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2008-02-22i915: include p_debug.h (resolves undefined assert())Brian
2008-02-22gallium: fix brokenb buildBrian
2008-02-22cell: added function prototypes to silence warningsBrian
2008-02-22cell: fix build: s/dest/vertex/Brian
2008-02-23gallium: Countour MSVC's pickyness for structures returned by value.José Fonseca
2008-02-23gallium: Wrap decls in extern "C".José Fonseca
2008-02-23gallium: Add cso convenience routine (from Keith's patch).José Fonseca
2008-02-23gallium: MSVC fixes.José Fonseca
2008-02-23gallium: Fix build on Windows.Michal Krol
2008-02-23gallium: Silence compiler warnings on Windows.Michal Krol
2008-02-23gallium: Silence compiler warnings on Windows.Michal Krol
2008-02-23gallium: Define intptr_t for Windows platform.Michal Krol
2008-02-23gallium: Move align_pointer() to p_pointer.h.Michal Krol
2008-02-23gallium: New file.Michal Krol
2008-02-23Avoid building problematic module/drivers on windows.José Fonseca
2008-02-23Don't parse mesa's rtasm asm module.José Fonseca
2008-02-21gallium: new draw stage for polygon stipple.Brian
For hardware without native polygon stipple. Create a 32x32 alpha texture that encodes the stipple pattern. Modify the user's fragment program to sample the texture (with gl_FragCoord) and kill the fragment according to the texel value. Temporarily enabled in softpipe driver, replacing the sp_quad_stipple.c step.
2008-02-21gallium: new AA point drawing stageBrian
AA points are drawn by converting the point to a quad, then modifying the user's fragment shader to compute a coverage value. The final fragment color's alpha is modulated by the coverage value. Fragments outside the point's radius are killed.
2008-02-21gallium: fill in some blend/rasterizer template fields to make sure they're ↵Brian
all valid, even if not relevant
2008-02-21gallium: comments, white-space clean-upBrian
2008-02-21[PATCH] softpipe: unbreak sp_setup_pos_vector on non-x86 systemsKeith Whitwell
2008-02-21[PATCH] gallium: include p_compiler.h for boolean defnKeith Whitwell
2008-02-21draw: vertex cache reworkKeith Whitwell
Take a baby step to straightening out vertex paths.
2008-02-21tgsi: print debug messages on failure to codegenerateKeith Whitwell
2008-02-21Cell: Remove erroneous ALIGN16_ATTRIB attributesIan Romanick
If a structure is marked as being aligned the SPE compiler performs extra optimizations (sadly, only -O2 is used) when reading the structure. Since most of the structures sent in batch buffers are only 8-byte aligned, this resulted in mysterous bugs with -O2.
2008-02-21Cell: Add spu_dcache.c to Makefile.Ian Romanick
This was erroneously missing in previous commits.
2008-02-21Cell: Initial scalar implementation of spu_dcache_mark_dirtyIan Romanick
2008-02-21Cell: Fix off-by-one error in spu_dcache_fetch_unalignedIan Romanick
An off-by-one error caused an extra qword to be fetched under certain alignment / size combinations.
2008-02-21Cell: Initial pass at unified data cacheIan Romanick
2008-02-20gallium: include p_inlines.hBrian
2008-02-20gallium: s/pipe_reference_texture/pipe_texture_reference/Brian
2008-02-20gallium: re-fix some msvc warningsBrian
2008-02-20cell: use pipe_texture_reference()Brian
2008-02-20gallium: replace some ordinary assignments with pipe_reference_texture()Brian
This fixes at least one instance of dereferencing an invalid texture pointer.
2008-02-20gallium: fix bad ptr comparisonBrian
2008-02-20cell: rename cell_state_fs.c -> cell_state_shader.cBrian
2008-02-20cell: init shader-related functions in cell_init_shader_functions()Brian
2008-02-20cell: #includes to silence warningsBrian
2008-02-20cell: plug in cell_set_sampler_textureBrian
2008-02-20Remove obsolete files replaced by cell_pipe_state.cBrian
2008-02-20cell: put most simple state-setter functions in new cell_pipe_state.c fileBrian
Also, re-org of texture/surface functions.
2008-02-20gallium: re-org of i965 texture/surface code, functionsBrian
2008-02-20gallium: minor re-org of 915 surface/texture codeBrian
2008-02-20gallium: new pipe->texture_update() functionBrian
Called whenever texture data is changed (glTexImage, glTexSubImage, glCopyTexSubImage, etc).
2008-02-20gallium: mark texture object data dirty in do_copy_texsubimage()Brian
2008-02-20gallium: re-enable GenerateMipmap callsBrian
2008-02-20Test calling glTexSubImage2D mid-way through a frame.Brian
2008-02-20gallium: state tracker didn't always notify drivers of texobj data changesBrian
Calling glTexSubImage() or glTexImage() to replace texture data didn't reliably cause pipe->set_sampler_texture() to get called so drivers didn't always get notified of new texture data. The st_texture_object->pt pointer doesn't always indicate changed data so added a dirtyData field.
2008-02-20gallium: use pipe_texture_reference() in sp_tile_cache_set_texture()Brian
2008-02-19gallium: general clean-up of xlib winsys MakefileBrian