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2007-10-29Fix newlines.Michal Krol
2007-10-28Remove unused static functions.Michal Krol
2007-10-28Update comments.Michal Krol
2007-10-28Replace supported_formats with is_format_supported interface.Michal Krol
The old supported_formats interface returned a list of formats supported by a pipe/winsys implementation. This was reasonable when gallium had a fixed list of predefined format. Now things has changed and the definition of PIPE_FORMAT is more flexible. The new shiny is_format_supported interface gets PIPE_FORMAT as an argument and returns a boolean whether this particular format is supported.
2007-10-28Use FREE and MALLOC instead of free and malloc.Michal Krol
2007-10-28Rework sse-utility function calls.Michal Krol
2007-10-28Declare temporaries in a more compact fashion.michal
The following declarations: DCL TEMP[0] DCL TEMP[1] DCL TEMP[2] DCL TEMP[4] become: DCL TEMP[0..2] DCL TEMP[4]
2007-10-28Declare temporaries in a more compact fashion.michal
The following declarations: DCL TEMP[0] DCL TEMP[1] DCL TEMP[2] DCL TEMP[4] become: DCL TEMP[0..2] DCL TEMP[4]
2007-10-28Control FS TGSI dumping with GALLIUM_DUMP_FS env variable.michal
2007-10-28Fix newlines.michal
2007-10-27Use FREE instead of free. Fix newlines.michal
2007-10-27Enable SSE path.michal
2007-10-27Fix fragment shader.michal
2007-10-27Optimize fragment program.michal
2007-10-27Use PIPE_FORMAT in state tracker.michal
Fix PIPE_FORMAT field encoding. Re-implement st_get_format_info.
2007-10-27Refactor supported format queries.michal
2007-10-27Respect use_sse flag.michal
2007-10-27Fix SSE bug.michal
2007-10-27Add #ifs.michal
2007-10-27vertex_element::src_format needs 32 bits.michal
2007-10-27Respect use_sse flag.michal
2007-10-27Remove PIPE_FORMAT_COUNT references.michal
2007-10-27Enable SSE2 for fragment shaders.michal
2007-10-27Enable SSE2 for vertex shaders.michal
2007-10-27Fix YCBCR macro.michal
Fix line endings.
2007-10-27Fix alignment problems.michal
Remove NOP opcode. TEX opcode returns solid white (a hack for D3D state tracker).
2007-10-27Remove GL dependencies.michal
2007-10-27Define destroy method called by softpipe's destructor.michal
2007-10-27Silence compiler warnings.michal
2007-10-27Silence compiler warnings.michal
2007-10-27Call quad stage destructors.michal
2007-10-27Remove llvm and sse2 dependencies.michal
2007-10-27Move format definitions from p_defines.h to p_format.h.michal
PIPE_FORMAT is not an ordinary enum -- it encodes its format description in the value that defines it.
2007-10-27Add sse2_program to draw_vertex_shader.michal
2007-10-27Silence compiler warnings.michal
2007-10-27Remove llvm dependencies.michal
2007-10-27New comments, replace //-style with /* */Brian
2007-10-27indentation fixesBrian
2007-10-27s/GLbitfield/uint/Brian
2007-10-27remove #define MESA stuffBrian
2007-10-27s/256/TGSI_EXEC_NUM_IMMEDIATES/Brian
2007-10-27indentation fixesBrian
2007-10-27Comments about texture instructions and the src regsBrian
2007-10-27Remove remnants of softpipe_surface.Brian
This is the last of the clean-up following the change which moved surface allocation to the winsys layer.
2007-10-27ObsoleteBrian
2007-10-27Move mesa_to_tgsi.[ch] to state_trackerBrian
2007-10-27Move mesa_to_tgsi.[ch] into state tracker.Brian
2007-10-26Fix up handling of immediate values for TGSI shaders.Brian
Still disabled pending LLVM updates.
2007-10-26turn off debug outputBrian
2007-10-26Re-implement GLSL texture sampler variables.Brian
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime.