Age | Commit message (Collapse) | Author |
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These can be evaluated at compile time.
Code disabled pending clarifications of TGSI immediate data structures.
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the swizzle coding in LLVM compilation using it and fix some warnings.
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closing at the end of parsing.
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This allows surfaces to be allocated without a rendering context.
A few loose ends to resolve, but in working condition.
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This allows regions to be allocated w/out a rendering context.
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The _rgba versions are temporary until the state tracker is updated.
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This allows IDEs such as Eclipse to get the correct c-preprocessor flags used
from the build output.
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It's basically luck if it works with the C compiler on some platforms...
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instead of input.
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operand inputs when they've been assigned already.
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When an index VBO is bound, glDrawElement's indices pointer is really an
offset into the element buffer. Add that offset to the prims[i].start
value before calling pipe->draw_elements().
Fixes vbo.c conform test.
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This reverts commit 11ce6244a79106c592364b30434b6ddade3fd6bb.
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Contains the normalized fragment position within a point sprite.
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(for depth texture sampling)
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handling and branching support.
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now.
Cleanup some of the debugging output.
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