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2010-01-12r300g: update the texture initialization so that it respects tilingMarek Olšák
This is still work-in-progress and tiling is not enabled by default.
2010-01-12r300g: add emission of texture tiling bitsMarek Olšák
2010-01-12r300g: add is_r400 flagMarek Olšák
r4xx has some additional fragment shader registers compared to r3xx.
2010-01-12r300g: silence a warningMarek Olšák
2010-01-12r300g: only emit scissor when neededMarek Olšák
Reverting some bits from ce1c493ff8fad4b62e2b66f06636ac6560a6e0ad. Given the latest fixes, it's not needed to always emit scissor, really.
2010-01-12Revert "r300g: Placate kernel checker by explicitly disabling depth test."Marek Olšák
This reverts commit e920ee23b32f6031a7b8527b540566e7ada6af8a. Assuming the FB state is not dirty and the DSA state is, then the depth test will be re-enabled, making the kernel checker angry. Reverting the commit fixes piglit/glsl-bug-22603.
2010-01-12r300g: mark all states as dirty after flushMarek Olšák
It fixes almost all regressions introduced lately.
2010-01-12vbo: Remove unnecessary headers from vbo_exec.c.Vinson Lee
2010-01-12vbo: Remove unnecessary header from vbo_exec_array.c.Vinson Lee
2010-01-12vbo: Remove unnecessary header from vbo_exec_draw.c.Vinson Lee
2010-01-12gallium: draw_arrays/elements_instanced() are of type void.Michal Krol
2010-01-12nv50: fix 2 off by one memory leaks (nv50_miptree_level->image_offset)Marcin Slusarz
2010-01-12nv50: fix memory leak on nv50_pc freeMarcin Slusarz
2010-01-12gallium: Rename ALIGN_STACK -> PIPE_ALIGN_STACK for consistency.José Fonseca
2010-01-12gallium: Simplify PIPE_ALIGN_VAR.José Fonseca
gcc allows pre-fix variable attributes. Suggested by Ian Romanick.
2010-01-12gallium: Generalize the alignment macros to other compilers and any alignment.José Fonseca
2010-01-12r300g: Always emit scissors.Corbin Simpson
Save some code, improve FPS, and fix piglit tests. Everybody wins.
2010-01-12st/egl_g3d: Get the stapi from the driver.Chia-I Wu
egl_g3d_get_st was called because the driver argument was not given before. It can be fixed now.
2010-01-12egl: Add _EGLDriver as the first argument to GetProcAddress.Chia-I Wu
The rest of the driver API has it as the first argument. It should be there so that a driver has access to itself.
2010-01-12egl_xdri: Fix build breakage.Chia-I Wu
driScreen->swapBuffers takes 3 more arguments since daf7fe69f7bd0caa955d30b43fc35b7ce0069b6b.
2010-01-12vbo: Remove unnecessary headers from vbo_save.c.Vinson Lee
2010-01-11vbo: Remove unnecessary header from vbo_save_loopback.c.Vinson Lee
2010-01-11vbo: Remove unnecessary header from vbo_split_copy.c.Vinson Lee
2010-01-12st/egl_g3d: Improve comments to the native display interface.Chia-I Wu
Document the future of __GLcontextModes. Improve the description of surface validation and native_flush_frontbuffer.
2010-01-11x86: Remove unnecessary header from x86_xform.c.Vinson Lee
2010-01-11r300g: Add back dirty state check.Corbin Simpson
From 07ea7e6c80. This is the only questionable part of that commit, AFAICT...
2010-01-11r300g: Placate kernel checker by explicitly disabling depth test.Corbin Simpson
This probably should disable stencil, too, if the kernel cares enough. Note: When atomized, framebuffer setup should go towards the end anyway, but it *must* follow these test setups anyway.
2010-01-11r300g: Avoid segfault on binding null RS state.Corbin Simpson
2010-01-11st/mesa: removed unused varBrian Paul
2010-01-11st/mesa: comments, whitespaceBrian Paul
2010-01-11progs/xdemos: Remove unnecessary header from corender.c.Vinson Lee
2010-01-11progs/trivial: Remove unnecessary headers from tri-fbo-tex.c.Vinson Lee
2010-01-11progs/trivial: Remove unnecessary header from tri-fbo-tex-mip.c.Vinson Lee
2010-01-11progs/tests: Remove duplicate included header in vparray.c.Vinson Lee
2010-01-11progs/tests: Add newline to end of printf in vparray.c.Vinson Lee
2010-01-11progs/redbook: Remove unnecessary header from aapoly.c.Vinson Lee
2010-01-11progs/glsl: Remove duplicate included header from shtest.c.Vinson Lee
2010-01-11progs/demos: Remove unnecessary header from morph3d.c.Vinson Lee
2010-01-11Revert "util: Build u_bitmask.o when using make."Brian Paul
This reverts commit 01eff0e6d23f90650de7c563f74a1aec3de112a6. u_bitmask.c was already in the C_SOURCES list.
2010-01-11progs/tests: Silence fprintf format warning.Vinson Lee
2010-01-12winsys/drm: Use egl_g3d to build EGL drivers.Chia-I Wu
The new EGL drivers use egl_g3d and respect EGL_DISPLAYS. They are named after the display supported and the DRM name. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2010-01-12st/egl_g3d: Add support for KMS native display.Chia-I Wu
The KMS native display implements the modeset interface using DRM modesetting. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2010-01-12st/egl_g3d: Add support for EGL_MESA_screen_surface.Chia-I Wu
This is implemented through the modeset interface. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2010-01-12st/egl_g3d: Update the native display interface for modesetting.Chia-I Wu
The new interface can be used to implement EGL_MESA_screen_surface. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2010-01-12st/egl_g3d: New EGL state tracker that uses Gallium.Chia-I Wu
This new (intermediate) EGL state tracker is the base work for EGL drivers that uses Gallium. It makes it easier to support new window systems. Currently, there is support only for X11. This driver supports multiple APIs (OpenVG, OpenGL, ...) and supports hardware acceleration through winsys/drm. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2010-01-11progs/demos: Remove unnecessary header from isosurf.c.Vinson Lee
2010-01-12winsys/drm: Add name field to drm_api.Chia-I Wu
The name can be used for driver selection. It has the same name as the DRI driver does right now. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2010-01-12egl: EGL_SCREEN_BIT_MESA is a valid bit.Chia-I Wu
Update _eglValidateConfig so that it passes the test. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2010-01-12progs/egl: Fix screen surface demos.Chia-I Wu
Set the screen surface size to the mode size, as the spec requires the screen surface size to be larger than the mode size. Besides, bind the API to OpenGL as they are written in it. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2010-01-12progs/egl: glGenTextures is called too early in xeglbindtex.Chia-I Wu
It should be called after eglMakeCurrent. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>