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2007-10-15remove feedback hackBrian
2007-10-15Undo prev changes.Brian
2007-10-15setup vertex format for GL_FEEDBACK modeBrian
2007-10-15GL_SELECT mode works nowBrian
2007-10-15formattingBrian
2007-10-15call pipe->set_vertex_buffer() after drawing/unreferencing.Brian
This fixes potential a stale reference to vertex buffers. Fixes cubemap demo on i915.
2007-10-15fix logic for printing extended swizzlesBrian
2007-10-15add 'normalized_coords' field to pipe_sampler_stateBrian
This controls whether texcoords are interpreted as-is or scaled up from [0,1]. Fixes glDrawPixels/glBitmap problems on i915 when image is non power-of-two. Also, cleans up the CSO sampler state for i915 a bit.
2007-10-15feedback/rasterpos fix-upsBrian
2007-10-15Change 'drawing' field to boolean.Brian
2007-10-15remove unused includesBrian
2007-10-15simplify KIL usage for bitmap fragprogBrian
2007-10-15check for extended swizzles, added TGSI_OPCODE_KILPBrian
2007-10-15added print_texkil_op()Brian
2007-10-14implement accum opsBrian
2007-10-14implement put_tile()Brian
2007-10-14accum buffer supportBrian
2007-10-1416-bit rgba surface/format for accumBrian
2007-10-1416-bit RGBA surface format for accum buffersBrian
2007-10-14Added accum function/files.Brian
2007-10-13GL_STENCIL_INDEX supportBrian
2007-10-13GL_STENCIL_INDEX supportBrian
2007-10-13format info for Z16/Z32Brian
2007-10-13inequality tests were backwardBrian
2007-10-13glDrawPixels support for GL_DEPTH_COMPONENTBrian
2007-10-13Check texture format in get_texel() to handle depth textures.Brian
2007-10-13get_tile() of Z surfaces returns floats nowBrian
2007-10-13added z16/z32_git_tile(), change s8z24_get_tile() to return Z as float, ↵Brian
ignore stencil
2007-10-12Use KIL in glBitmap shader to cull the fragments for 0 bits.Brian
2007-10-12added assertion to be sure we don't exceed bitfield sizeBrian
2007-10-12added code to print extended swizzlesBrian
2007-10-12change exec_kilp() to only touch lowest four bits in kilmaskBrian
2007-10-12initial use of KIL for glBitmap renderingBrian
2007-10-11Init draw->prim = ~0Brian
We weren't rendering correctly if the first thing drawn was a point (PRIM_MODE_POINT=0).
2007-10-11rename some vars, updated commentsBrian
2007-10-11remove unused tgsi_attrib_to_mesa_attrib()Brian
2007-10-11update st_feedback_draw_vbo()Brian
2007-10-11streamline st_draw_vbo() a bit more, free user-space buffers at endBrian
2007-10-11clean-up, streamline st_draw_vbo()Brian
2007-10-11implement intel_user_buffer_create()Brian
2007-10-11Initial support for user-space buffer objects.Brian
Basically, add userBuffer/Data/Size fields to _DriBufferObject, check those fields in driBOMap/Unmap(). New driGenUserBuffer() function.
2007-10-10Use winsys->user_buffer_create() to wrap user-space vertex arrays and ↵Brian
element buffers. Now client-side vertex arrays and glDrawElements work. More testing/debug/clean-up to come...
2007-10-10implement the user_buffer_create() functionBrian
2007-10-10Added user_buffer_create() methodBrian
This is used to wrap user-space data in a pipe buffer object to allow more uniform treatment of various things. For example, wrapping client-side vertex arrays so they look like VBOs.
2007-10-10added SSCALED cases in fetch_attrib4()Brian
2007-10-10update comments (s/softpipe/gallium/ etc)Brian
2007-10-10minor optimization for color/z resultsBrian
2007-10-10disable some assertions which pop up during window resize, but can be ↵Brian
ignored for now
2007-10-10fix get_result_vector() since fp output slots are not fixed anymoreBrian
2007-10-10fix softpipe_clear() to handle ps->offset!=0 (such as when rendering to ↵Brian
texture and level!=0)