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2008-02-15Cell: make wait_on_mask() static/inlinedBrian
2008-02-15Cell: move CELL_MAX_SPUSBrian
2008-02-15gallium: Teach draw_vf about draw vertices.José Fonseca
This reduces the emit overhead, which is significant since we're emiting one vertex at a time.
2008-02-15gallium: Remove draw_vertex_fetch::lookup.José Fonseca
It is not being used, and would be dangerous to use given the possibility of constants.
2008-02-15gallium: Fix build on WinXP.Michal Krol
2008-02-15nouveau: 0xdeadc0deBen Skeggs
2008-02-15Cell: use _pack_rgba8() from pack_rgba8.h to do float[4]->uint color conversionBrian
texcyl.c is twice as fast now in non-texture mode
2008-02-15gallium: weaken assert slightlyKeith Whitwell
2008-02-15gallium: streamline various unfilled & stippled pathsKeith Whitwell
2008-02-15gallium: don't rely on assert(0) for error handling - may be disabledKeith Whitwell
2008-02-15gallium: Emit point size as a constant.José Fonseca
2008-02-15gallium: Emit constants.José Fonseca
2008-02-15gallium: Allow draw_vf usage to be controlled at runtime.José Fonseca
2008-02-15gallium: Add extern keyword to global.José Fonseca
2008-02-15Cell: add OPT_FLAGS varBrian
2008-02-15Cell: move cmd_render() into new spu_render.c fileBrian
2008-02-15Cell: add a few null texture testsBrian
2008-02-15Cell: compute min index referenced in draw command, use it to reduce size of ↵Brian
vertex data payload
2008-02-15Cell: minor optimization for flat shadingBrian
2008-02-15Cell: basic texture mappingBrian
Texture images are tiled in PPU code. SPUs use a texture cache for getting texels from textures. This is very rough code, but demos/texcyl.c works.
2008-02-15Cell: initial texture cache/sampling codeBrian
2008-02-15Cell: emit state in cell_clear_surface() if dirty.Brian
Without this a program that does nothing but glClear() doesn't work. We need the framebuffer state.
2008-02-15Cell: re-enable bounding boxesBrian
The geometry bounding box is used to restrict rasterization to just those tiles that are relevant. Note another dummy field had to be added to the cell_command_render struct. Apparently, every 4th word in a struct is susceptible to corruption in some circumstances. Might be a compiler bug.
2008-02-15gallium: Use GALLIUM_ prefix for env vars.José Fonseca
2008-02-15gallium: Use CALLOC for pb_buffer to ensure that all fields of pipe_buffer ↵José Fonseca
are initiallized.
2008-02-15gallium: Remove direct dependencies to mesa internals.José Fonseca
_mesa_exec_free is still being called. More invasive refactoring is necessary to clean it out.
2008-02-15gallium: remove dead vars, codeKeith Whitwell
2008-02-15gallium: fix typos in hardwired fetch pathKeith Whitwell
2008-02-15push out far clip plane to 200Brian
2008-02-15Added d/D keys to change viewing distance, 'a' to toggle animationBrian
2008-02-15Cell: additional assertionsBrian
2008-02-15Cell: make sure state commands aren't split across batchesBrian
2008-02-15Cell: remove unneeded flush(), dead codeBrian
2008-02-15Cell: clean-up of render pathBrian
Finally removed a number of unneeded flush commands. Vertex buffers are allocated from the general buffer pool, freed by SPUs when done. Still an occasional failed assertion (invalid batch buffer command)...
2008-02-15Cell: checkpoint commit: always inline prim indexes into batch bufferBrian
Also, explicit release-vertex-buffer command. Lots of debug/stale code still in place...
2008-02-15Cell: If flushing for swapbuffers, wait for frame completionBrian
2008-02-15Cell: additional debug code, misc clean-upBrian
2008-02-15Cell: generalize the batch buffer code for vertex buffers...Brian
2008-02-15gallium: check if surface has defined status in check_clear_depth_with_quad()Brian
This was part of Keith's patch from Friday.
2008-02-15gallium: handle flatshading explicitly in clipper stageKeith Whitwell
We can do a better job in the clip stage than just relying on the brute-force approach of copying colors to all incoming vertices applied in the flatshade stage. At very least, it is only necessary to do this in the clipper when a primitive is actually being clipped.
2008-02-15gallium: add a couple of hardwired vertex fetch functionsKeith Whitwell
2008-02-15gallium: only call vertex/prim queue flush when there is something to flushKeith Whitwell
2008-02-15gallium: explictly cast double to float in vertex fetchKeith Whitwell
2008-02-15gallium: fill in missing formats for vertex_fetchKeith Whitwell
2008-02-15gallium: remove dead code from draw_vf*Keith Whitwell
2008-02-15First stab at hooking draw_vbuf & vf.José Fonseca
Emit disabled for now. Tested with softpipe. Only one vertex at a time for now (slow).
2008-02-15Clone vf module.José Fonseca
2008-02-15nouveau: oops and make nouveau winsys build by defaultStephane Marchesin
2008-02-15nouveau: add nv30.Stephane Marchesin
2008-02-15nouveau: hook in nv30.Stephane Marchesin