Whitwell | |
2007-12-17 | 965: fix/hack check for NULL texunit in state upload | Keith Whitwell | |
2007-12-17 | 965: fix ExtDivide check | Keith Whitwell | |
2007-12-17 | 965: put brw_constant_buffer atom directly in update list | Keith Whitwell | |
2007-12-16 | switch on cpp instead of format | Brian | |
2007-12-15 | rename some 'mesa' functions | Brian | |
2007-12-15 | Use tile functions in new p_tile.[ch] | Brian | |
This removes quite a bit of code duplicated in the drivers. | |||
2007-12-15 | Re-usable tile get/put functions | Brian | |
2007-12-15 | don't allocate scratch tile in sp_tile_cache_flush_clear() to avoid stack ↵ | Brian | |
overflow | |||
2007-12-14 | Added origin_lower_left field to pipe_rasterizer_state | Brian | |
This controls whether the window origin is considered to be the lower-left or upper-left corner. This effects computation of gl_FragCoord and the application of polygon stipple. | |||
2007-12-14 | update_samplers() didn't respect the sampler->texunit mapping. | Brian | |
This fixes the glsl/texdemo1.c program. | |||
2007-12-14 | set SamplerUnit[] entry in load_texture() just to be safe | Brian | |
2007-12-14 | emit tgsi declarations for texture samplers | Brian | |
2007-12-14 | set program->SamplersUsed bit when using a texture instruction | Brian | |
2007-12-14 | Don't always declare frag shader INPUT[0] as fragment position. | Brian | |
We were doing this for the sake of softpipe and the tgsi intergrepter since we always need the fragment position and W-coordinate information in order to compute fragment interpolants. But that's not appropriate for hardware drivers. The tgsi interpreter now get x,y,w information from a separate tgsi_exec_vector variable setup by softpipe. The new pipe_shader_state->input_map[] defines how vert shader outputs map to frag shader inputs. It may go away though, since one can also examine the semantic label on frag shader input[0] to figure things out. | |||
2007-12-14 | update comment for TGSI_TOKEN_TYPE_IMMEDIATE case | Brian | |
2007-12-13 | add missing code for PIPE_FORMAT_S8_UNORM renderbuffer | Brian | |
2007-12-13 | remove unused var | Brian | |
2007-12-13 | 965: get brw_wm_surface_state compiling again | Keith Whitwell | |
2007-12-13 | 965: get fragment shader compiler compiling | Keith Whitwell | |
Don't think that it will run though. | |||
2007-12-13 | i965: make the wm_surface compile | Zack Rusin | |
2007-12-13 | 965: implement magic buffer offset callback | Keith Whitwell | |
2007-12-13 | 965: magic callback to get buffer offset | Keith Whitwell | |
2007-12-13 | Add QuadX,Y fields to tgsi_exec_machine to pass quad's position to tgsi ↵ | Brian | |
interpreter. The tgsi linear/perspective attribute code now uses these values rather than input[0]. Need to update SSE path to take quad x,y as function params. Then, we can remove additional code. | |||
2007-12-13 | 965: missing code from last commit | Keith Whitwell | |
2007-12-13 | 965: remove dead code | Keith Whitwell | |
2007-12-13 | 965: remove dead code | Keith Whitwell | |