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2010-07-09mesa: add basic support for 2D register arrays to mesaZack Rusin
just like in Gallium it's a basic functionality needed by a lot of modern graphcis extensions
2010-07-09r600: Fix include recursion.Vinson Lee
r700_chip.h included r600_context.h, which included r700_chip.h. Remove the unnecessary r600_context.h inclusion and add missing headers.
2010-07-09glslcompiler: Fix GCC warn_unused_result warning.Vinson Lee
2010-07-09glslcompiler: Fix memory leaks on error paths.Vinson Lee
2010-07-09glslcompiler: Remove unnecessary headers.Vinson Lee
2010-07-09mesa: Move [UN]CLAMPED_FLOAT_TO_UBYTE from imports.h to macros.h.Vinson Lee
The other similar integer/float conversion macros are in macros.h.
2010-07-09r300g: allow the GTT domain for samplersMarek Olšák
This fixes sluggishness in vdrift.
2010-07-08r300/compiler: Add a register rename pass.Tom Stellard
This pass renames register in order to make it easier for the pair scheduler to group TEX instructions together. This fixes fdo bug #28606
2010-07-08r300/compiler: Fix scheduling of TEX instructions.Tom Stellard
The following instruction sequence will no longer be emitted in separate TEX blocks: 0: TEX temp[0].xyz, temp[1].xy__, 2D[0]; 1: TEX temp[1].xyz, temp[2].xy__, 2D[0]; This fixes fdo bug #25109
2010-07-09r300g/swtcl: fix out-of-bounds writeMarek Olšák
This is a typo fix, the generated code should be the same.
2010-07-08draw: Fix off-by-one error in assert.Vinson Lee
textures is an array of size PIPE_MAX_VERTEX_SAMPLERS.
2010-07-08glsl: fix indirect addressing of gl_TextureMatrix[] arraysBrian Paul
The code to emit an array of OpenGL state vars lacked the code to handle the gl_TextureMatrix[] array. Fixes fd.o bug 28967 NOTE: this is a candidate for the 7.8 branch.
2010-07-08egl_dri2: Support _EGL_PLATFORM_DRMKristian Høgsberg
This lets the egl_dri2 driver initialize on just a DRM fd.
2010-07-08glslcompiler: Fix build.Vinson Lee
2010-07-08Merge branches 'master' and 'master' of ssh://git.freedesktop.org/git/mesa/mesaVinson Lee
2010-07-09r300g: fix texturing with negative lod biasMarek Olšák
This should fix FDO bugs #28437 and #28625.
2010-07-08r300g: store/return the stride for winsys_handle in winsysMarek Olšák
2010-07-08i965: Add disasm for SEND mlen/rlen on Sandybridge.Eric Anholt
2010-07-08i965: Add 'wait' instruction supportZhenyu Wang
When EU executes 'wait' instruction, it stalls and sets notification register state. Host can issue MMIO write to clear notification register state to allow EU continue on executing again. Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
2010-07-08i965: Fix disasm of a SEND's mlen and rlen on Ironlake.Eric Anholt
2010-07-08i965: Add decode for Sandybridge DP write messages.Zhenyu Wang
2010-07-08i965: Add definitions for Sandybridge DP write/read messages.Zhenyu Wang
2010-07-08r300g: fix transfering compressed texturesMarek Olšák
2010-07-08intel: Update intel_decode.c from intel-gpu-tools.Eric Anholt
This came from commit cf255e382d147fe3ca450f0dcec3525190e7dcbc
2010-07-08gallium: bump PIPE_MAX_SHADER_INPUTS/OUTPUTS to 32Brian Paul
2010-07-08r300g: add a function for marking framebuffer atoms as dirtyMarek Olšák
2010-07-08r300g: minor fixupsMarek Olšák
2010-07-08glsl: fix 'if ((x=foo()) > 1.0)' bugBrian Paul
Fixes fd.o bug 27216. May also be the root cause of fd.o bug 28950. We weren't propogating the storage info for the x=foo() expression up through the IR tree to the inequality expression. NOTE: This is a candidate for the Mesa 7.8 branch.
2010-07-08st/mesa: additional assertions in st_translate_mesa_program()Brian Paul
2010-07-08slang: fix typosZack Rusin
2010-07-08slang: add some comments related to geometry shadersZack Rusin
2010-07-08gs: inject const int gl_VerticesIn at link timeZack Rusin
2010-07-07mesa: initial support for new GL 3.0 texture formatsBrian Paul
2010-07-07gallivm: restore const qualifierBrian Paul
2010-07-07gallivm: fix cube map LOD computationBrian Paul
First, this undoes commit e503af4baa2c709ae5743bb278b277d3faaba076 so we use iround() in lp_build_nearest_mip_level(). Second, in lp_build_sample_general() we need to check if we're sampling a cube map before anything else. Choose the cube face and then recompute the partial derivatives of (S,T) with respect to the chosen cube face. Before, we were using the directional (S,T,R) derivatives to compute the LOD. Third, work around an apparent bug in LLVM 2.7 where setting the lod variable to a const(0) value results in bad x86 code. See comments in the code.
2010-07-07st/mesa: fix sampler max_lod computationBrian Paul
This change makes gallium behave like other GL implementations and fixes a conformance failure.
2010-07-07r600: workaround 3 comp GL_SHORT vertex attribute format on r700Andre Maasikas
guess it's a hw errata?
2010-07-07glsl: use Elements() in arrays instead of sentinal valuesBrian Paul
The _slang_*_output_name() functions had one too many loop iterations because of the sentinal end-of-list values in the vertOutput array. Just use Elements() everywhere.
2010-07-06llvmpipe: Don't build lp_test_round when using MSVC.Vinson Lee
lp_test_round uses the math functions round and trunc, which aren't available with MSVC. Fixes the MSVC build for now.
2010-07-06llvmpipe: Add lp_test_round to SCons build.Vinson Lee
2010-07-06egl: Remove unnecessary headers.Vinson Lee
2010-07-06draw: Remove unnecessary header.Vinson Lee
2010-07-06gallivm: Remove unnecessary header.Vinson Lee
2010-07-07util: print help for debug options on non-debug buildsMarek Olšák
I'd like to see the help when I request it.
2010-07-06gallivm: use trunc, not round in lp_build_nearest_mip_level()Brian Paul
Fixes fd.o bug 28036 (piglit fbo-cubemap.c regression)
2010-07-06llvmpipe: add test program for round(), trunc(), floor(), ceil()Brian Paul
2010-07-06gallivm: finish implementation of lp_build_iceil()Brian Paul
Plus fix minor error in lp_build_iceil() by tweaking the offset value. And add a bunch of comments for the round(), trunc(), floor(), ceil() functions.
2010-07-06llvmpipe: disconnect vertex texture sampling from the setupZack Rusin
it was wrong to put this in the fs paths, but it was easier to just stuff it along the fragment texture sampling paths. the patch disconnects vertex texture sampling and just maps the textures before the draw itself and unmaps them after.
2010-07-06draw: make sure softpipe doesn't crash with vertex tex samplingZack Rusin
softpipe doesn't implement the draw's llvm tex sampling interface so make sure draw can handle the cases where the driver doesn't implement the interface
2010-07-06draw: implement vertex texture sampling using llvmZack Rusin